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authorChris Robinson <[email protected]>2012-10-31 22:39:57 -0700
committerChris Robinson <[email protected]>2012-10-31 23:53:10 -0700
commit41b1ba146a3742f70f9a0a6b7de3e5811d95d16c (patch)
tree9474d11fd87448f47d1703c2361dd5e877aa1c38 /examples
parent6450d0cbcad5afb314af8b26bdfc634d22158687 (diff)
Add an example to get and show the source latency
Diffstat (limited to 'examples')
-rw-r--r--examples/allatency.c213
1 files changed, 213 insertions, 0 deletions
diff --git a/examples/allatency.c b/examples/allatency.c
new file mode 100644
index 00000000..48bf5b51
--- /dev/null
+++ b/examples/allatency.c
@@ -0,0 +1,213 @@
+/*
+ * OpenAL Source Latency Example
+ *
+ * Copyright (c) 2012 by Chris Robinson <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included in
+ * all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+ * THE SOFTWARE.
+ */
+
+/* This file contains an example for checking the latency of a sound. */
+
+#include <stdio.h>
+#include <assert.h>
+#ifdef _WIN32
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#else
+#include <unistd.h>
+#define Sleep(x) usleep((x)*1000)
+#endif
+
+#include "AL/al.h"
+#include "AL/alc.h"
+#include "AL/alext.h"
+
+#include "common/alhelpers.h"
+#include "common/alffmpeg.h"
+
+
+LPALBUFFERSAMPLESSOFT alBufferSamplesSOFT = wrap_BufferSamples;
+LPALISBUFFERFORMATSUPPORTEDSOFT alIsBufferFormatSupportedSOFT;
+
+LPALSOURCEDSOFT alSourcedSOFT;
+LPALSOURCE3DSOFT alSource3dSOFT;
+LPALSOURCEDVSOFT alSourcedvSOFT;
+LPALGETSOURCEDSOFT alGetSourcedSOFT;
+LPALGETSOURCE3DSOFT alGetSource3dSOFT;
+LPALGETSOURCEDVSOFT alGetSourcedvSOFT;
+LPALSOURCEI64SOFT alSourcei64SOFT;
+LPALSOURCE3I64SOFT alSource3i64SOFT;
+LPALSOURCEI64VSOFT alSourcei64vSOFT;
+LPALGETSOURCEI64SOFT alGetSourcei64SOFT;
+LPALGETSOURCE3I64SOFT alGetSource3i64SOFT;
+LPALGETSOURCEI64VSOFT alGetSourcei64vSOFT;
+
+/* LoadBuffer loads the named audio file into an OpenAL buffer object, and
+ * returns the new buffer ID. */
+static ALuint LoadSound(const char *filename)
+{
+ ALenum err, format, type, channels;
+ ALuint rate, buffer;
+ size_t datalen;
+ void *data;
+ FilePtr audiofile;
+ StreamPtr sound;
+
+ /* Open the file and get the first stream from it */
+ audiofile = openAVFile(filename);
+ sound = getAVAudioStream(audiofile, 0);
+ if(!sound)
+ {
+ fprintf(stderr, "Could not open audio in %s\n", filename);
+ closeAVFile(audiofile);
+ return 0;
+ }
+
+ /* Get the sound format, and figure out the OpenAL format */
+ if(getAVAudioInfo(sound, &rate, &channels, &type) != 0)
+ {
+ fprintf(stderr, "Error getting audio info for %s\n", filename);
+ closeAVFile(audiofile);
+ return 0;
+ }
+
+ format = GetFormat(channels, type, alIsBufferFormatSupportedSOFT);
+ if(format == AL_NONE)
+ {
+ fprintf(stderr, "Unsupported format (%s, %s) for %s\n",
+ ChannelsName(channels), TypeName(type), filename);
+ closeAVFile(audiofile);
+ return 0;
+ }
+
+ /* Decode the whole audio stream to a buffer. */
