diff options
author | Chris Robinson <[email protected]> | 2019-08-19 09:49:01 -0700 |
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committer | Chris Robinson <[email protected]> | 2019-08-19 09:49:01 -0700 |
commit | 34a61122f64d6295f50508cc6945350a5be04924 (patch) | |
tree | 53604ded8453d16c4ff09bb0d1e82820bca49089 /alc | |
parent | 34331c0dfaeecb40d4bbe771cdb65dfe5aa9f7a5 (diff) |
Change NUM_LINES to a size_t for MSVC
Diffstat (limited to 'alc')
-rw-r--r-- | alc/effects/reverb.cpp | 66 |
1 files changed, 33 insertions, 33 deletions
diff --git a/alc/effects/reverb.cpp b/alc/effects/reverb.cpp index f12e5ed9..8ff4feac 100644 --- a/alc/effects/reverb.cpp +++ b/alc/effects/reverb.cpp @@ -65,7 +65,7 @@ constexpr int FADE_SAMPLES{128}; * of the conversion matrices, and a few places where the length arrays are * assumed to have 4 elements. */ -constexpr int NUM_LINES{4}; +constexpr size_t NUM_LINES{4u}; /* The B-Format to A-Format conversion matrix. The arrangement of rows is @@ -421,7 +421,7 @@ struct ReverbState final : public EffectState { ASSUME(todo > 0); /* Convert back to B-Format, and mix the results to output. */ - for(ALsizei c{0};c < NUM_LINES;c++) + for(size_t c{0u};c < NUM_LINES;c++) { std::fill_n(mTempLine.begin(), todo, 0.0f); MixRowSamples(mTempLine.data(), {A2B[c], NUM_LINES}, mEarlySamples[0].data(), @@ -429,7 +429,7 @@ struct ReverbState final : public EffectState { MixSamples(mTempLine.data(), samplesOut, mEarly.CurrentGain[c], mEarly.PanGain[c], counter, offset, todo); } - for(ALsizei c{0};c < NUM_LINES;c++) + for(size_t c{0u};c < NUM_LINES;c++) { std::fill_n(mTempLine.begin(), todo, 0.0f); MixRowSamples(mTempLine.data(), {A2B[c], NUM_LINES}, mLateSamples[0].data(), @@ -444,7 +444,7 @@ struct ReverbState final : public EffectState { { ASSUME(todo > 0); - for(ALsizei c{0};c < NUM_LINES;c++) + for(size_t c{0u};c < NUM_LINES;c++) { std::fill_n(mTempLine.begin(), todo, 0.0f); MixRowSamples(mTempLine.data(), {A2B[c], NUM_LINES}, mEarlySamples[0].data(), @@ -459,7 +459,7 @@ struct ReverbState final : public EffectState { MixSamples(mTempLine.data(), samplesOut, mEarly.CurrentGain[c], mEarly.PanGain[c], counter, offset, todo); } - for(ALsizei c{0};c < NUM_LINES;c++) + for(size_t c{0u};c < NUM_LINES;c++) { std::fill_n(mTempLine.begin(), todo, 0.0f); MixRowSamples(mTempLine.data(), {A2B[c], NUM_LINES}, mLateSamples[0].data(), @@ -724,7 +724,7 @@ void EarlyReflections::updateLines(const ALfloat density, const ALfloat diffusio /* Calculate the all-pass feed-back/forward coefficient. */ VecAp.Coeff = std::sqrt(0.5f) * std::pow(diffusion, 2.0f); - for(ALsizei i{0};i < NUM_LINES;i++) + for(size_t i{0u};i < NUM_LINES;i++) { /* Calculate the length (in seconds) of each all-pass line. */ ALfloat length{EARLY_ALLPASS_LENGTHS[i] * multiplier}; @@ -782,7 +782,7 @@ void LateReverb::updateLines(const ALfloat density, const ALfloat diffusion, /* Calculate the all-pass feed-back/forward coefficient. */ VecAp.Coeff = std::sqrt(0.5f) * std::pow(diffusion, 2.0f); - for(ALsizei i{0};i < NUM_LINES;i++) + for(size_t i{0u};i < NUM_LINES;i++) { /* Calculate the length (in seconds) of each all-pass line. */ length = LATE_ALLPASS_LENGTHS[i] * multiplier; @@ -824,7 +824,7 @@ void ReverbState::updateDelayLine(const ALfloat earlyDelay, const ALfloat lateDe * delay path and offsets that would continue the propagation naturally * into the late lines. */ - for(ALsizei i{0};i < NUM_LINES;i++) + for(size_t i{0u};i < NUM_LINES;i++) { ALfloat length{earlyDelay + EARLY_TAP_LENGTHS[i]*multiplier}; mEarlyDelayTap[i][1] = float2int(length * frequency); @@ -891,13 +891,13 @@ void