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-rw-r--r--Alc/mixer.c4
-rw-r--r--OpenAL32/Include/alu.h4
-rw-r--r--OpenAL32/alSource.c10
3 files changed, 9 insertions, 9 deletions
diff --git a/Alc/mixer.c b/Alc/mixer.c
index e8d04bc2..64a8c1e1 100644
--- a/Alc/mixer.c
+++ b/Alc/mixer.c
@@ -296,7 +296,7 @@ ALboolean MixSource(ALvoice *voice, ALsource *Source, ALCdevice *Device, ALsizei
Resample = ((increment == FRACTIONONE && DataPosFrac == 0) ?
Resample_copy32_C : voice->Resampler);
- Counter = (voice->Flags&VOICE_IS_MOVING) ? SamplesToDo : 0;
+ Counter = (voice->Flags&VOICE_IS_FADING) ? SamplesToDo : 0;
firstpass = true;
OutPos = 0;
@@ -663,7 +663,7 @@ ALboolean MixSource(ALvoice *voice, ALsource *Source, ALCdevice *Device, ALsizei
}
} while(isplaying && OutPos < SamplesToDo);
- voice->Flags |= VOICE_IS_MOVING;
+ voice->Flags |= VOICE_IS_FADING;
/* Update source info */
ATOMIC_STORE(&voice->position, DataPosInt, almemory_order_relaxed);
diff --git a/OpenAL32/Include/alu.h b/OpenAL32/Include/alu.h
index c6706bad..76b88a3f 100644
--- a/OpenAL32/Include/alu.h
+++ b/OpenAL32/Include/alu.h
@@ -221,8 +221,8 @@ struct ALvoiceProps {
} Send[];
};
-/* If not 'moving', gain targets are used directly without fading. */
-#define VOICE_IS_MOVING (1<<0)
+/* If not 'fading', gain targets are used directly without fading. */
+#define VOICE_IS_FADING (1<<0)
#define VOICE_IS_HRTF (1<<1)
#define VOICE_HAS_NFC (1<<2)
diff --git a/OpenAL32/alSource.c b/OpenAL32/alSource.c
index 3720ce49..a1ba0ebc 100644
--- a/OpenAL32/alSource.c
+++ b/OpenAL32/alSource.c
@@ -2438,7 +2438,7 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
{
ALbufferlistitem *BufferList;
ALbuffer *buffer = NULL;
- bool start_moving = false;
+ bool start_fading = false;
ALsizei s;
source = LookupSource(context, sources[i]);
@@ -2481,11 +2481,11 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
case AL_PAUSED:
assert(voice != NULL);
/* A source that's paused simply resumes. Clear its mixing
- * parameters and mark it as 'moving' so it fades in from
+ * parameters and mark it as 'fading' so it fades in from
* silence.
*/
voice->Step = 0;
- voice->Flags |= VOICE_IS_MOVING;
+ voice->Flags |= VOICE_IS_FADING;
memset(voice->Direct.Params, 0, sizeof(voice->Direct.Params[0])*
voice->NumChannels);
for(s = 0;s < device->NumAuxSends;s++)
@@ -2531,7 +2531,7 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
if(source->OffsetType != AL_NONE)
{
ApplyOffset(source, voice);
- start_moving = ATOMIC_LOAD(&voice->position, almemory_order_relaxed) != 0 ||
+ start_fading = ATOMIC_LOAD(&voice->position, almemory_order_relaxed) != 0 ||
ATOMIC_LOAD(&voice->position_fraction, almemory_order_relaxed) != 0 ||
ATOMIC_LOAD(&voice->current_buffer, almemory_order_relaxed) != BufferList;
}
@@ -2547,7 +2547,7 @@ AL_API ALvoid AL_APIENTRY alSourcePlayv(ALsizei n, const ALuint *sources)
*/
voice->Step = 0;
- voice->Flags = start_moving ? VOICE_IS_MOVING : 0;
+ voice->Flags = start_fading ? VOICE_IS_FADING : 0;
memset(voice->Direct.Params, 0, sizeof(voice->Direct.Params[0])*voice->NumChannels);
for(s = 0;s < device->NumAuxSends;s++)
memset(voice->Send[s].Params, 0, sizeof(voice->Send[s].Params[0])*voice->NumChannels);