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author | Chris Robinson <[email protected]> | 2014-07-08 09:13:35 -0700 |
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committer | Chris Robinson <[email protected]> | 2014-07-11 00:03:13 -0700 |
commit | f4cdecebcf043758d51885fdb0f84497476b6d96 (patch) | |
tree | 52ad1f71d77ef03d65ad038427c280ec0dee1ecc /examples | |
parent | c5af088b5ff1f7b5c51dbdcb7327d3f22c1de5df (diff) |
Add a source radius property that determines the directionality of a sound
At 0 distance from the listener, the sound is omni-directional. As the source
and listener become 'radius' units apart, the sound becomes more directional.
With HRTF, an omni-directional sound is handled using 0-delay, pass-through
filter coefficients, which is blended with the real delay and coefficients as
needed to become more directional.
Diffstat (limited to 'examples')
0 files changed, 0 insertions, 0 deletions