diff options
author | Chris Robinson <[email protected]> | 2019-08-26 11:02:09 -0700 |
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committer | Chris Robinson <[email protected]> | 2019-08-26 11:02:09 -0700 |
commit | b5a6dcc14ff58243899b8dbfca72e6b65792373c (patch) | |
tree | 19c1cf9e4a4a91654d9fe3efdc74f40f22e22bc2 /alc/effects | |
parent | 7dbf69afa270417c28605a265cc2ec0a7c4fc939 (diff) |
Remove some unnecessary local spans
Diffstat (limited to 'alc/effects')
-rw-r--r-- | alc/effects/reverb.cpp | 41 |
1 files changed, 18 insertions, 23 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp index 4cd9124e..2caf9025 100644 --- a/alc/effects/reverb.cpp +++ b/alc/effects/reverb.cpp @@ -1192,7 +1192,6 @@ void VecAllpass::processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples */ void ReverbState::earlyUnfaded(const size_t offset, const size_t todo) { - const al::span<ReverbUpdateLine,NUM_LINES> temps{mTempSamples}; const DelayLineI early_delay{mEarly.Delay}; const DelayLineI main_delay{mDelay}; const ALfloat mixX{mMixX}; @@ -1212,7 +1211,7 @@ void ReverbState::earlyUnfaded(const size_t offset, const size_t todo) early_delay_tap &= main_delay.Mask; size_t td{minz(main_delay.Mask+1 - early_delay_tap, todo - i)}; do { - temps[j][i++] = main_delay.Line[early_delay_tap++][j] * coeff; + mTempSamples[j][i++] = main_delay.Line[early_delay_tap++][j] * coeff; } while(--td); } } @@ -1220,7 +1219,7 @@ void ReverbState::earlyUnfaded(const size_t offset, const size_t todo) /* Apply a vector all-pass, to help color the initial reflections based on * the diffusion strength. */ - mEarly.VecAp.processUnfaded(temps, offset, mixX, mixY, todo); + mEarly.VecAp.processUnfaded(mTempSamples, offset, mixX, mixY, todo); /* Apply a delay and bounce to generate secondary reflections, combine with * the primary reflections and write out the result for mixing. @@ -1236,13 +1235,13 @@ void ReverbState::earlyUnfaded(const size_t offset, const size_t todo) feedb_tap &= early_delay.Mask; size_t td{minz(early_delay.Mask+1 - feedb_tap, todo - i)}; do { - out[i] = temps[j][i] + early_delay.Line[feedb_tap++][j]*feedb_coeff; + out[i] = mTempSamples[j][i] + early_delay.Line[feedb_tap++][j]*feedb_coeff; ++i; } while(--td); } } for(size_t j{0u};j < NUM_LINES;j++) - early_delay.write(offset, NUM_LINES-1-j, temps[j].data(), todo); + early_delay.write(offset, NUM_LINES-1-j, mTempSamples[j].data(), todo); /* Also write the result back to the main delay line for the late reverb * stage to pick up at the appropriate time, appplying a scatter and @@ -1254,7 +1253,6 @@ void ReverbState::earlyUnfaded(const size_t offset, const size_t todo) void ReverbState::earlyFaded(const size_t offset, const size_t todo, const ALfloat fade, const ALfloat fadeStep) { - const al::span<ReverbUpdateLine,NUM_LINES> temps{mTempSamples}; const DelayLineI early_delay{mEarly.Delay}; const DelayLineI main_delay{mDelay}; const ALfloat mixX{mMixX}; @@ -1280,14 +1278,14 @@ void ReverbState::earlyFaded(const size_t offset, const size_t todo, const ALflo fadeCount += 1.0f; const ALfloat fade0{oldCoeff + oldCoeffStep*fadeCount}; const ALfloat fade1{newCoeffStep*fadeCount}; - temps[j][i++] = + mTempSamples[j][i++] = main_delay.Line[early_delay_tap0++][j]*fade0 + main_delay.Line[early_delay_tap1++][j]*fade1; } while(--td); } } - mEarly.VecAp.processFaded(temps, offset, mixX, mixY, fade, fadeStep, todo); + mEarly.VecAp.processFaded(mTempSamples, offset, mixX, mixY, fade, fadeStep, todo); for(size_t j{0u};j < NUM_LINES;j++) { @@ -1309,7 +1307,7 @@ void ReverbState::earlyFaded(const size_t offset, const size_t todo, const ALflo fadeCount += 1.0f; const ALfloat fade0{feedb_oldCoeff + feedb_oldCoeffStep*fadeCount}; const ALfloat fade1{feedb_newCoeffStep*fadeCount}; - out[i] = temps[j][i] + + out[i] = mTempSamples[j][i] + early_delay.Line[feedb_tap0++][j]*fade0 + early_delay.Line[feedb_tap1++][j]*fade1; ++i; @@ -1317,7 +1315,7 @@ void ReverbState::earlyFaded(const size_t offset, const size_t todo, const ALflo } } for(size_t j{0u};j < NUM_LINES;j++) - early_delay.write(offset, NUM_LINES-1-j, temps[j].data(), todo); + early_delay.write(offset, NUM_LINES-1-j, mTempSamples[j].data(), todo); const size_t late_feed_tap{offset - mLateFeedTap}; VectorScatterRevDelayIn(main_delay, late_feed_tap, mixX, mixY, mEarlySamples, todo); @@ -1339,7 +1337,6 @@ void ReverbState::earlyFaded(const size_t offset, const size_t todo, const ALflo */ void ReverbState::lateUnfaded(const size_t offset, const size_t todo) { - const al::span<ReverbUpdateLine,NUM_LINES> temps{mTempSamples}; const DelayLineI late_delay{mLate.Delay}; const DelayLineI main_delay{mDelay}; const ALfloat mixX{mMixX}; @@ -1363,28 +1360,27 @@ void ReverbState::lateUnfaded(const size_t offset, const size_t todo) size_t td{minz(todo - i, minz(main_delay.Mask+1 - late_delay_tap, late_delay.Mask+1 - late_feedb_tap))}; do { - temps[j][i++] = + mTempSamples[j][i++] = main_delay.Line[late_delay_tap++][j]*densityGain + late_delay.Line[late_feedb_tap++][j]*midGain; } while(--td); } - mLate.T60[j].process(temps[j].data(), todo); + mLate.T60[j].process(mTempSamples[j].data(), todo); } /* Apply a vector all-pass to improve micro-surface diffusion, and write * out the results for mixing. */ - mLate.VecAp.processUnfaded(temps, offset, mixX, mixY, todo); + mLate.VecAp.processUnfaded(mTempSamples, offset, mixX, mixY, todo); for(size_t j{0u};j < NUM_LINES;j++) - std::copy_n(temps[j].begin(), todo, mLateSamples[j].begin()); + std::copy_n(mTempSamples[j].begin(), todo, mLateSamples[j].begin()); /* Finally, scatter and bounce the results to refeed the feedback buffer. */ - VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, temps, todo); + VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, mTempSamples, todo); } void ReverbState::lateFaded(const size_t offset, const size_t todo, const ALfloat fade, const ALfloat fadeStep) { - const al::span<ReverbUpdateLine,NUM_LINES> temps{mTempSamples}; const DelayLineI late_delay{mLate.Delay}; const DelayLineI main_delay{mDelay}; const ALfloat mixX{mMixX}; @@ -1423,21 +1419,21 @@ void ReverbState::lateFaded(const size_t offset, const size_t todo, const ALfloa const ALfloat fade1{densityStep*fadeCount}; const ALfloat gfade0{oldMidGain + oldMidStep*fadeCount}; const ALfloat gfade1{midStep*fadeCount}; - temps[j][i++] = + mTempSamples[j][i++] = main_delay.Line[late_delay_tap0++][j]*fade0 + main_delay.Line[late_delay_tap1++][j]*fade1 + late_delay.Line[late_feedb_tap0++][j]*gfade0 + late_delay.Line[late_feedb_tap1++][j]*gfade1; } while(--td); } - mLate.T60[j].process(temps[j].data(), todo); + mLate.T60[j].process(mTempSamples[j].data(), todo); } - mLate.VecAp.processFaded(temps, offset, mixX, mixY, fade, fadeStep, todo); + mLate.VecAp.processFaded(mTempSamples, offset, mixX, mixY, fade, fadeStep, todo); for(size_t j{0u};j < NUM_LINES;j++) - std::copy_n(temps[j].begin(), todo, mLateSamples[j].begin()); + std::copy_n(mTempSamples[j].begin(), todo, mLateSamples[j].begin()); - VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, temps, todo); + VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, mTempSamples, todo); } void ReverbState::process(const size_t samplesToDo, const al::span<const FloatBufferLine> samplesIn, const al::span<FloatBufferLine> samplesOut) @@ -1498,7 +1494,6 @@ void ReverbState::process(const size_t samplesToDo, const al::span<const FloatBu earlyFaded(offset, todo, fadeCount, fadeStep); lateFaded(offset, todo, fadeCount, fadeStep); - /* Finally, mix early reflections and late reverb. */ (this->*mMixOut)(samplesOut, samplesToDo-base, base, todo); offset += todo; |