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authorChris Robinson <[email protected]>2010-11-25 11:16:19 -0800
committerChris Robinson <[email protected]>2010-11-25 11:16:19 -0800
commitf4e0c6a348253c6d7154e7a8f18a209c5133c5b3 (patch)
tree60f436283a40565a3555c293641f961ad68d9801 /include
parent885a5e9f906cf6c49e7c2688167cbffce74ab61c (diff)
Use a temporary stack buffer to store the source buffer data to be mixed
This makes it much easier to pack the playable buffer data so that it's a continuous data stream. This could normally be broken up otherwise, such as when using loop points or small queued buffers. Currently it defaults to a 16KB stack buffer, but this can be overridden at compile time.
Diffstat (limited to 'include')
0 files changed, 0 insertions, 0 deletions