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authorChris Robinson <[email protected]>2019-08-19 08:46:57 -0700
committerChris Robinson <[email protected]>2019-08-19 08:46:57 -0700
commitc0cd43d1002f164e12757e22d018e25ce351c3b3 (patch)
tree793448f95c62d064cdfc76a26f00297521814be5 /alc/effects
parent2d0568c0484fa5abc74b084c094a325adb0bc452 (diff)
More logically separate temp reverb buffers
Diffstat (limited to 'alc/effects')
-rw-r--r--alc/effects/reverb.cpp73
1 files changed, 36 insertions, 37 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp
index 6fafe241..31a44f5b 100644
--- a/alc/effects/reverb.cpp
+++ b/alc/effects/reverb.cpp
@@ -51,7 +51,7 @@ using namespace std::placeholders;
/* Max samples per process iteration. Used to limit the size needed for
* temporary buffers. Must be a multiple of 4 for SIMD alignment.
*/
-constexpr int MAX_UPDATE_SAMPLES{(BUFFERSIZE/3) & ~3};
+constexpr int MAX_UPDATE_SAMPLES{256};
/* The number of samples used for cross-faded delay lines. This can be used
* to balance the compensation for abrupt line changes and attenuation due to
@@ -224,6 +224,8 @@ constexpr std::array<ALfloat,NUM_LINES> LATE_LINE_LENGTHS{{
constexpr auto LATE_LINE_LENGTHS_size = LATE_LINE_LENGTHS.size();
+using ReverbUpdateLine = std::array<float,MAX_UPDATE_SAMPLES>;
+
struct DelayLineI {
/* The delay lines use interleaved samples, with the lengths being powers
* of 2 to allow the use of bit-masking instead of a modulus for wrapping.
@@ -274,9 +276,9 @@ struct VecAllpass {
ALfloat Coeff{0.0f};
ALsizei Offset[NUM_LINES][2]{};
- void processFaded(const al::span<FloatBufferLine,NUM_LINES> samples, ALsizei offset,
+ void processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, ALsizei offset,
const ALfloat xCoeff, const ALfloat yCoeff, ALfloat fade, const ALsizei todo);
- void processUnfaded(const al::span<FloatBufferLine,NUM_LINES> samples, ALsizei offset,
+ void processUnfaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, ALsizei offset,
const ALfloat xCoeff, const ALfloat yCoeff, const ALsizei todo);
};
@@ -397,15 +399,13 @@ struct ReverbState final : public EffectState {
/* The current write offset for all delay lines. */
ALsizei mOffset{0};
- /* Temporary storage used when processing. Note that mTempSamples is really
- * broken up into three interleaved sections (due to the mixers' multi-
- * channel I/O requiring a BUFFERSIZE channel length). This will hopefully
- * be handled better in the future.
- */
- alignas(16) FloatBufferLine mTempLine{};
- alignas(16) std::array<FloatBufferLine,NUM_LINES> mTempSamples{};
- static constexpr int sEarlyOffset{MAX_UPDATE_SAMPLES};
- static constexpr int sLateOffset{MAX_UPDATE_SAMPLES*2};
+ /* Temporary storage used when processing. */
+ union {
+ alignas(16) FloatBufferLine mTempLine{};
+ alignas(16) std::array<ReverbUpdateLine,NUM_LINES> mTempSamples;
+ };
+ alignas(16) std::array<ReverbUpdateLine,NUM_LINES> mEarlySamples{};
+ alignas(16) std::array<ReverbUpdateLine,NUM_LINES> mLateSamples{};
using MixOutT = void (ReverbState::*)(const al::span<FloatBufferLine> samplesOut,
const ALsizei counter, const ALsizei offset, const ALsizei todo);
@@ -424,16 +424,16 @@ struct ReverbState final : public EffectState {
for(ALsizei c{0};c < NUM_LINES;c++)
{
std::fill_n(mTempLine.begin(), todo, 0.0f);
- MixRowSamples(mTempLine.data(), A2B[c], mTempSamples[0].data()+sEarlyOffset,
- mTempSamples[0].size(), todo);
+ MixRowSamples(mTempLine.data(), A2B[c], mEarlySamples[0].data(),
+ mEarlySamples[0].size(), todo);
MixSamples(mTempLine.data(), samplesOut, mEarly.CurrentGain[c],
mEarly.PanGain[c], counter, offset, todo);
}
for(ALsizei c{0};c < NUM_LINES;c++)
{
std::fill_n(mTempLine.begin(), todo, 0.0f);
- MixRowSamples(mTempLine.data(), A2B[c], mTempSamples[0].data()+sLateOffset,
- mTempSamples[0].size(), todo);
+ MixRowSamples(mTempLine.data(), A2B[c], mLateSamples[0].data(), mLateSamples[0].size(),
+ todo);
MixSamples(mTempLine.data(), samplesOut, mLate.CurrentGain[c], mLate.PanGain[c],
counter, offset, todo);
}
@@ -447,8 +447,8 @@ struct ReverbState final : public EffectState {
for(ALsizei c{0};c < NUM_LINES;c++)
{
std::fill_n(mTempLine.begin(), todo, 0.0f);
- MixRowSamples(mTempLine.data(), A2B[c], mTempSamples[0].data()+sEarlyOffset,
- mTempSamples[0].size(), todo);
+ MixRowSamples(mTempLine.data(), A2B[c], mEarlySamples[0].data(),
+ mEarlySamples[0].size(), todo);
/* Apply scaling to the B-Format's HF response to "upsample" it to
* higher-order output.
