diff options
author | Chris Robinson <[email protected]> | 2021-12-17 17:13:59 -0800 |
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committer | Chris Robinson <[email protected]> | 2021-12-17 17:13:59 -0800 |
commit | d16b61dffb24cbe90e03e921684cb538cb23e181 (patch) | |
tree | 7e0a363ad68fd21a1f24dfdf08673cb7f6fdb771 /core/effectslot.h | |
parent | fbc42aad7e70131655387c06092f8cbbc286c0db (diff) |
Move the effects base and effectslot to core
Diffstat (limited to 'core/effectslot.h')
-rw-r--r-- | core/effectslot.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/core/effectslot.h b/core/effectslot.h new file mode 100644 index 00000000..8b7b977c --- /dev/null +++ b/core/effectslot.h @@ -0,0 +1,88 @@ +#ifndef CORE_EFFECTSLOT_H +#define CORE_EFFECTSLOT_H + +#include <atomic> + +#include "almalloc.h" +#include "device.h" +#include "effects/base.h" +#include "intrusive_ptr.h" + +struct EffectSlot; +struct WetBuffer; + +using EffectSlotArray = al::FlexArray<EffectSlot*>; + + +enum class EffectSlotType : unsigned char { + None, + Reverb, + Chorus, + Distortion, + Echo, + Flanger, + FrequencyShifter, + VocalMorpher, + PitchShifter, + RingModulator, + Autowah, + Compressor, + Equalizer, + EAXReverb, + DedicatedLFE, + DedicatedDialog, + Convolution +}; + +struct EffectSlotProps { + float Gain; + bool AuxSendAuto; + EffectSlot *Target; + + EffectSlotType Type; + EffectProps Props; + + al::intrusive_ptr<EffectState> State; + + std::atomic<EffectSlotProps*> next; + + DEF_NEWDEL(EffectSlotProps) +}; + + +struct EffectSlot { + std::atomic<EffectSlotProps*> Update{nullptr}; + + /* Wet buffer configuration is ACN channel order with N3D scaling. + * Consequently, effects that only want to work with mono input can use + * channel 0 by itself. Effects that want multichannel can process the + * ambisonics signal and make a B-Format source pan. + */ + MixParams Wet; + + float Gain{1.0f}; + bool AuxSendAuto{true}; + EffectSlot *Target{nullptr}; + + EffectSlotType EffectType{EffectSlotType::None}; + EffectProps mEffectProps{}; + EffectState *mEffectState{nullptr}; + + float RoomRolloff{0.0f}; /* Added to the source's room rolloff, not multiplied. */ + float DecayTime{0.0f}; + float DecayLFRatio{0.0f}; + float DecayHFRatio{0.0f}; + bool DecayHFLimit{false}; + float AirAbsorptionGainHF{1.0f}; + + /* Mixing buffer used by the Wet mix. */ + WetBuffer *mWetBuffer{nullptr}; + + ~EffectSlot(); + + static EffectSlotArray *CreatePtrArray(size_t count) noexcept; + + DISABLE_ALLOC() +}; + +#endif /* CORE_EFFECTSLOT_H */ |