diff options
author | Chris Robinson <[email protected]> | 2014-10-12 12:39:27 -0700 |
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committer | Chris Robinson <[email protected]> | 2014-10-12 12:39:27 -0700 |
commit | f05a2b86cd59bd3827ce741dcc0da5ffdf2969e9 (patch) | |
tree | c11c90d0a86d955aaa8f2d476c9feede09c850d3 /build | |
parent | 4320a1483b22eff1cc49b13570054064b321473b (diff) |
Don't attempt to match a channel input to output
I don't like this, but it's currently necessary. The problem is that the
ambisonics-based panning does not maintain consistent energy output, which
causes sounds mapped directly to an output channel to be louder compared to
when being panned. The inconcistent energy output is partly by design, as it's
trying to render a full 3D sound field and at least attempts to correct for
imbalanced speaker layouts.
Diffstat (limited to 'build')
0 files changed, 0 insertions, 0 deletions