ReverbState::update3DPanning(const ALfloat *ReflectionsPan, const ALfloat * const alu::Matrix latemat{GetTransformFromVector(LateReverbPan)}; mOutTarget = target.Main->Buffer; - for(ALsizei i{0};i < NUM_LINES;i++) + for(size_t i{0u};i < NUM_LINES;i++) { const ALfloat coeffs[MAX_AMBI_CHANNELS]{earlymat[0][i], earlymat[1][i], earlymat[2][i], earlymat[3][i]}; ComputePanGains(target.Main, coeffs, earlyGain, mEarly.PanGain[i]); } - for(ALsizei i{0};i < NUM_LINES;i++) + for(size_t i{0u};i < NUM_LINES;i++) { const ALfloat coeffs[MAX_AMBI_CHANNELS]{latemat[0][i], latemat[1][i], latemat[2][i], latemat[3][i]}; @@ -922,7 +922,7 @@ void ReverbState::update(const ALCcontext *Context, const ALeffectslot *Slot, co ALfloat gainlf{maxf(props->Reverb.GainLF, 0.001f)}; mFilter[0].Hp.setParams(BiquadType::LowShelf, gainlf, lf0norm, mFilter[0].Hp.rcpQFromSlope(gainlf, 1.0f)); - for(ALsizei i{1};i < NUM_LINES;i++) + for(size_t i{1u};i < NUM_LINES;i++) { mFilter[i].Lp.copyParamsFrom(mFilter[0].Lp); mFilter[i].Hp.copyParamsFrom(mFilter[0].Hp); @@ -1060,7 +1060,7 @@ void VectorScatterRevDelayIn(const DelayLineI delay, ALint offset, const ALfloat ALsizei td{mini(delay.Mask+1 - offset, count-i)}; do { std::array<float,NUM_LINES> f; - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) f[NUM_LINES-1-j] = in[j][base+i]; ++i; @@ -1088,22 +1088,22 @@ void VecAllpass::processUnfaded(const al::span<ReverbUpdateLine,NUM_LINES> sampl ASSUME(todo > 0); ALsizei vap_offset[NUM_LINES]; - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) vap_offset[j] = offset - Offset[j][0]; for(ALsizei i{0};i < todo;) { - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) vap_offset[j] &= delay.Mask; offset &= delay.Mask; ALsizei maxoff{offset}; - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) maxoff = maxi(maxoff, vap_offset[j]); ALsizei td{mini(delay.Mask+1 - maxoff, todo - i)}; do { std::array<float,NUM_LINES> f; - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) { const ALfloat input{samples[j][i]}; const ALfloat out{delay.Line[vap_offset[j]++][j] - feedCoeff*input}; @@ -1127,14 +1127,14 @@ void VecAllpass::processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples fade *= 1.0f/FADE_SAMPLES; ALsizei vap_offset[NUM_LINES][2]; - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) { vap_offset[j][0] = offset - Offset[j][0]; vap_offset[j][1] = offset - Offset[j][1]; } for(ALsizei i{0};i < todo;) { - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) { vap_offset[j][0] &= delay.Mask; vap_offset[j][1] &= delay.Mask; @@ -1142,18 +1142,18 @@ void VecAllpass::processFaded(const al::span<ReverbUpdateLine,NUM_LINES> samples offset &= delay.Mask; ALsizei maxoff{offset}; - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) maxoff = maxi(maxoff, maxi(vap_offset[j][0], vap_offset[j][1])); ALsizei td{mini(delay.Mask+1 - maxoff, todo - i)}; do { fade += FadeStep; std::array<float,NUM_LINES> f; - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) f[j] = delay.Line[vap_offset[j][0]++][j]*(1.0f-fade) + delay.Line[vap_offset[j][1]++][j]*fade; - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) { const ALfloat input{samples[j][i]}; const ALfloat out{f[j] - feedCoeff*input}; @@ -1201,7 +1201,7 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs /* First, load decorrelated samples from the main delay line as the primary * reflections. */ - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) { ALsizei early_delay_tap{offset - State->mEarlyDelayTap[j][0]}; const ALfloat coeff{State->mEarlyDelayCoeff[j][0]}; @@ -1223,7 +1223,7 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs /* Apply a delay and bounce to generate