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authorChris Robinson <[email protected]>2019-08-19 09:49:01 -0700
committerChris Robinson <[email protected]>2019-08-19 09:49:01 -0700
commit34a61122f64d6295f50508cc6945350a5be04924 (patch)
tree53604ded8453d16c4ff09bb0d1e82820bca49089 /alc
parent34331c0dfaeecb40d4bbe771cdb65dfe5aa9f7a5 (diff)
Change NUM_LINES to a size_t for MSVC
Diffstat (limited to 'alc')
-rw-r--r--alc/effects/reverb.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp
index f12e5ed9..8ff4feac 100644
--- a/alc/effects/reverb.cpp
+++ b/alc/effects/reverb.cpp
@@ -65,7 +65,7 @@ constexpr int FADE_SAMPLES{128};
* of the conversion matrices, and a few places where the length arrays are
* assumed to have 4 elements.
*/
-constexpr int NUM_LINES{4};
+constexpr size_t NUM_LINES{4u};
/* The B-Format to A-Format conversion matrix. The arrangement of rows is
@@ -421,7 +421,7 @@ struct ReverbState final : public EffectState {
ASSUME(todo > 0);
/* Convert back to B-Format, and mix the results to output. */
- for(ALsizei c{0};c < NUM_LINES;c++)
+ for(size_t c{0u};c < NUM_LINES;c++)
{
std::fill_n(mTempLine.begin(), todo, 0.0f);
MixRowSamples(mTempLine.data(), {A2B[c], NUM_LINES}, mEarlySamples[0].data(),
@@ -429,7 +429,7 @@ struct ReverbState final : public EffectState {
MixSamples(mTempLine.data(), samplesOut, mEarly.CurrentGain[c],
mEarly.PanGain[c], counter, offset, todo);
}
- for(ALsizei c{0};c < NUM_LINES;c++)
+ for(size_t c{0u};c < NUM_LINES;c++)
{
std::fill_n(mTempLine.begin(), todo, 0.0f);
MixRowSamples(mTempLine.data(), {A2B[c], NUM_LINES}, mLateSamples[0].data(),
@@ -444,7 +444,7 @@ struct ReverbState final : public EffectState {
{
ASSUME(todo > 0);
- for(ALsizei c{0};c < NUM_LINES;c++)
+ for(size_t c{0u};c < NUM_LINES;c++)
{
std::fill_n(mTempLine.begin(), todo, 0.0f);
MixRowSamples(mTempLine.data(), {A2B[c], NUM_LINES}, mEarlySamples[0].data(),
@@ -459,7 +459,7 @@ struct ReverbState final : public EffectState {
MixSamples(mTempLine.data(), samplesOut, mEarly.CurrentGain[c],
mEarly.PanGain[c], counter, offset, todo);
}
- for(ALsizei c{0};c < NUM_LINES;c++)
+ for(size_t c{0u};c < NUM_LINES;c++)
{
std::fill_n(mTempLine.begin(), todo, 0.0f);
MixRowSamples(mTempLine.data(), {A2B[c], NUM_LINES}, mLateSamples[0].data(),
@@ -724,7 +724,7 @@ void EarlyReflections::updateLines(const ALfloat density, const ALfloat diffusio
/* Calculate the all-pass feed-back/forward coefficient. */
VecAp.Coeff = std::sqrt(0.5f) * std::pow(diffusion, 2.0f);
- for(ALsizei i{0};i < NUM_LINES;i++)
+ for(size_t i{0u};i < NUM_LINES;i++)
{
/* Calculate the length (in seconds) of each all-pass line. */
ALfloat length{EARLY_ALLPASS_LENGTHS[i] * multiplier};
@@ -782,7 +782,7 @@ void LateReverb::updateLines(const ALfloat density, const ALfloat diffusion,
/* Calculate the all-pass feed-back/forward coefficient. */
VecAp.Coeff = std::sqrt(0.5f) * std::pow(diffusion, 2.0f);
- for(ALsizei i{0};i < NUM_LINES;i++)
+ for(size_t i{0u};i < NUM_LINES;i++)
{
/* Calculate the length (in seconds) of each all-pass line. */
length = LATE_ALLPASS_LENGTHS[i] * multiplier;
@@ -824,7 +824,7 @@ void ReverbState::updateDelayLine(const ALfloat earlyDelay, const ALfloat lateDe
* delay path and offsets that would continue the propagation naturally
* into the late lines.
