diff options
author | Chris Robinson <[email protected]> | 2023-01-04 22:02:29 -0800 |
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committer | Chris Robinson <[email protected]> | 2023-01-04 23:03:15 -0800 |
commit | 078b50e0ed6a0b89aa2e1f84bbbebbf24b885a4e (patch) | |
tree | db7bee5d11af40ae01d6210cfd41f6fa60a247f9 /alc/effects/equalizer.cpp | |
parent | e38413a4fbb0b4f85950c929141856a767993f4f (diff) |
Simplify handling effect output for spatial effects
Effects are given a 3D ambisonic buffer of the same order as the device, for
processing surround sound. Effects that pass input channels to matching output
channels as it processes them don't need to mix each input channel to all
output channels.
At most, an input channel may mix to a different output channel, if the target
buffer uses a different channel layout, and need a gain adjustment, if it uses
a different scaling. With a 2D output buffer, a number of channels can be
skipped altogether.
Diffstat (limited to 'alc/effects/equalizer.cpp')
-rw-r--r-- | alc/effects/equalizer.cpp | 56 |
1 files changed, 34 insertions, 22 deletions
diff --git a/alc/effects/equalizer.cpp b/alc/effects/equalizer.cpp index 4bce34a2..de067911 100644 --- a/alc/effects/equalizer.cpp +++ b/alc/effects/equalizer.cpp @@ -87,12 +87,14 @@ namespace { struct EqualizerState final : public EffectState { struct { + uint mTargetChannel{INVALID_CHANNEL_INDEX}; + /* Effect parameters */ - BiquadFilter filter[4]; + BiquadFilter mFilter[4]; /* Effect gains for each channel */ - float CurrentGains[MaxAmbiChannels]{}; - float TargetGains[MaxAmbiChannels]{}; + float mCurrentGain{}; + float mTargetGain{}; } mChans[MaxAmbiChannels]; alignas(16) FloatBufferLine mSampleBuffer{}; @@ -111,8 +113,10 @@ void EqualizerState::deviceUpdate(const DeviceBase*, const Buffer&) { for(auto &e : mChans) { - std::for_each(std::begin(e.filter), std::end(e.filter), std::mem_fn(&BiquadFilter::clear)); - std::fill(std::begin(e.CurrentGains), std::end(e.CurrentGains), 0.0f); + e.mTargetChannel = INVALID_CHANNEL_INDEX; + std::for_each(std::begin(e.mFilter), std::end(e.mFilter), + std::mem_fn(&BiquadFilter::clear)); + e.mCurrentGain = 0.0f; } } @@ -131,48 +135,56 @@ void EqualizerState::update(const ContextBase *context, const EffectSlot *slot, */ gain = std::sqrt(props->Equalizer.LowGain); f0norm = props->Equalizer.LowCutoff / frequency; - mChans[0].filter[0].setParamsFromSlope(BiquadType::LowShelf, f0norm, gain, 0.75f); + mChans[0].mFilter[0].setParamsFromSlope(BiquadType::LowShelf, f0norm, gain, 0.75f); gain = std::sqrt(props->Equalizer.Mid1Gain); f0norm = props->Equalizer.Mid1Center / frequency; - mChans[0].filter[1].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain, + mChans[0].mFilter[1].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain, props->Equalizer.Mid1Width); gain = std::sqrt(props->Equalizer.Mid2Gain); f0norm = props->Equalizer.Mid2Center / frequency; - mChans[0].filter[2].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain, + mChans[0].mFilter[2].setParamsFromBandwidth(BiquadType::Peaking, f0norm, gain, props->Equalizer.Mid2Width); gain = std::sqrt(props->Equalizer.HighGain); f0norm = props->Equalizer.HighCutoff / frequency; - mChans[0].filter[3].setParamsFromSlope(BiquadType::HighShelf, f0norm, gain, 0.75f); + mChans[0].mFilter[3].setParamsFromSlope(BiquadType::HighShelf, f0norm, gain, 0.75f); /* Copy the filter coefficients for the other input channels. */ for(size_t i{1u};i < slot->Wet.Buffer.size();++i) { - mChans[i].filter[0].copyParamsFrom(mChans[0].filter[0]); - mChans[i].filter[1].copyParamsFrom(mChans[0].filter[1]); - mChans[i].filter[2].copyParamsFrom(mChans[0].filter[2]); - mChans[i].filter[3].copyParamsFrom(mChans[0].filter[3]); + mChans[i].mFilter[0].copyParamsFrom(mChans[0].mFilter[0]); + mChans[i].mFilter[1].copyParamsFrom(mChans[0].mFilter[1]); + mChans[i].mFilter[2].copyParamsFrom(mChans[0].mFilter[2]); + mChans[i].mFilter[3].copyParamsFrom(mChans[0].mFilter[3]); } mOutTarget = target.Main->Buffer; - auto set_gains = [slot,target](auto &chan, al::span<const float,MaxAmbiChannels> coeffs) - { ComputePanGains(target.Main, coeffs.data(), slot->Gain, chan.TargetGains); }; - SetAmbiPanIdentity(std::begin(mChans), slot->Wet.Buffer.size(), set_gains); + auto set_channel = [this](size_t idx, uint target, float gain) + { + mChans[idx].mTargetChannel = target; + mChans[idx].mTargetGain = gain; + }; + target.Main->setAmbiMixParams(slot->Wet, slot->Gain, set_channel); } void EqualizerState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) { const al::span<float> buffer{mSampleBuffer.data(), samplesToDo}; - auto chan = std::addressof(mChans[0]); + auto chan = std::begin(mChans); for(const auto &input : samplesIn) { - const al::span<const float> inbuf{input.data(), samplesToDo}; - DualBiquad{chan->filter[0], chan->filter[1]}.process(inbuf, buffer.begin()); - DualBiquad{chan->filter[2], chan->filter[3]}.process(buffer, buffer.begin()); - - MixSamples(buffer, samplesOut, chan->CurrentGains, chan->TargetGains, samplesToDo, 0u); + const size_t outidx{chan->mTargetChannel}; + if(outidx != INVALID_CHANNEL_INDEX) + { + const al::span<const float> inbuf{input.data(), samplesToDo}; + DualBiquad{chan->mFilter[0], chan->mFilter[1]}.process(inbuf, buffer.begin()); + DualBiquad{chan->mFilter[2], chan->mFilter[3]}.process(buffer, buffer.begin()); + + MixSamples(buffer, {&samplesOut[outidx], 1}, &chan->mCurrentGain, &chan->mTargetGain, + samplesToDo, 0u); + } ++chan; } } |