@@ -462,8 +462,8 @@ struct ReverbState final : public EffectState {
for(ALsizei c{0};c < NUM_LINES;c++)
{
std::fill_n(mTempLine.begin(), todo, 0.0f);
- MixRowSamples(mTempLine.data(), A2B[c], mTempSamples[0].data()+sLateOffset,
- mTempSamples[0].size(), todo);
+ MixRowSamples(mTempLine.data(), A2B[c], mLateSamples[0].data(), mLateSamples[0].size(),
+ todo);
const ALfloat hfscale{(c==0) ? mOrderScales[0] : mOrderScales[1]};
mAmbiSplitter[1][c].applyHfScale(mTempLine.data(), hfscale, todo);
@@ -1048,7 +1048,7 @@ inline auto VectorPartialScatter(const std::array<float,NUM_LINES> &RESTRICT in,
/* Utilizes the above, but reverses the input channels. */
void VectorScatterRevDelayIn(const DelayLineI delay, ALint offset, const ALfloat xCoeff,
- const ALfloat yCoeff, const ALsizei base, const al::span<const FloatBufferLine,NUM_LINES> in,
+ const ALfloat yCoeff, const ALsizei base, const al::span<const ReverbUpdateLine,NUM_LINES> in,
const ALsizei count)
{
ASSUME(base >= 0);
@@ -1079,7 +1079,7 @@ void VectorScatterRevDelayIn(const DelayLineI delay, ALint offset, const ALfloat
* Two static specializations are used for transitional (cross-faded) delay
* line processing and non-transitional processing.
*/
-void VecAllpass::processUnfaded(const al::span<FloatBufferLine,NUM_LINES> samples, ALsizei offset,
+void VecAllpass::processUnfaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, ALsizei offset,
const ALfloat xCoeff, const ALfloat yCoeff, const ALsizei todo)
{
const DelayLineI delay{Delay};
@@ -1117,7 +1117,7 @@ void VecAllpass::processUnfaded(const al::span<FloatBufferLine,NUM_LINES> sample
} while(--td);
}
}
-void VecAllpass::processFaded(const al::span<FloatBufferLine,NUM_LINES> samples, ALsizei offset,
+void VecAllpass::processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples, ALsizei offset,
const ALfloat xCoeff, const ALfloat yCoeff, ALfloat fade, const ALsizei todo)
{
const DelayLineI delay{Delay};
@@ -1190,7 +1190,7 @@ void VecAllpass::processFaded(const al::span<FloatBufferLine,NUM_LINES> samples,
void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei todo,
const ALsizei base)
{
- const al::span<FloatBufferLine,NUM_LINES> temps{State->mTempSamples};
+ const al::span<ReverbUpdateLine,NUM_LINES> temps{State->mTempSamples};
const DelayLineI early_delay{State->mEarly.Delay};
const DelayLineI main_delay{State->mDelay};
const ALfloat mixX{State->mMixX};
@@ -1227,7 +1227,7 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs
{
ALint feedb_tap{offset - State->mEarly.Offset[j][0]};
const ALfloat feedb_coeff{State->mEarly.Coeff[j][0]};
- float *out = State->mTempSamples[j].data()+State->sEarlyOffset + base;
+ float *out = State->mEarlySamples[j].data() + base;
ASSUME(base >= 0);
for(ALsizei i{0};i < todo;)
@@ -1248,14 +1248,14 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs
* bounce to improve the initial diffusion in the late reverb.