secondary reflections, combine with * the primary reflections and write out the result for mixing. */ - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) { ALint feedb_tap{offset - State->mEarly.Offset[j][0]}; const ALfloat feedb_coeff{State->mEarly.Coeff[j][0]}; @@ -1240,7 +1240,7 @@ void EarlyReflection_Unfaded(ReverbState *State, const ALsizei offset, const ALs } while(--td); } } - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) early_delay.write(offset, NUM_LINES-1-j, temps[j].data(), todo); /* Also write the result back to the main delay line for the late reverb @@ -1263,7 +1263,7 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz ASSUME(todo > 0); - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) { ALsizei early_delay_tap0{offset - State->mEarlyDelayTap[j][0]}; ALsizei early_delay_tap1{offset - State->mEarlyDelayTap[j][1]}; @@ -1290,7 +1290,7 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz State->mEarly.VecAp.processFaded(temps, offset, mixX, mixY, fade, todo); - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) { ALint feedb_tap0{offset - State->mEarly.Offset[j][0]}; ALint feedb_tap1{offset - State->mEarly.Offset[j][1]}; @@ -1317,7 +1317,7 @@ void EarlyReflection_Faded(ReverbState *State, const ALsizei offset, const ALsiz } while(--td); } } - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) early_delay.write(offset, NUM_LINES-1-j, temps[j].data(), todo); const ALsizei late_feed_tap{offset - State->mLateFeedTap}; @@ -1354,7 +1354,7 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei /* First, load decorrelated samples from the main and feedback delay lines. * Filter the signal to apply its frequency-dependent decay. */ - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) { ALsizei late_delay_tap{offset - State->mLateDelayTap[j][0]}; ALsizei late_feedb_tap{offset - State->mLate.Offset[j][0]}; @@ -1380,7 +1380,7 @@ void LateReverb_Unfaded(ReverbState *State, const ALsizei offset, const ALsizei * out the results for mixing. */ State->mLate.VecAp.processUnfaded(temps, offset, mixX, mixY, todo); - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) std::copy_n(temps[j].begin(), todo, State->mLateSamples[j].begin() + base); /* Finally, scatter and bounce the results to refeed the feedback buffer. */ @@ -1398,7 +1398,7 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to ASSUME(todo > 0); - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) { const ALfloat oldMidGain{State->mLate.T60[j].MidGain[0]}; const ALfloat midGain{State->mLate.T60[j].MidGain[1]}; @@ -1441,7 +1441,7 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to } State->mLate.VecAp.processFaded(temps, offset, mixX, mixY, fade, todo); - for(ALsizei j{0};j < NUM_LINES;j++) + for(size_t j{0u};j < NUM_LINES;j++) std::copy_n(temps[j].begin(), todo, State->mLateSamples[j].begin()); VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, 0, {temps.cbegin(), temps.cend()}, @@ -1457,7 +1457,7 @@ void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *REST ASSUME(offset >= 0); /* Convert B-Format to A-Format for processing. */ - for(ALsizei c{0};c < NUM_LINES;c++) + for(size_t c{0u};c < NUM_LINES;c++) { std::fill_n(mTempLine.begin(), samplesToDo, 0.0f); MixRowSamples(mTempLine.data(), {B2A[c], B2A[c]+numInput}, samplesIn->data(), @@ -1499,7 +1499,7 @@ void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *REST if(fadeCount == FADE_SAMPLES) { /* Update the cross-fading delay line taps. */ - for(ALsizei c{0};c < NUM_LINES;c++) + for(size_t c{0u};c < NUM_LINES;c++) { mEarlyDelayTap[c][0] = mEarlyDelayTap[c][1]; mEarlyDelayCoeff[c][0] = mEarlyDelayCoeff[c][1]; |