*/
- for(ALsizei i{0};i < NUM_LINES;i++)
+ for(size_t i{0u};i < NUM_LINES;i++)
{
ALfloat length{earlyDelay + EARLY_TAP_LENGTHS[i]*multiplier};
mEarlyDelayTap[i][1] = float2int(length * frequency);
@@ -891,13 +891,13 @@ void ReverbState::update3DPanning(const ALfloat *ReflectionsPan, const ALfloat *
const alu::Matrix latemat{GetTransformFromVector(LateReverbPan)};
mOutTarget = target.Main->Buffer;
- for(ALsizei i{0};i < NUM_LINES;i++)
+ for(size_t i{0u};i < NUM_LINES;i++)
{
const ALfloat coeffs[MAX_AMBI_CHANNELS]{earlymat[0][i], earlymat[1][i], earlymat[2][i],
earlymat[3][i]};
ComputePanGains(target.Main, coeffs, earlyGain, mEarly.PanGain[i]);
}
- for(ALsizei i{0};i < NUM_LINES;i++)
+ for(size_t i{0u};i < NUM_LINES;i++)
{
const ALfloat coeffs[MAX_AMBI_CHANNELS]{latemat[0][i], latemat[1][i], latemat[2][i],
latemat[3][i]};
@@ -922,7 +922,7 @@ void ReverbState::update(const ALCcontext *Context, const ALeffectslot *Slot, co
ALfloat gainlf{maxf(props->Reverb.GainLF, 0.001f)};
mFilter[0].Hp.setParams(BiquadType::LowShelf, gainlf, lf0norm,
mFilter[0].Hp.rcpQFromSlope(gainlf, 1.0f));
- for(ALsizei i{1};i < NUM_LINES;i++)
+ for(size_t i{1u};i < NUM_LINES;i++)
{
mFilter[i].Lp.copyParamsFrom(mFilter[0].Lp);
mFilter[i].Hp.copyParamsFrom(mFilter[0].Hp);
@@ -1060,7 +1060,7 @@ void VectorScatterRevDelayIn(const DelayLineI delay, ALint offset, const ALfloat
ALsizei td{mini(delay.Mask+1 - offset, count-i)};
do {
std::array<float,NUM_LINES> f;
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
f[NUM_LINES-1-j] = in[j][base+i];
++i;
@@ -1088,22 +1088,22 @@ void VecAllpass::processUnfaded(const al::span<ReverbUpdateLine,NUM_LINES> sampl
ASSUME(todo > 0);
ALsizei vap_offset[NUM_LINES];
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
vap_offset[j] = offset - Offset[j][0];
for(ALsizei i{0};i < todo;)
{
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
vap_offset[j] &= delay.Mask;
offset &= delay.Mask;
ALsizei maxoff{offset};
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
maxoff = maxi(maxoff, vap_offset[j]);
ALsizei td{mini(delay.Mask+1 - maxoff, todo - i)};
do {
std::array<float,NUM_LINES> f;
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
{
const ALfloat input{samples[j][i]};
const ALfloat out{delay.Line[vap_offset[j]++][j] - feedCoeff*input};
@@ -1127,14 +1127,14 @@ void VecAllpass::processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples
fade *= 1.0f/FADE_SAMPLES;
ALsizei vap_offset[NUM_LINES][2];
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
{
vap_offset[j][0] = offset - Offset[j][0];
vap_offset[j][1] = offset - Offset[j][1];
}
for(ALsizei i{0};i < todo;)
{
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
{
vap_offset[j][0] &= delay.Mask;
vap_offset[j][1] &= delay.Mask;
@@ -1142,18 +1142,18 @@ void VecAllpass::processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples
offset &= delay.Mask;
ALsizei maxoff{offset};
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
maxoff = maxi(maxoff, maxi(vap_offset[j][0], vap_offset[j][1]));
ALsizei td{mini(delay.Mask+1 - maxoff, todo - i)};
do {
fade += FadeStep;
std::array<float,NUM_LINES> f;
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
f[j] = delay.Line[vap_offset[j][0]++][j]*(1.0f-fade) +
delay.Line[vap_offset[j][1]++][j]*fade;
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
{
const ALfloat input{samples[j][i]};
const ALfloat out{f[j] - feedCoeff*input};
@@ -1201,7 +1201,7 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs
/* First, load decorrelated samples from the main delay line as the primary
* reflections.
