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author | Chris Robinson <[email protected]> | 2017-05-19 18:59:04 -0700 |
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committer | Chris Robinson <[email protected]> | 2017-05-19 23:13:39 -0700 |
commit | a306407b6713f0e17d1258e512a465a254f9fba3 (patch) | |
tree | 03f93c10b6de2e6a735f6f6795fbabb6a8f4d422 /build/.empty | |
parent | efd797a6f67d291ef82dd95697b5a1beb17590cc (diff) |
Apply more proper air absorption to the wet path
This properly accounts for the room rolloff factor for normal air absorption
(which makes it none by default, like distance attenuation), and uses the
reverb's decay time, decay hf ratio, decay hf limit, and room air absorption
properties to calculate an initial hf decay with the WetGainAuto flag. This
mirrors the behavior of the initial distance decay.
Diffstat (limited to 'build/.empty')
0 files changed, 0 insertions, 0 deletions