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authorChris Robinson <[email protected]>2019-07-06 22:18:52 -0700
committerChris Robinson <[email protected]>2019-07-06 22:18:52 -0700
commit2783b4c04b92d949178e9acd4d3407b2315efe16 (patch)
tree5fe4522cd1e9d5a2ce86bef8a33eab10e2d30954 /examples
parentc2305548512db20a266528097dd0985e329f119b (diff)
Somewhat simplify alffplay playback timing
Diffstat (limited to 'examples')
-rw-r--r--examples/alffplay.cpp78
1 files changed, 29 insertions, 49 deletions
diff --git a/examples/alffplay.cpp b/examples/alffplay.cpp
index f4d50d52..21b3f9c8 100644
--- a/examples/alffplay.cpp
+++ b/examples/alffplay.cpp
@@ -265,7 +265,6 @@ struct AudioState {
std::mutex mSrcMutex;
std::condition_variable mSrcCond;
std::atomic_flag mConnected;
- std::atomic<bool> mPrepared{false};
ALuint mSource{0};
std::vector<ALuint> mBuffers;
ALsizei mBufferIdx{0};
@@ -295,7 +294,6 @@ struct AudioState {
return getClockNoLock();
}
- bool isBufferFilled() const { return mPrepared.load(); }
void startPlayback();
int getSync();
@@ -350,7 +348,6 @@ struct VideoState {
VideoState(MovieState &movie) : mMovie(movie) { }
nanoseconds getClock();
- bool isBufferFilled();
static Uint32 SDLCALL sdl_refresh_timer_cb(Uint32 interval, void *opaque);
void schedRefresh(milliseconds delay);
@@ -368,7 +365,6 @@ struct MovieState {
SyncMaster mAVSyncType{SyncMaster::Default};
microseconds mClockBase{0};
- std::atomic<bool> mPlaying{false};
std::mutex mSendMtx;
std::condition_variable mSendCond;
@@ -430,7 +426,7 @@ nanoseconds AudioState::getClockNoLock()
// The clock is simply the current device time relative to the recorded
// start time. We can also subtract the latency to get more a accurate
// position of where the audio device actually is in the output stream.
- std::max(device_time - mDeviceStartTime - latency, nanoseconds::zero());
+ return device_time - mDeviceStartTime - latency;
}
/* The source-based clock is based on 4 components:
@@ -532,8 +528,7 @@ int AudioState::getSync()
return 0;
/* Constrain the per-update difference to avoid exceedingly large skips */
- diff = std::min<nanoseconds>(std::max<nanoseconds>(diff, -AudioSampleCorrectionMax),
- AudioSampleCorrectionMax);
+ diff = std::min<nanoseconds>(diff, AudioSampleCorrectionMax);
return static_cast<int>(std::chrono::duration_cast<seconds>(diff*mCodecCtx->sample_rate).count());
}
@@ -991,6 +986,13 @@ int AudioState::handler()
#endif
samples = av_malloc(buffer_len);
+ {
+ int64_t devtime{};
+ alcGetInteger64vSOFT(alcGetContextsDevice(alcGetCurrentContext()), ALC_DEVICE_CLOCK_SOFT,
+ 1, &devtime);
+ mDeviceStartTime = nanoseconds{devtime} - mCurrentPts;
+ }
+
while(alGetError() == AL_NO_ERROR && !mMovie.mQuit.load(std::memory_order_relaxed) &&
mConnected.test_and_set(std::memory_order_relaxed))
{
@@ -1000,9 +1002,9 @@ int AudioState::handler()
while(processed > 0)
{
std::array<ALuint,4> bids;
- alSourceUnqueueBuffers(mSource, std::min<ALsizei>(bids.size(), processed),
- bids.data());
- processed -= std::min<ALsizei>(bids.size(), processed);
+ const ALsizei todq{std::min<ALsizei>(bids.size(), processed)};
+ alSourceUnqueueBuffers(mSource, todq, bids.data());
+ processed -= todq;
}
/* Refill the buffer queue. */
@@ -1011,19 +1013,23 @@ int AudioState::handler()
