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authorChris Robinson <[email protected]>2017-05-19 18:59:04 -0700
committerChris Robinson <[email protected]>2017-05-19 23:13:39 -0700
commita306407b6713f0e17d1258e512a465a254f9fba3 (patch)
tree03f93c10b6de2e6a735f6f6795fbabb6a8f4d422 /build/.empty
parentefd797a6f67d291ef82dd95697b5a1beb17590cc (diff)
Apply more proper air absorption to the wet path
This properly accounts for the room rolloff factor for normal air absorption (which makes it none by default, like distance attenuation), and uses the reverb's decay time, decay hf ratio, decay hf limit, and room air absorption properties to calculate an initial hf decay with the WetGainAuto flag. This mirrors the behavior of the initial distance decay.
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