*/
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
{
ALsizei early_delay_tap{offset - State->mEarlyDelayTap[j][0]};
const ALfloat coeff{State->mEarlyDelayCoeff[j][0]};
@@ -1223,7 +1223,7 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs
/* Apply a delay and bounce to generate secondary reflections, combine with
* the primary reflections and write out the result for mixing.
*/
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
{
ALint feedb_tap{offset - State->mEarly.Offset[j][0]};
const ALfloat feedb_coeff{State->mEarly.Coeff[j][0]};
@@ -1240,7 +1240,7 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs
} while(--td);
}
}
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
early_delay.write(offset, NUM_LINES-1-j, temps[j].data(), todo);
/* Also write the result back to the main delay line for the late reverb
@@ -1263,7 +1263,7 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz
ASSUME(todo > 0);
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
{
ALsizei early_delay_tap0{offset - State->mEarlyDelayTap[j][0]};
ALsizei early_delay_tap1{offset - State->mEarlyDelayTap[j][1]};
@@ -1290,7 +1290,7 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz
State->mEarly.VecAp.processFaded(temps, offset, mixX, mixY, fade, todo);
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
{
ALint feedb_tap0{offset - State->mEarly.Offset[j][0]};
ALint feedb_tap1{offset - State->mEarly.Offset[j][1]};
@@ -1317,7 +1317,7 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz
} while(--td);
}
}
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
early_delay.write(offset, NUM_LINES-1-j, temps[j].data(), todo);
const ALsizei late_feed_tap{offset - State->mLateFeedTap};
@@ -1354,7 +1354,7 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei
/* First, load decorrelated samples from the main and feedback delay lines.
* Filter the signal to apply its frequency-dependent decay.
*/
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
{
ALsizei late_delay_tap{offset - State->mLateDelayTap[j][0]};
ALsizei late_feedb_tap{offset - State->mLate.Offset[j][0]};
@@ -1380,7 +1380,7 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei
* out the results for mixing.
*/
State->mLate.VecAp.processUnfaded(temps, offset, mixX, mixY, todo);
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
std::copy_n(temps[j].begin(), todo, State->mLateSamples[j].begin() + base);
/* Finally, scatter and bounce the results to refeed the feedback buffer. */
@@ -1398,7 +1398,7 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to
ASSUME(todo > 0);
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
{
const ALfloat oldMidGain{State->mLate.T60[j].MidGain[0]};
const ALfloat midGain{State->mLate.T60[j].MidGain[1]};
@@ -1441,7 +1441,7 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to
}
State->mLate.VecAp.processFaded(temps, offset, mixX, mixY, fade, todo);
- for(ALsizei j{0};j < NUM_LINES;j++)
+ for(size_t j{0u};j < NUM_LINES;j++)
std::copy_n(temps[j].begin(), todo, State->mLateSamples[j].begin());
VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, 0, {temps.cbegin(), temps.cend()},
@@ -1457,7 +1457,7 @@ void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *REST
ASSUME(offset >= 0);
/* Convert B-Format to A-Format for processing. */
- for(ALsizei c{0};c < NUM_LINES;c++)
+ for(size_t c{0u};c < NUM_LINES;c++)
{
std::fill_n(mTempLine.begin(), samplesToDo, 0.0f);
MixRowSamples(mTempLine.data(), {B2A[c], B2A[c]+numInput}, samplesIn->data(),
@@ -1499,7 +1499,7 @@ void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *REST
if(fadeCount == FADE_SAMPLES)
{
/* Update the cross-fading delay line taps. */
- for(ALsizei c{0};c < NUM_LINES;c++)
+ for(size_t c{0u};c < NUM_LINES;c++)
{
mEarlyDelayTap[c][0] = mEarlyDelayTap[c][1];
mEarlyDelayCoeff[c][0] = mEarlyDelayCoeff[c][1];