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-rw-r--r--Alc/backends/opensl.c17
1 files changed, 15 insertions, 2 deletions
diff --git a/Alc/backends/opensl.c b/Alc/backends/opensl.c
index cba4c856..583cbf72 100644
--- a/Alc/backends/opensl.c
+++ b/Alc/backends/opensl.c
@@ -83,6 +83,10 @@ typedef struct SLDataLocator_AndroidSimpleBufferQueue {
#define SLPlayItf_SetPlayState(a,b) ((*(a))->SetPlayState((a),(b)))
+/* Should start using these generic callers instead of the name-specific ones above. */
+#define VCALL(obj, func) ((*(obj))->func((obj), EXTRACT_VCALL_ARGS
+#define VCALL0(obj, func) ((*(obj))->func((obj) EXTRACT_VCALL_ARGS
+
typedef struct {
/* engine interfaces */
@@ -409,16 +413,25 @@ static void opensl_stop_playback(ALCdevice *Device)
{
osl_data *data = Device->ExtraData;
SLPlayItf player;
+ SLAndroidSimpleBufferQueueItf bufferQueue;
SLresult result;
- result = SLObjectItf_GetInterface(data->bufferQueueObject, SL_IID_PLAY, &player);
+ result = VCALL(data->bufferQueueObject,GetInterface)(SL_IID_PLAY, &player);
PRINTERR(result, "bufferQueue->GetInterface");
if(SL_RESULT_SUCCESS == result)
{
- result = SLPlayItf_SetPlayState(player, SL_PLAYSTATE_STOPPED);
+ result = VCALL(player,SetPlayState)(SL_PLAYSTATE_STOPPED);
PRINTERR(result, "player->SetPlayState");
}
+ result = VCALL(data->bufferQueueObject,GetInterface)(SL_IID_BUFFERQUEUE, &bufferQueue);
+ PRINTERR(result, "bufferQueue->GetInterface");
+ if(SL_RESULT_SUCCESS == result)
+ {
+ result = VCALL(bufferQueue,Clear)(bufferQueue);
+ PRINTERR(result, "bufferQueue->Clear");
+ }
+
free(data->buffer);
data->buffer = NULL;
data->bufferSize = 0;