diff options
-rw-r--r-- | Alc/ALc.c | 4 | ||||
-rw-r--r-- | OpenAL32/Include/alAuxEffectSlot.h | 3 | ||||
-rw-r--r-- | OpenAL32/alAuxEffectSlot.c | 52 |
3 files changed, 24 insertions, 35 deletions
@@ -1127,8 +1127,6 @@ static void alc_initconfig(void) } while(next++); } - InitEffectFactoryMap(); - InitEffect(&DefaultEffect); str = getenv("ALSOFT_DEFAULT_REVERB"); if((str && str[0]) || ConfigValueStr(NULL, NULL, "default-reverb", &str)) @@ -1229,8 +1227,6 @@ static void alc_cleanup(void) } while((dev=dev->next) != NULL); ERR("%u device%s not closed\n", num, (num>1)?"s":""); } - - DeinitEffectFactoryMap(); } static void alc_deinit_safe(void) diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h index e4e954a0..aa3a0118 100644 --- a/OpenAL32/Include/alAuxEffectSlot.h +++ b/OpenAL32/Include/alAuxEffectSlot.h @@ -171,9 +171,6 @@ ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void); ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect); -void InitEffectFactoryMap(void); -void DeinitEffectFactoryMap(void); - void ALeffectState_DecRef(ALeffectState *state); #ifdef __cplusplus diff --git a/OpenAL32/alAuxEffectSlot.c b/OpenAL32/alAuxEffectSlot.c index f5362e94..cd028bb0 100644 --- a/OpenAL32/alAuxEffectSlot.c +++ b/OpenAL32/alAuxEffectSlot.c @@ -39,12 +39,32 @@ extern inline void LockEffectSlotList(ALCcontext *context); extern inline void UnlockEffectSlotList(ALCcontext *context); -static UIntMap EffectStateFactoryMap; +static const struct { + ALenum Type; + ALeffectStateFactory* (*GetFactory)(void); +} FactoryList[] = { + { AL_EFFECT_NULL, ALnullStateFactory_getFactory }, + { AL_EFFECT_EAXREVERB, ALreverbStateFactory_getFactory }, + { AL_EFFECT_REVERB, ALreverbStateFactory_getFactory }, + { AL_EFFECT_CHORUS, ALchorusStateFactory_getFactory }, + { AL_EFFECT_COMPRESSOR, ALcompressorStateFactory_getFactory }, + { AL_EFFECT_DISTORTION, ALdistortionStateFactory_getFactory }, + { AL_EFFECT_ECHO, ALechoStateFactory_getFactory }, + { AL_EFFECT_EQUALIZER, ALequalizerStateFactory_getFactory }, + { AL_EFFECT_FLANGER, ALflangerStateFactory_getFactory }, + { AL_EFFECT_RING_MODULATOR, ALmodulatorStateFactory_getFactory }, + { AL_EFFECT_DEDICATED_DIALOGUE, ALdedicatedStateFactory_getFactory }, + { AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, ALdedicatedStateFactory_getFactory } +}; + static inline ALeffectStateFactory *getFactoryByType(ALenum type) { - ALeffectStateFactory* (*getFactory)(void) = LookupUIntMapKey(&EffectStateFactoryMap, type); - if(getFactory != NULL) - return getFactory(); + size_t i; + for(i = 0;i < COUNTOF(FactoryList);i++) + { + if(FactoryList[i].Type == type) + return FactoryList[i].GetFactory(); + } return NULL; } @@ -517,30 +537,6 @@ done: } -void InitEffectFactoryMap(void) -{ - InitUIntMap(&EffectStateFactoryMap, INT_MAX); - - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_NULL, ALnullStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EAXREVERB, ALreverbStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_REVERB, ALreverbStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_CHORUS, ALchorusStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_COMPRESSOR, ALcompressorStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DISTORTION, ALdistortionStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_ECHO, ALechoStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_EQUALIZER, ALequalizerStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_FLANGER, ALflangerStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_RING_MODULATOR, ALmodulatorStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DEDICATED_DIALOGUE, ALdedicatedStateFactory_getFactory); - InsertUIntMapEntry(&EffectStateFactoryMap, AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT, ALdedicatedStateFactory_getFactory); -} - -void DeinitEffectFactoryMap(void) -{ - ResetUIntMap(&EffectStateFactoryMap); -} - - ALenum InitializeEffect(ALCcontext *Context, ALeffectslot *EffectSlot, ALeffect *effect) { ALCdevice *Device = Context->Device; |