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author | Chris Robinson <[email protected]> | 2010-11-25 11:16:19 -0800 |
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committer | Chris Robinson <[email protected]> | 2010-11-25 11:16:19 -0800 |
commit | f4e0c6a348253c6d7154e7a8f18a209c5133c5b3 (patch) | |
tree | 60f436283a40565a3555c293641f961ad68d9801 /include | |
parent | 885a5e9f906cf6c49e7c2688167cbffce74ab61c (diff) |
Use a temporary stack buffer to store the source buffer data to be mixed
This makes it much easier to pack the playable buffer data so that it's a
continuous data stream. This could normally be broken up otherwise, such as
when using loop points or small queued buffers.
Currently it defaults to a 16KB stack buffer, but this can be overridden at
compile time.
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions