diff options
author | Chris Robinson <[email protected]> | 2017-12-31 23:44:33 -0800 |
---|---|---|
committer | Chris Robinson <[email protected]> | 2017-12-31 23:44:33 -0800 |
commit | 258eadd003922a5815307d028d33fef60dce854a (patch) | |
tree | 451e18c568bfed3a465e6979b6bb795dfdb349c0 /examples/alffplay.cpp | |
parent | 6dd1643a701c45fa779ea6da180f120c36c31a97 (diff) |
Use a global to specify alffplay's audio sync threshold
Diffstat (limited to 'examples/alffplay.cpp')
-rw-r--r-- | examples/alffplay.cpp | 26 |
1 files changed, 11 insertions, 15 deletions
diff --git a/examples/alffplay.cpp b/examples/alffplay.cpp index 0f7eb769..2da5bc68 100644 --- a/examples/alffplay.cpp +++ b/examples/alffplay.cpp @@ -43,7 +43,8 @@ const std::string AppName("alffplay"); bool do_direct_out = false; LPALGETSOURCEI64VSOFT alGetSourcei64vSOFT; -const std::chrono::duration<double> AVSyncThreshold(0.01); +const std::chrono::duration<double> VideoSyncThreshold(0.01); +const std::chrono::duration<double> AudioSyncThreshold(0.03); const std::chrono::seconds AVNoSyncThreshold(10); const std::chrono::milliseconds AudioBufferTime(20); /* Per-buffer */ #define AUDIO_BUFFER_QUEUE_SIZE 25 /* Number of buffers to queue (~500ms) */ @@ -121,10 +122,8 @@ struct AudioState { /* Used for clock difference average computation */ struct { - double Accum; + std::chrono::duration<double> Accum; double AvgCoeff; - double Threshold; - int AvgCount; } mDiff; /* Time (in nanoseconds) of the next sample to be buffered */ @@ -155,7 +154,7 @@ struct AudioState { AudioState(MovieState *movie) : mMovie(movie), mStream(nullptr), mCodecCtx(nullptr) - , mDiff{0.0, 0.0, 0.0, 0}, mCurrentPts(0), mDecodedFrame(nullptr) + , mDiff{{}, 0.0}, mCurrentPts(0), mDecodedFrame(nullptr) , mSwresCtx(nullptr), mDstChanLayout(0), mDstSampleFmt(AV_SAMPLE_FMT_NONE) , mSamples(nullptr), mSamplesLen(0), mSamplesPos(0), mSamplesMax(0) , mFormat(AL_NONE), mFrameSize(0), mSource(0), mBufferIdx(0) @@ -373,7 +372,6 @@ std::chrono::nanoseconds AudioState::getClock() int AudioState::getSync() { using seconds = std::chrono::duration<double>; - double avg_diff; if(mMovie->mAVSyncType == SyncMaster::Audio) return 0; @@ -383,15 +381,15 @@ int AudioState::getSync() if(!(diff < AVNoSyncThreshold && diff > -AVNoSyncThreshold)) { - /* Difference is TOO big; reset diff stuff */ - mDiff.Accum = 0.0; + /* Difference is TOO big; reset accumulated average */ + mDiff.Accum = std::chrono::duration<double>::zero(); return 0; } /* Accumulate the diffs */ - mDiff.Accum = mDiff.Accum*mDiff.AvgCoeff + diff.count(); - avg_diff = mDiff.Accum*(1.0 - mDiff.AvgCoeff); - if(fabs(avg_diff) < mDiff.Threshold) + mDiff.Accum = mDiff.Accum*mDiff.AvgCoeff + diff; + auto avg_diff = mDiff.Accum*(1.0 - mDiff.AvgCoeff); + if(avg_diff < AudioSyncThreshold/2.0 && avg_diff > -AudioSyncThreshold) return 0; /* Constrain the per-update difference to avoid exceedingly large skips */ @@ -894,7 +892,7 @@ retry: auto diff = seconds(vp->mPts - ref_clock); /* Skip or repeat the frame. Take delay into account. */ - auto sync_threshold = std::min(seconds(delay), AVSyncThreshold); + auto sync_threshold = std::min(seconds(delay), VideoSyncThreshold); if(!(diff < AVNoSyncThreshold && diff > -AVNoSyncThreshold)) { if(diff <= -sync_threshold) @@ -907,7 +905,7 @@ retry: mFrameTimer += delay; /* Compute the REAL delay. */ auto actual_delay = mFrameTimer - std::chrono::microseconds(av_gettime()); - if(!(actual_delay >= AVSyncThreshold)) + if(!(actual_delay >= VideoSyncThreshold)) { /* We don't have time to handle this picture, just skip to the next one. */ mPictQRead = (mPictQRead+1)%mPictQ.size(); @@ -1227,8 +1225,6 @@ int MovieState::streamComponentOpen(int stream_index) /* Averaging filter for audio sync */ mAudio.mDiff.AvgCoeff = exp(log(0.01) / AUDIO_DIFF_AVG_NB); - /* Correct audio only if larger error than this */ - mAudio.mDiff.Threshold = 0.050/* 50 ms */; mAudioThread = std::thread(std::mem_fn(&AudioState::handler), &mAudio); break; |