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authorChris Robinson <[email protected]>2017-02-20 09:08:57 -0800
committerChris Robinson <[email protected]>2017-02-20 09:08:57 -0800
commit5a2ef2590f38c72883f9ee2e18cc9980634df7be (patch)
treeb26c987fd5bbaa0a4123e45db7232299a2a7e133 /alsoftrc.sample
parentb23f81b686f4c72044d0d6f85b5049822f3c6a78 (diff)
Allow distance compensation for non-HQ rendering as well
It still requires a custom configuration to specify appropriate speaker distances.
Diffstat (limited to 'alsoftrc.sample')
-rw-r--r--alsoftrc.sample5
1 files changed, 2 insertions, 3 deletions
diff --git a/alsoftrc.sample b/alsoftrc.sample
index 256a4d06..36d930bf 100644
--- a/alsoftrc.sample
+++ b/alsoftrc.sample
@@ -235,9 +235,8 @@ hq-mode = false
# Enables compensation for the speakers' relative distances to the listener.
# This applies the necessary delays and attenuation to make the speakers
# behave as though they are all equidistant, which is important for proper
-# playback of 3D sound rendering. Requires the high-quality ambisonic decoder,
-# as well as the proper distances to be specified in the decoder configuration
-# file.
+# playback of 3D sound rendering. Requires the proper distances to be
+# specified in the decoder configuration file.
distance-comp = true
## quad: