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authorChris Robinson <[email protected]>2017-02-20 09:08:57 -0800
committerChris Robinson <[email protected]>2017-02-20 09:08:57 -0800
commit5a2ef2590f38c72883f9ee2e18cc9980634df7be (patch)
treeb26c987fd5bbaa0a4123e45db7232299a2a7e133 /utils/alsoft-config/mainwindow.ui
parentb23f81b686f4c72044d0d6f85b5049822f3c6a78 (diff)
Allow distance compensation for non-HQ rendering as well
It still requires a custom configuration to specify appropriate speaker distances.
Diffstat (limited to 'utils/alsoft-config/mainwindow.ui')
-rw-r--r--utils/alsoft-config/mainwindow.ui5
1 files changed, 2 insertions, 3 deletions
diff --git a/utils/alsoft-config/mainwindow.ui b/utils/alsoft-config/mainwindow.ui
index f14554e6..afb91996 100644
--- a/utils/alsoft-config/mainwindow.ui
+++ b/utils/alsoft-config/mainwindow.ui
@@ -601,9 +601,8 @@ appropriate speaker configuration you intend to use.</string>
<string>This applies the necessary delays and attenuation
to make the speakers behave as though they are
all equidistant, which is important for proper
-playback of 3D sound rendering. Requires the high
-quality ambisonic renderer, as well as the proper
-distances to be specified in the decoder
+playback of 3D sound rendering. Requires the
+proper distances to be specified in the decoder
configuration file.</string>
</property>
<property name="layoutDirection">