+ data = decodeAVAudioStream(sound, &datalen);
+ if(!data)
+ {
+ fprintf(stderr, "Failed to read audio from %s\n", filename);
+ closeAVFile(audiofile);
+ return 0;
+ }
+
+ /* Buffer the audio data into a new buffer object, then free the data and
+ * close the file. */
+ buffer = 0;
+ alGenBuffers(1, &buffer);
+ alBufferSamplesSOFT(buffer, rate, format, BytesToFrames(datalen, channels, type),
+ channels, type, data);
+ free(data);
+ closeAVFile(audiofile);
+
+ /* Check if an error occured, and clean up if so. */
+ err = alGetError();
+ if(err != AL_NO_ERROR)
+ {
+ fprintf(stderr, "OpenAL Error: %s\n", alGetString(err));
+ if(alIsBuffer(buffer))
+ alDeleteBuffers(1, &buffer);
+ return 0;
+ }
+
+ return buffer;
+}
+
+
+int main(int argc, char **argv)
+{
+ ALuint source, buffer;
+ ALdouble offsets[2];
+ ALenum state;
+
+ /* Print out usage if no file was specified */
+ if(argc < 2)
+ {
+ fprintf(stderr, "Usage: %s <filename>\n", argv[0]);
+ return 1;
+ }
+
+ /* Initialize OpenAL with the default device, and check for EFX support. */
+ if(InitAL() != 0)
+ return 1;
+
+ if(!alIsExtensionPresent("AL_SOFT_source_latency"))
+ {
+ fprintf(stderr, "Error: AL_SOFT_source_latency not supported\n");
+ CloseAL();
+ return 1;
+ }
+
+ /* Define a macro to help load the function pointers. */
+#define LOAD_PROC(x) ((x) = alGetProcAddress(#x))
+ LOAD_PROC(alSourcedSOFT);
+ LOAD_PROC(alSource3dSOFT);
+ LOAD_PROC(alSourcedvSOFT);
+ LOAD_PROC(alGetSourcedSOFT);
+ LOAD_PROC(alGetSource3dSOFT);
+ LOAD_PROC(alGetSourcedvSOFT);
+ LOAD_PROC(alSourcei64SOFT);
+ LOAD_PROC(alSource3i64SOFT);
+ LOAD_PROC(alSourcei64vSOFT);
+ LOAD_PROC(alGetSourcei64SOFT);
+ LOAD_PROC(alGetSource3i64SOFT);
+ LOAD_PROC(alGetSourcei64vSOFT);
+
+ if(alIsExtensionPresent("AL_SOFT_buffer_samples"))
+ {
+ LOAD_PROC(alBufferSamplesSOFT);
+ LOAD_PROC(alIsBufferFormatSupportedSOFT);
+ }
+#undef LOAD_PROC
+
+ /* Load the sound into a buffer. */
+ buffer = LoadSound(argv[1]);
+ if(!buffer)
+ {
+ CloseAL();
+ return 1;
+ }
+
+ /* Create the source to play the sound with. */
+ source = 0;
+ alGenSources(1, &source);
+ alSourcei(source, AL_BUFFER, buffer);
+ assert(alGetError()==AL_NO_ERROR && "Failed to setup sound source");
+
+ /* Play the sound until it finishes. */
+ alSourcePlay(source);
+ do {
+ Sleep(10);
+ alGetSourcei(source, AL_SOURCE_STATE, &state);
+
+ /* Get the source offset and latency. AL_SEC_OFFSET_LATENCY_SOFT will
+ * place the offset (in seconds) in offsets[0], and the time until that
+ * offset will be heard (in seconds) in offsets[1]. */
+ alGetSourcedvSOFT(source, AL_SEC_OFFSET_LATENCY_SOFT, offsets);
+ printf("\rOffset: %f - Latency:%3u ms ", offsets[0], (ALuint)(offsets[1]*1000));
+ fflush(stdout);
+ } while(alGetError() == AL_NO_ERROR && state == AL_PLAYING);
+ printf("\n");
+
+ /* All done. Delete resources, and close OpenAL. */
+ alDeleteSources(1, &source);
+ alDeleteBuffers(1, &buffer);
+
+ CloseAL();
+
+ return 0;
+}