diff options
-rw-r--r-- | Alc/ALu.c | 6 | ||||
-rw-r--r-- | Alc/alcDedicated.c | 2 | ||||
-rw-r--r-- | Alc/alcEcho.c | 10 | ||||
-rw-r--r-- | Alc/alcModulator.c | 10 | ||||
-rw-r--r-- | Alc/alcReverb.c | 48 | ||||
-rw-r--r-- | OpenAL32/Include/alEffect.h | 98 | ||||
-rw-r--r-- | OpenAL32/alEffect.c | 276 |
7 files changed, 224 insertions, 226 deletions
@@ -424,10 +424,10 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext) RoomRolloff[i] = RoomRolloffBase; if(IsReverbEffect(Slot->effect.type)) { - RoomRolloff[i] += Slot->effect.Params.Reverb.RoomRolloffFactor; - DecayDistance[i] = Slot->effect.Params.Reverb.DecayTime * + RoomRolloff[i] += Slot->effect.Reverb.RoomRolloffFactor; + DecayDistance[i] = Slot->effect.Reverb.DecayTime * SPEEDOFSOUNDMETRESPERSEC; - RoomAirAbsorption[i] = Slot->effect.Params.Reverb.AirAbsorptionGainHF; + RoomAirAbsorption[i] = Slot->effect.Reverb.AirAbsorptionGainHF; } else { diff --git a/Alc/alcDedicated.c b/Alc/alcDedicated.c index cba97eae..307d60ef 100644 --- a/Alc/alcDedicated.c +++ b/Alc/alcDedicated.c @@ -59,7 +59,7 @@ static ALvoid DedicatedUpdate(ALeffectState *effect, ALCcontext *Context, const ALint pos; ALsizei s; - Gain = Slot->Gain * Slot->effect.Params.Dedicated.Gain; + Gain = Slot->Gain * Slot->effect.Dedicated.Gain; for(s = 0;s < MAXCHANNELS;s++) state->gains[s] = 0.0f; diff --git a/Alc/alcEcho.c b/Alc/alcEcho.c index b62c124a..f5d1174f 100644 --- a/Alc/alcEcho.c +++ b/Alc/alcEcho.c @@ -101,18 +101,18 @@ static ALvoid EchoUpdate(ALeffectState *effect, ALCcontext *Context, const ALeff ALfloat lrpan, cw, g, gain; ALuint i; - state->Tap[0].delay = (ALuint)(Slot->effect.Params.Echo.Delay * frequency) + 1; - state->Tap[1].delay = (ALuint)(Slot->effect.Params.Echo.LRDelay * frequency); + state->Tap[0].delay = (ALuint)(Slot->effect.Echo.Delay * frequency) + 1; + state->Tap[1].delay = (ALuint)(Slot->effect.Echo.LRDelay * frequency); state->Tap[1].delay += state->Tap[0].delay; - lrpan = Slot->effect.Params.Echo.Spread*0.5f + 0.5f; + lrpan = Slot->effect.Echo.Spread*0.5f + 0.5f; state->GainL = aluSqrt( lrpan); state->GainR = aluSqrt(1.0f-lrpan); - state->FeedGain = Slot->effect.Params.Echo.Feedback; + state->FeedGain = Slot->effect.Echo.Feedback; cw = cos(2.0*M_PI * LOWPASSFREQCUTOFF / frequency); - g = 1.0f - Slot->effect.Params.Echo.Damping; + g = 1.0f - Slot->effect.Echo.Damping; state->iirFilter.coeff = lpCoeffCalc(g, cw); gain = Slot->Gain; diff --git a/Alc/alcModulator.c b/Alc/alcModulator.c index c4085fa3..e0ab5a1a 100644 --- a/Alc/alcModulator.c +++ b/Alc/alcModulator.c @@ -139,19 +139,19 @@ static ALvoid ModulatorUpdate(ALeffectState *effect, ALCcontext *Context, const ALfloat gain, cw, a = 0.0f; ALuint index; - if(Slot->effect.Params.Modulator.Waveform == AL_RING_MODULATOR_SINUSOID) + if(Slot->effect.Modulator.Waveform == AL_RING_MODULATOR_SINUSOID) state->Waveform = SINUSOID; - else if(Slot->effect.Params.Modulator.Waveform == AL_RING_MODULATOR_SAWTOOTH) + else if(Slot->effect.Modulator.Waveform == AL_RING_MODULATOR_SAWTOOTH) state->Waveform = SAWTOOTH; - else if(Slot->effect.Params.Modulator.Waveform == AL_RING_MODULATOR_SQUARE) + else if(Slot->effect.Modulator.Waveform == AL_RING_MODULATOR_SQUARE) state->Waveform = SQUARE; - state->step = Slot->effect.Params.Modulator.Frequency*(1<<WAVEFORM_FRACBITS) / + state->step = Slot->effect.Modulator.Frequency*(1<<WAVEFORM_FRACBITS) / Device->Frequency; if(!state->step) state->step = 1; - cw = cos(2.0*M_PI * Slot->effect.Params.Modulator.HighPassCutoff / + cw = cos(2.0*M_PI * Slot->effect.Modulator.HighPassCutoff / Device->Frequency); a = (2.0f-cw) - aluSqrt(aluPow(2.0f-cw, 2.0f) - 1.0f); state->iirFilter.coeff = a; diff --git a/Alc/alcReverb.c b/Alc/alcReverb.c index 5a742593..84cda102 100644 --- a/Alc/alcReverb.c +++ b/Alc/alcReverb.c @@ -1113,61 +1113,61 @@ static ALvoid ReverbUpdate(ALeffectState *effect, ALCcontext *Context, const ALe } // Calculate the master low-pass filter (from the master effect HF gain). - cw = CalcI3DL2HFreq(Slot->effect.Params.Reverb.HFReference, frequency); + cw = CalcI3DL2HFreq(Slot->effect.Reverb.HFReference, frequency); // This is done with 2 chained 1-pole filters, so no need to square g. - State->LpFilter.coeff = lpCoeffCalc(Slot->effect.Params.Reverb.GainHF, cw); + State->LpFilter.coeff = lpCoeffCalc(Slot->effect.Reverb.GainHF, cw); if(isEAX) { // Update the modulator line. - UpdateModulator(Slot->effect.Params.Reverb.ModulationTime, - Slot->effect.Params.Reverb.ModulationDepth, + UpdateModulator(Slot->effect.Reverb.ModulationTime, + Slot->effect.Reverb.ModulationDepth, frequency, State); } // Update the initial effect delay. - UpdateDelayLine(Slot->effect.Params.Reverb.ReflectionsDelay, - Slot->effect.Params.Reverb.LateReverbDelay, + UpdateDelayLine(Slot->effect.Reverb.ReflectionsDelay, + Slot->effect.Reverb.LateReverbDelay, frequency, State); // Update the early lines. - UpdateEarlyLines(Slot->effect.Params.Reverb.Gain, - Slot->effect.Params.Reverb.ReflectionsGain, - Slot->effect.Params.Reverb.LateReverbDelay, State); + UpdateEarlyLines(Slot->effect.Reverb.Gain, + Slot->effect.Reverb.ReflectionsGain, + Slot->effect.Reverb.LateReverbDelay, State); // Update the decorrelator. - UpdateDecorrelator(Slot->effect.Params.Reverb.Density, frequency, State); + UpdateDecorrelator(Slot->effect.Reverb.Density, frequency, State); // Get the mixing matrix coefficients (x and y). - CalcMatrixCoeffs(Slot->effect.Params.Reverb.Diffusion, &x, &y); + CalcMatrixCoeffs(Slot->effect.Reverb.Diffusion, &x, &y); // Then divide x into y to simplify the matrix calculation. State->Late.MixCoeff = y / x; // If the HF limit parameter is flagged, calculate an appropriate limit // based on the air absorption parameter. - hfRatio = Slot->effect.Params.Reverb.DecayHFRatio; - if(Slot->effect.Params.Reverb.DecayHFLimit && - Slot->effect.Params.Reverb.AirAbsorptionGainHF < 1.0f) + hfRatio = Slot->effect.Reverb.DecayHFRatio; + if(Slot->effect.Reverb.DecayHFLimit && + Slot->effect.Reverb.AirAbsorptionGainHF < 1.0f) hfRatio = CalcLimitedHfRatio(hfRatio, - Slot->effect.Params.Reverb.AirAbsorptionGainHF, - Slot->effect.Params.Reverb.DecayTime); + Slot->effect.Reverb.AirAbsorptionGainHF, + Slot->effect.Reverb.DecayTime); // Update the late lines. - UpdateLateLines(Slot->effect.Params.Reverb.Gain, Slot->effect.Params.Reverb.LateReverbGain, - x, Slot->effect.Params.Reverb.Density, Slot->effect.Params.Reverb.DecayTime, - Slot->effect.Params.Reverb.Diffusion, hfRatio, cw, frequency, State); + UpdateLateLines(Slot->effect.Reverb.Gain, Slot->effect.Reverb.LateReverbGain, + x, Slot->effect.Reverb.Density, Slot->effect.Reverb.DecayTime, + Slot->effect.Reverb.Diffusion, hfRatio, cw, frequency, State); if(isEAX) { // Update the echo line. - UpdateEchoLine(Slot->effect.Params.Reverb.Gain, Slot->effect.Params.Reverb.LateReverbGain, - Slot->effect.Params.Reverb.EchoTime, Slot->effect.Params.Reverb.DecayTime, - Slot->effect.Params.Reverb.Diffusion, Slot->effect.Params.Reverb.EchoDepth, + UpdateEchoLine(Slot->effect.Reverb.Gain, Slot->effect.Reverb.LateReverbGain, + Slot->effect.Reverb.EchoTime, Slot->effect.Reverb.DecayTime, + Slot->effect.Reverb.Diffusion, Slot->effect.Reverb.EchoDepth, hfRatio, cw, frequency, State); // Update early and late 3D panning. - Update3DPanning(Context->Device, Slot->effect.Params.Reverb.ReflectionsPan, - Slot->effect.Params.Reverb.LateReverbPan, Slot->Gain, State); + Update3DPanning(Context->Device, Slot->effect.Reverb.ReflectionsPan, + Slot->effect.Reverb.LateReverbPan, Slot->Gain, State); } else { diff --git a/OpenAL32/Include/alEffect.h b/OpenAL32/Include/alEffect.h index f5274d4a..c7b0062a 100644 --- a/OpenAL32/Include/alEffect.h +++ b/OpenAL32/Include/alEffect.h @@ -26,56 +26,54 @@ typedef struct ALeffect // Effect type (AL_EFFECT_NULL, ...) ALenum type; - union { - struct { - // Shared Reverb Properties - ALfloat Density; - ALfloat Diffusion; - ALfloat Gain; - ALfloat GainHF; - ALfloat DecayTime; - ALfloat DecayHFRatio; - ALfloat ReflectionsGain; - ALfloat ReflectionsDelay; - ALfloat LateReverbGain; - ALfloat LateReverbDelay; - ALfloat AirAbsorptionGainHF; - ALfloat RoomRolloffFactor; - ALboolean DecayHFLimit; - - // Additional EAX Reverb Properties - ALfloat GainLF; - ALfloat DecayLFRatio; - ALfloat ReflectionsPan[3]; - ALfloat LateReverbPan[3]; - ALfloat EchoTime; - ALfloat EchoDepth; - ALfloat ModulationTime; - ALfloat ModulationDepth; - ALfloat HFReference; - ALfloat LFReference; - } Reverb; - - struct { - ALfloat Delay; - ALfloat LRDelay; - - ALfloat Damping; - ALfloat Feedback; - - ALfloat Spread; - } Echo; - - struct { - ALfloat Frequency; - ALfloat HighPassCutoff; - ALint Waveform; - } Modulator; - - struct { - ALfloat Gain; - } Dedicated; - } Params; + struct { + // Shared Reverb Properties + ALfloat Density; + ALfloat Diffusion; + ALfloat Gain; + ALfloat GainHF; + ALfloat DecayTime; + ALfloat DecayHFRatio; + ALfloat ReflectionsGain; + ALfloat ReflectionsDelay; + ALfloat LateReverbGain; + ALfloat LateReverbDelay; + ALfloat AirAbsorptionGainHF; + ALfloat RoomRolloffFactor; + ALboolean DecayHFLimit; + + // Additional EAX Reverb Properties + ALfloat GainLF; + ALfloat DecayLFRatio; + ALfloat ReflectionsPan[3]; + ALfloat LateReverbPan[3]; + ALfloat EchoTime; + ALfloat EchoDepth; + ALfloat ModulationTime; + ALfloat ModulationDepth; + ALfloat HFReference; + ALfloat LFReference; + } Reverb; + + struct { + ALfloat Delay; + ALfloat LRDelay; + + ALfloat Damping; + ALfloat Feedback; + + ALfloat Spread; + } Echo; + + struct { + ALfloat Frequency; + ALfloat HighPassCutoff; + ALint Waveform; + } Modulator; + + struct { + ALfloat Gain; + } Dedicated; // Index to itself ALuint effect; diff --git a/OpenAL32/alEffect.c b/OpenAL32/alEffect.c index 031c86d7..25b6987a 100644 --- a/OpenAL32/alEffect.c +++ b/OpenAL32/alEffect.c @@ -181,7 +181,7 @@ AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue) case AL_EAXREVERB_DECAY_HFLIMIT: if(iValue >= AL_EAXREVERB_MIN_DECAY_HFLIMIT && iValue <= AL_EAXREVERB_MAX_DECAY_HFLIMIT) - ALEffect->Params.Reverb.DecayHFLimit = iValue; + ALEffect->Reverb.DecayHFLimit = iValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -198,7 +198,7 @@ AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue) case AL_REVERB_DECAY_HFLIMIT: if(iValue >= AL_REVERB_MIN_DECAY_HFLIMIT && iValue <= AL_REVERB_MAX_DECAY_HFLIMIT) - ALEffect->Params.Reverb.DecayHFLimit = iValue; + ALEffect->Reverb.DecayHFLimit = iValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -224,7 +224,7 @@ AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue) case AL_RING_MODULATOR_FREQUENCY: if(iValue >= AL_RING_MODULATOR_MIN_FREQUENCY && iValue <= AL_RING_MODULATOR_MAX_FREQUENCY) - ALEffect->Params.Modulator.Frequency = iValue; + ALEffect->Modulator.Frequency = iValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -232,7 +232,7 @@ AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue) case AL_RING_MODULATOR_HIGHPASS_CUTOFF: if(iValue >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF && iValue <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF) - ALEffect->Params.Modulator.HighPassCutoff = iValue; + ALEffect->Modulator.HighPassCutoff = iValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -240,7 +240,7 @@ AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue) case AL_RING_MODULATOR_WAVEFORM: if(iValue >= AL_RING_MODULATOR_MIN_WAVEFORM && iValue <= AL_RING_MODULATOR_MAX_WAVEFORM) - ALEffect->Params.Modulator.Waveform = iValue; + ALEffect->Modulator.Waveform = iValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -284,7 +284,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_DENSITY: if(flValue >= AL_EAXREVERB_MIN_DENSITY && flValue <= AL_EAXREVERB_MAX_DENSITY) - ALEffect->Params.Reverb.Density = flValue; + ALEffect->Reverb.Density = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -292,7 +292,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_DIFFUSION: if(flValue >= AL_EAXREVERB_MIN_DIFFUSION && flValue <= AL_EAXREVERB_MAX_DIFFUSION) - ALEffect->Params.Reverb.Diffusion = flValue; + ALEffect->Reverb.Diffusion = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -300,7 +300,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_GAIN: if(flValue >= AL_EAXREVERB_MIN_GAIN && flValue <= AL_EAXREVERB_MAX_GAIN) - ALEffect->Params.Reverb.Gain = flValue; + ALEffect->Reverb.Gain = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -308,7 +308,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_GAINHF: if(flValue >= AL_EAXREVERB_MIN_GAINHF && flValue <= AL_EAXREVERB_MAX_GAINHF) - ALEffect->Params.Reverb.GainHF = flValue; + ALEffect->Reverb.GainHF = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -316,7 +316,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_GAINLF: if(flValue >= AL_EAXREVERB_MIN_GAINLF && flValue <= AL_EAXREVERB_MAX_GAINLF) - ALEffect->Params.Reverb.GainLF = flValue; + ALEffect->Reverb.GainLF = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -324,7 +324,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_DECAY_TIME: if(flValue >= AL_EAXREVERB_MIN_DECAY_TIME && flValue <= AL_EAXREVERB_MAX_DECAY_TIME) - ALEffect->Params.Reverb.DecayTime = flValue; + ALEffect->Reverb.DecayTime = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -332,7 +332,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_DECAY_HFRATIO: if(flValue >= AL_EAXREVERB_MIN_DECAY_HFRATIO && flValue <= AL_EAXREVERB_MAX_DECAY_HFRATIO) - ALEffect->Params.Reverb.DecayHFRatio = flValue; + ALEffect->Reverb.DecayHFRatio = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -340,7 +340,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_DECAY_LFRATIO: if(flValue >= AL_EAXREVERB_MIN_DECAY_LFRATIO && flValue <= AL_EAXREVERB_MAX_DECAY_LFRATIO) - ALEffect->Params.Reverb.DecayLFRatio = flValue; + ALEffect->Reverb.DecayLFRatio = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -348,7 +348,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_REFLECTIONS_GAIN: if(flValue >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN && flValue <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN) - ALEffect->Params.Reverb.ReflectionsGain = flValue; + ALEffect->Reverb.ReflectionsGain = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -356,7 +356,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_REFLECTIONS_DELAY: if(flValue >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY && flValue <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY) - ALEffect->Params.Reverb.ReflectionsDelay = flValue; + ALEffect->Reverb.ReflectionsDelay = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -364,7 +364,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_LATE_REVERB_GAIN: if(flValue >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN && flValue <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN) - ALEffect->Params.Reverb.LateReverbGain = flValue; + ALEffect->Reverb.LateReverbGain = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -372,7 +372,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_LATE_REVERB_DELAY: