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authorChris Robinson <[email protected]>2023-10-20 09:35:56 -0700
committerChris Robinson <[email protected]>2023-10-20 09:35:56 -0700
commit72836ed69b6eed93a802ef86a97b628bb464fa56 (patch)
tree48415547f5dc77d8d265adcb3f79eb44aa53e5ef /alc
parent956af2513a079d3e1eac60c1bc02aa0e69630152 (diff)
Remove an outdated comment
Diffstat (limited to 'alc')
-rw-r--r--alc/effects/reverb.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp
index 9727f400..0e63c7bc 100644
--- a/alc/effects/reverb.cpp
+++ b/alc/effects/reverb.cpp
@@ -1360,9 +1360,6 @@ void VectorScatterRevDelayIn(const DelayLineI delay, size_t offset, const float
* It works by vectorizing a regular all-pass filter and replacing the delay
* element with a scattering matrix (like the one above) and a diagonal
* matrix of delay elements.
- *
- * Two static specializations are used for transitional (cross-faded) delay
- * line processing and non-transitional processing.
*/
void VecAllpass::process(const al::span<ReverbUpdateLine,NUM_LINES> samples, size_t offset,
const float xCoeff, const float yCoeff, const size_t todo)