diff options
author | Chris Robinson <[email protected]> | 2019-07-30 09:05:54 -0700 |
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committer | Chris Robinson <[email protected]> | 2019-07-30 09:05:54 -0700 |
commit | ea76e003e7f2063687ed662282d388078ecf385b (patch) | |
tree | 3f8bc57781ef077e9ef45e725bbf6cc583d6d2d6 /alc/effects | |
parent | 488d1de9444d2866644a9e926089043186e6232b (diff) |
Properly prefix ALCcontext members
Diffstat (limited to 'alc/effects')
-rw-r--r-- | alc/effects/autowah.cpp | 2 | ||||
-rw-r--r-- | alc/effects/chorus.cpp | 2 | ||||
-rw-r--r-- | alc/effects/distortion.cpp | 2 | ||||
-rw-r--r-- | alc/effects/echo.cpp | 2 | ||||
-rw-r--r-- | alc/effects/equalizer.cpp | 2 | ||||
-rw-r--r-- | alc/effects/fshifter.cpp | 2 | ||||
-rw-r--r-- | alc/effects/modulator.cpp | 2 | ||||
-rw-r--r-- | alc/effects/reverb.cpp | 4 | ||||
-rw-r--r-- | alc/effects/vmorpher.cpp | 2 |
9 files changed, 10 insertions, 10 deletions
diff --git a/alc/effects/autowah.cpp b/alc/effects/autowah.cpp index 298d5c96..d92e114a 100644 --- a/alc/effects/autowah.cpp +++ b/alc/effects/autowah.cpp @@ -107,7 +107,7 @@ ALboolean ALautowahState::deviceUpdate(const ALCdevice*) void ALautowahState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) { - const ALCdevice *device{context->Device}; + const ALCdevice *device{context->mDevice}; const ALfloat ReleaseTime{clampf(props->Autowah.ReleaseTime, 0.001f, 1.0f)}; diff --git a/alc/effects/chorus.cpp b/alc/effects/chorus.cpp index 28514a9b..7a473723 100644 --- a/alc/effects/chorus.cpp +++ b/alc/effects/chorus.cpp @@ -158,7 +158,7 @@ void ChorusState::update(const ALCcontext *Context, const ALeffectslot *Slot, co /* The LFO depth is scaled to be relative to the sample delay. Clamp the * delay and depth to allow enough padding for resampling. */ - const ALCdevice *device{Context->Device}; + const ALCdevice *device{Context->mDevice}; const auto frequency = static_cast<ALfloat>(device->Frequency); mDelay = maxi(float2int(props->Chorus.Delay*frequency*FRACTIONONE + 0.5f), mindelay); mDepth = minf(props->Chorus.Depth * mDelay, static_cast<ALfloat>(mDelay - mindelay)); diff --git a/alc/effects/distortion.cpp b/alc/effects/distortion.cpp index a74575d4..79278f0d 100644 --- a/alc/effects/distortion.cpp +++ b/alc/effects/distortion.cpp @@ -64,7 +64,7 @@ ALboolean DistortionState::deviceUpdate(const ALCdevice*) void DistortionState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) { - const ALCdevice *device{context->Device}; + const ALCdevice *device{context->mDevice}; /* Store waveshaper edge settings. */ const ALfloat edge{ diff --git a/alc/effects/echo.cpp b/alc/effects/echo.cpp index 8e309cbb..9a43c037 100644 --- a/alc/effects/echo.cpp +++ b/alc/effects/echo.cpp @@ -94,7 +94,7 @@ ALboolean EchoState::deviceUpdate(const ALCdevice *Device) void EchoState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) { - const ALCdevice *device = context->Device; + const ALCdevice *device = context->mDevice; const auto frequency = static_cast<ALfloat>(device->Frequency); mTap[0].delay = maxi(float2int(props->Echo.Delay*frequency + 0.5f), 1); diff --git a/alc/effects/equalizer.cpp b/alc/effects/equalizer.cpp index 0ae3a25f..25ccf264 100644 --- a/alc/effects/equalizer.cpp +++ b/alc/effects/equalizer.cpp @@ -112,7 +112,7 @@ ALboolean EqualizerState::deviceUpdate(const ALCdevice*) void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) { - const ALCdevice *device = context->Device; + const ALCdevice *device = context->mDevice; auto frequency = static_cast<ALfloat>(device->Frequency); ALfloat gain, f0norm; diff --git a/alc/effects/fshifter.cpp b/alc/effects/fshifter.cpp index b36c53a1..9b204d2e 100644 --- a/alc/effects/fshifter.cpp +++ b/alc/effects/fshifter.cpp @@ -109,7 +109,7 @@ ALboolean FshifterState::deviceUpdate(const ALCdevice*) void FshifterState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) { - const ALCdevice *device{context->Device}; + const ALCdevice *device{context->mDevice}; ALfloat step{props->Fshifter.Frequency / static_cast<ALfloat>(device->Frequency)}; mPhaseStep = fastf2i(minf(step, 0.5f) * FRACTIONONE); diff --git a/alc/effects/modulator.cpp b/alc/effects/modulator.cpp index 5f28e1da..bd63c56c 100644 --- a/alc/effects/modulator.cpp +++ b/alc/effects/modulator.cpp @@ -110,7 +110,7 @@ ALboolean ModulatorState::deviceUpdate(const ALCdevice*) void ModulatorState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) { - const ALCdevice *device{context->Device}; + const ALCdevice *device{context->mDevice}; const float step{props->Modulator.Frequency / static_cast<ALfloat>(device->Frequency)}; mStep = fastf2i(clampf(step*WAVEFORM_FRACONE, 0.0f, ALfloat{WAVEFORM_FRACONE-1})); diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp index 82b04436..bc4995ff 100644 --- a/alc/effects/reverb.cpp +++ b/alc/effects/reverb.cpp @@ -906,8 +906,8 @@ void ReverbState::update3DPanning(const ALfloat *ReflectionsPan, const ALfloat * void ReverbState::update(const ALCcontext *Context, const ALeffectslot *Slot, const EffectProps *props, const EffectTarget target) { - const ALCdevice *Device{Context->Device}; - const ALlistener &Listener = Context->Listener; + const ALCdevice *Device{Context->mDevice}; + const ALlistener &Listener = Context->mListener; const auto frequency = static_cast<ALfloat>(Device->Frequency); /* Calculate the master filters */ diff --git a/alc/effects/vmorpher.cpp b/alc/effects/vmorpher.cpp index d1bf8587..ae8c98e1 100644 --- a/alc/effects/vmorpher.cpp +++ b/alc/effects/vmorpher.cpp @@ -210,7 +210,7 @@ ALboolean VmorpherState::deviceUpdate(const ALCdevice* /*device*/) void VmorpherState::update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) { - const ALCdevice *device{context->Device}; + const ALCdevice *device{context->mDevice}; const ALfloat frequency{static_cast<ALfloat>(device->Frequency)}; const ALfloat step{props->Vmorpher.Rate / static_cast<ALfloat>(device->Frequency)}; mStep = fastf2i(clampf(step*WAVEFORM_FRACONE, 0.0f, ALfloat{WAVEFORM_FRACONE-1})); |