*/
const ALsizei late_feed_tap{offset - State->mLateFeedTap};
- const al::span<FloatBufferLine,NUM_LINES> out{State->mTempSamples};
- VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, State->sEarlyOffset+base,
+ const al::span<ReverbUpdateLine,NUM_LINES> out{State->mEarlySamples};
+ VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, base,
{out.cbegin(), out.cend()}, todo);
}
void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo,
const ALfloat fade)
{
- const al::span<FloatBufferLine,NUM_LINES> temps{State->mTempSamples};
+ const al::span<ReverbUpdateLine,NUM_LINES> temps{State->mTempSamples};
const DelayLineI early_delay{State->mEarly.Delay};
const DelayLineI main_delay{State->mDelay};
const ALfloat mixX{State->mMixX};
@@ -1297,7 +1297,7 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz
const ALfloat feedb_oldCoeff{State->mEarly.Coeff[j][0]};
const ALfloat feedb_oldCoeffStep{-feedb_oldCoeff / FADE_SAMPLES};
const ALfloat feedb_newCoeffStep{State->mEarly.Coeff[j][1] / FADE_SAMPLES};
- float *out = State->mTempSamples[j].data() + State->sEarlyOffset;
+ float *out = State->mEarlySamples[j].data();
ALfloat fadeCount{fade};
for(ALsizei i{0};i < todo;)
@@ -1321,9 +1321,9 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz
early_delay.write(offset, NUM_LINES-1-j, temps[j].data(), todo);
const ALsizei late_feed_tap{offset - State->mLateFeedTap};
- const al::span<FloatBufferLine,NUM_LINES> out{State->mTempSamples};
- VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, State->sEarlyOffset,
- {out.cbegin(), out.cend()}, todo);
+ const al::span<ReverbUpdateLine,NUM_LINES> out{State->mEarlySamples};
+ VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, 0, {out.cbegin(), out.cend()},
+ todo);
}
/* This generates the reverb tail using a modified feed-back delay network
@@ -1343,7 +1343,7 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz
void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei todo,
const ALsizei base)
{
- const al::span<FloatBufferLine,NUM_LINES> temps{State->mTempSamples};
+ const al::span<ReverbUpdateLine,NUM_LINES> temps{State->mTempSamples};
const DelayLineI late_delay{State->mLate.Delay};
const DelayLineI main_delay{State->mDelay};
const ALfloat mixX{State->mMixX};
@@ -1381,8 +1381,7 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei
*/
State->mLate.VecAp.processUnfaded(temps, offset, mixX, mixY, todo);
for(ALsizei j{0};j < NUM_LINES;j++)
- std::copy_n(temps[j].begin(), todo,
- State->mTempSamples[j].begin()+State->sLateOffset + base);
+ std::copy_n(temps[j].begin(), todo, State->mLateSamples[j].begin() + base);
/* Finally, scatter and bounce the results to refeed the feedback buffer. */
VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, 0, {temps.cbegin(), temps.cend()},
@@ -1391,7 +1390,7 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei
void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei todo,
const ALfloat fade)
{
- const al::span<FloatBufferLine,NUM_LINES> temps{State->mTempSamples};
+ const al::span<ReverbUpdateLine,NUM_LINES> temps{State->mTempSamples};
const DelayLineI late_delay{State->mLate.Delay};
const DelayLineI main_delay{State->mDelay};
const ALfloat mixX{State->mMixX};
@@ -1443,7 +1442,7 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to
State->mLate.VecAp.processFaded(temps, offset, mixX, mixY, fade, todo);
for(ALsizei j{0};j < NUM_LINES;j++)
- std::copy_n(temps[j].begin(), todo, State->mTempSamples[j].begin()+State->sLateOffset);
+ std::copy_n(temps[j].begin(), todo, State->mLateSamples[j].begin());
VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, 0, {temps.cbegin(), temps.cend()},
todo);