while(static_cast<ALuint>(queued) < mBuffers.size())
{
ALuint bufid = mBuffers[mBufferIdx];
-
- uint8_t *ptr = reinterpret_cast<uint8_t*>(samples
+ uint8_t *ptr = static_cast<uint8_t*>(samples);
#ifdef AL_SOFT_map_buffer
- ? samples : alMapBufferSOFT(bufid, 0, buffer_len, AL_MAP_WRITE_BIT_SOFT)
+ bool mapped{false};
+ if(!ptr)
+ {
+ ptr = static_cast<uint8_t*>(alMapBufferSOFT(bufid, 0, buffer_len,
+ AL_MAP_WRITE_BIT_SOFT));
+ if(!ptr) break;
+ mapped = true;
+ }
#endif
- );
- if(!ptr) break;
/* Read the next chunk of data, filling the buffer, and queue it on
* the source */
bool got_audio = readAudio(ptr, buffer_len);
#ifdef AL_SOFT_map_buffer
- if(!samples) alUnmapBufferSOFT(bufid);
+ if(mapped) alUnmapBufferSOFT(bufid);
#endif
if(!got_audio) break;
@@ -1063,12 +1069,7 @@ int AudioState::handler()
/* (re)start the source if needed, and wait for a buffer to finish */
if(state != AL_PLAYING && state != AL_PAUSED)
- {
- if(mMovie.mPlaying.load(std::memory_order_relaxed))
- startPlayback();
- else
- mPrepared.store(true);
- }
+ startPlayback();
mSrcCond.wait_for(srclock, sleep_time);
}
@@ -1099,12 +1100,6 @@ nanoseconds VideoState::getClock()
return mCurrentPts + delta;
}
-bool VideoState::isBufferFilled()
-{
- std::unique_lock<std::mutex> lock(mPictQMutex);
- return mPictQSize >= mPictQ.size();
-}
-
Uint32 SDLCALL VideoState::sdl_refresh_timer_cb(Uint32 /*interval*/, void *opaque)
{
SDL_Event evt{};
@@ -1177,11 +1172,6 @@ void VideoState::refreshTimer(SDL_Window *screen, SDL_Renderer *renderer)
schedRefresh(milliseconds(100));
return;
}
- if(!mMovie.mPlaying.load(std::memory_order_relaxed))
- {
- schedRefresh(milliseconds(1));
- return;
- }
std::unique_lock<std::mutex> lock(mPictQMutex);
retry:
@@ -1498,8 +1488,6 @@ void MovieState::setTitle(SDL_Window *window)
nanoseconds MovieState::getClock()
{
- if(!mPlaying.load(std::memory_order_relaxed))
- return nanoseconds::zero();
return get_avtime() - mClockBase;
}
@@ -1569,6 +1557,11 @@ int MovieState::parse_handler()
/* Dump information about file onto standard error */
av_dump_format(mFormatCtx.get(), 0, mFilename.c_str(), 0);
+ /* Set the base time 500ms ahead of the current av time. */
+ mClockBase = get_avtime() + milliseconds{500};
+ mVideo.mCurrentPtsTime = mClockBase;
+ mVideo.mFrameTimer = mVideo.mCurrentPtsTime;
+
/* Find the first video and audio streams */
for(unsigned int i = 0;i < mFormatCtx->nb_streams;i++)
{
@@ -1635,23 +1628,10 @@ int MovieState::parse_handler()
if(queue_size == 0 || (queue_size < MAX_QUEUE_SIZE && !input_finished))
break;
- if(!mPlaying.load(std::memory_order_relaxed))
- {
- if((!mAudio.mCodecCtx || mAudio.isBufferFilled()) &&
- (!mVideo.mCodecCtx || mVideo.isBufferFilled()))
- {
- /* Set the base time 50ms ahead of the current av time. */
- mClockBase = get_avtime() + milliseconds(50);
- mVideo.mCurrentPtsTime = mClockBase;
- mVideo.mFrameTimer = mVideo.mCurrentPtsTime;
- mAudio.startPlayback();
- mPlaying.store(std::memory_order_release);
- }
- }
/* Nothing to send or get for now, wait a bit and try again. */
{ std::unique_lock<std::mutex> lock(mSendMtx);
if(mSendDataGood.test_and_set(std::memory_order_relaxed))
- mSendCond.wait_for(lock, milliseconds(10));
+ mSendCond.wait_for(lock, milliseconds{10});
}
} while(!mQuit.load(std::memory_order_relaxed));
}