if(flValue >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY && flValue <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY) - ALEffect->Params.Reverb.LateReverbDelay = flValue; + ALEffect->Reverb.LateReverbDelay = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -380,7 +380,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: if(flValue >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF && flValue <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF) - ALEffect->Params.Reverb.AirAbsorptionGainHF = flValue; + ALEffect->Reverb.AirAbsorptionGainHF = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -388,7 +388,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_ECHO_TIME: if(flValue >= AL_EAXREVERB_MIN_ECHO_TIME && flValue <= AL_EAXREVERB_MAX_ECHO_TIME) - ALEffect->Params.Reverb.EchoTime = flValue; + ALEffect->Reverb.EchoTime = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -396,7 +396,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_ECHO_DEPTH: if(flValue >= AL_EAXREVERB_MIN_ECHO_DEPTH && flValue <= AL_EAXREVERB_MAX_ECHO_DEPTH) - ALEffect->Params.Reverb.EchoDepth = flValue; + ALEffect->Reverb.EchoDepth = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -404,7 +404,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_MODULATION_TIME: if(flValue >= AL_EAXREVERB_MIN_MODULATION_TIME && flValue <= AL_EAXREVERB_MAX_MODULATION_TIME) - ALEffect->Params.Reverb.ModulationTime = flValue; + ALEffect->Reverb.ModulationTime = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -412,7 +412,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_MODULATION_DEPTH: if(flValue >= AL_EAXREVERB_MIN_MODULATION_DEPTH && flValue <= AL_EAXREVERB_MAX_MODULATION_DEPTH) - ALEffect->Params.Reverb.ModulationDepth = flValue; + ALEffect->Reverb.ModulationDepth = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -420,7 +420,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_HFREFERENCE: if(flValue >= AL_EAXREVERB_MIN_HFREFERENCE && flValue <= AL_EAXREVERB_MAX_HFREFERENCE) - ALEffect->Params.Reverb.HFReference = flValue; + ALEffect->Reverb.HFReference = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -428,14 +428,14 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_EAXREVERB_LFREFERENCE: if(flValue >= AL_EAXREVERB_MIN_LFREFERENCE && flValue <= AL_EAXREVERB_MAX_LFREFERENCE) - ALEffect->Params.Reverb.LFReference = flValue; + ALEffect->Reverb.LFReference = flValue; else alSetError(Context, AL_INVALID_VALUE); break; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: if(flValue >= 0.0f && flValue <= 10.0f) - ALEffect->Params.Reverb.RoomRolloffFactor = flValue; + ALEffect->Reverb.RoomRolloffFactor = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -452,7 +452,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_DENSITY: if(flValue >= AL_REVERB_MIN_DENSITY && flValue <= AL_REVERB_MAX_DENSITY) - ALEffect->Params.Reverb.Density = flValue; + ALEffect->Reverb.Density = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -460,7 +460,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_DIFFUSION: if(flValue >= AL_REVERB_MIN_DIFFUSION && flValue <= AL_REVERB_MAX_DIFFUSION) - ALEffect->Params.Reverb.Diffusion = flValue; + ALEffect->Reverb.Diffusion = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -468,7 +468,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_GAIN: if(flValue >= AL_REVERB_MIN_GAIN && flValue <= AL_REVERB_MAX_GAIN) - ALEffect->Params.Reverb.Gain = flValue; + ALEffect->Reverb.Gain = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -476,7 +476,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_GAINHF: if(flValue >= AL_REVERB_MIN_GAINHF && flValue <= AL_REVERB_MAX_GAINHF) - ALEffect->Params.Reverb.GainHF = flValue; + ALEffect->Reverb.GainHF = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -484,7 +484,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_DECAY_TIME: if(flValue >= AL_REVERB_MIN_DECAY_TIME && flValue <= AL_REVERB_MAX_DECAY_TIME) - ALEffect->Params.Reverb.DecayTime = flValue; + ALEffect->Reverb.DecayTime = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -492,7 +492,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_DECAY_HFRATIO: if(flValue >= AL_REVERB_MIN_DECAY_HFRATIO && flValue <= AL_REVERB_MAX_DECAY_HFRATIO) - ALEffect->Params.Reverb.DecayHFRatio = flValue; + ALEffect->Reverb.DecayHFRatio = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -500,7 +500,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_REFLECTIONS_GAIN: if(flValue >= AL_REVERB_MIN_REFLECTIONS_GAIN && flValue <= AL_REVERB_MAX_REFLECTIONS_GAIN) - ALEffect->Params.Reverb.ReflectionsGain = flValue; + ALEffect->Reverb.ReflectionsGain = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -508,7 +508,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_REFLECTIONS_DELAY: if(flValue >= AL_REVERB_MIN_REFLECTIONS_DELAY && flValue <= AL_REVERB_MAX_REFLECTIONS_DELAY) - ALEffect->Params.Reverb.ReflectionsDelay = flValue; + ALEffect->Reverb.ReflectionsDelay = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -516,7 +516,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_LATE_REVERB_GAIN: if(flValue >= AL_REVERB_MIN_LATE_REVERB_GAIN && flValue <= AL_REVERB_MAX_LATE_REVERB_GAIN) - ALEffect->Params.Reverb.LateReverbGain = flValue; + ALEffect->Reverb.LateReverbGain = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -524,7 +524,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_LATE_REVERB_DELAY: if(flValue >= AL_REVERB_MIN_LATE_REVERB_DELAY && flValue <= AL_REVERB_MAX_LATE_REVERB_DELAY) - ALEffect->Params.Reverb.LateReverbDelay = flValue; + ALEffect->Reverb.LateReverbDelay = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -532,7 +532,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_AIR_ABSORPTION_GAINHF: if(flValue >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF && flValue <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF) - ALEffect->Params.Reverb.AirAbsorptionGainHF = flValue; + ALEffect->Reverb.AirAbsorptionGainHF = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -540,7 +540,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_REVERB_ROOM_ROLLOFF_FACTOR: if(flValue >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR && flValue <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR) - ALEffect->Params.Reverb.RoomRolloffFactor = flValue; + ALEffect->Reverb.RoomRolloffFactor = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -556,35 +556,35 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue { case AL_ECHO_DELAY: if(flValue >= AL_ECHO_MIN_DELAY && flValue <= AL_ECHO_MAX_DELAY) - ALEffect->Params.Echo.Delay = flValue; + ALEffect->Echo.Delay = flValue; else alSetError(Context, AL_INVALID_VALUE); break; case AL_ECHO_LRDELAY: if(flValue >= AL_ECHO_MIN_LRDELAY && flValue <= AL_ECHO_MAX_LRDELAY) - ALEffect->Params.Echo.LRDelay = flValue; + ALEffect->Echo.LRDelay = flValue; else alSetError(Context, AL_INVALID_VALUE); break; case AL_ECHO_DAMPING: if(flValue >= AL_ECHO_MIN_DAMPING && flValue <= AL_ECHO_MAX_DAMPING) - ALEffect->Params.Echo.Damping = flValue; + ALEffect->Echo.Damping = flValue; else alSetError(Context, AL_INVALID_VALUE); break; case AL_ECHO_FEEDBACK: if(flValue >= AL_ECHO_MIN_FEEDBACK && flValue <= AL_ECHO_MAX_FEEDBACK) - ALEffect->Params.Echo.Feedback = flValue; + ALEffect->Echo.Feedback = flValue; else alSetError(Context, AL_INVALID_VALUE); break; case AL_ECHO_SPREAD: if(flValue >= AL_ECHO_MIN_SPREAD && flValue <= AL_ECHO_MAX_SPREAD) - ALEffect->Params.Echo.Spread = flValue; + ALEffect->Echo.Spread = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -601,7 +601,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_RING_MODULATOR_FREQUENCY: if(flValue >= AL_RING_MODULATOR_MIN_FREQUENCY && flValue <= AL_RING_MODULATOR_MAX_FREQUENCY) - ALEffect->Params.Modulator.Frequency = flValue; + ALEffect->Modulator.Frequency = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -609,7 +609,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue case AL_RING_MODULATOR_HIGHPASS_CUTOFF: if(flValue >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF && flValue <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF) - ALEffect->Params.Modulator.HighPassCutoff = flValue; + ALEffect->Modulator.HighPassCutoff = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -626,7 +626,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue { case AL_DEDICATED_GAIN: if(flValue >= 0.0f && isfinite(flValue)) - ALEffect->Params.Dedicated.Gain = flValue; + ALEffect->Dedicated.Gain = flValue; else alSetError(Context, AL_INVALID_VALUE); break; @@ -664,9 +664,9 @@ AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, ALfloat *pflVa case AL_EAXREVERB_REFLECTIONS_PAN: if(isfinite(pflValues[0]) && isfinite(pflValues[1]) && isfinite(pflValues[2])) { - ALEffect->Params.Reverb.ReflectionsPan[0] = pflValues[0]; - ALEffect->Params.Reverb.ReflectionsPan[1] = pflValues[1]; - ALEffect->Params.Reverb.ReflectionsPan[2] = pflValues[2]; + ALEffect->Reverb.ReflectionsPan[0] = pflValues[0]; + ALEffect->Reverb.ReflectionsPan[1] = pflValues[1]; + ALEffect->Reverb.ReflectionsPan[2] = pflValues[2]; } else alSetError(Context, AL_INVALID_VALUE); @@ -674,9 +674,9 @@ AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, ALfloat *pflVa case AL_EAXREVERB_LATE_REVERB_PAN: if(isfinite(pflValues[0]) && isfinite(pflValues[1]) && isfinite(pflValues[2])) { - ALEffect->Params.Reverb.LateReverbPan[0] = pflValues[0]; - ALEffect->Params.Reverb.LateReverbPan[1] = pflValues[1]; - ALEffect->Params.Reverb.LateReverbPan[2] = pflValues[2]; + ALEffect->Reverb.LateReverbPan[0] = pflValues[0]; + ALEffect->Reverb.LateReverbPan[1] = pflValues[1]; + ALEffect->Reverb.LateReverbPan[2] = pflValues[2]; } else alSetError(Context, AL_INVALID_VALUE); @@ -722,7 +722,7 @@ AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piVal switch(param) { case AL_EAXREVERB_DECAY_HFLIMIT: - *piValue = ALEffect->Params.Reverb.DecayHFLimit; + *piValue = ALEffect->Reverb.DecayHFLimit; break; default: @@ -735,7 +735,7 @@ AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piVal switch(param) { case AL_REVERB_DECAY_HFLIMIT: - *piValue = ALEffect->Params.Reverb.DecayHFLimit; + *piValue = ALEffect->Reverb.DecayHFLimit; break; default: @@ -757,13 +757,13 @@ AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piVal switch(param) { case AL_RING_MODULATOR_FREQUENCY: - *piValue = (ALint)ALEffect->Params.Modulator.Frequency; + *piValue = (ALint)ALEffect->Modulator.Frequency; break; case AL_RING_MODULATOR_HIGHPASS_CUTOFF: - *piValue = (ALint)ALEffect->Params.Modulator.HighPassCutoff; + *piValue = (ALint)ALEffect->Modulator.HighPassCutoff; break; case AL_RING_MODULATOR_WAVEFORM: - *piValue = ALEffect->Params.Modulator.Waveform; + *piValue = ALEffect->Modulator.Waveform; break; default: @@ -803,83 +803,83 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pfl switch(param) { case AL_EAXREVERB_DENSITY: - *pflValue = ALEffect->Params.Reverb.Density; + *pflValue = ALEffect->Reverb.Density; break; case AL_EAXREVERB_DIFFUSION: - *pflValue = ALEffect->Params.Reverb.Diffusion; + *pflValue = ALEffect->Reverb.Diffusion; break; case AL_EAXREVERB_GAIN: - *pflValue = ALEffect->Params.Reverb.Gain; + *pflValue = ALEffect->Reverb.Gain; break; case AL_EAXREVERB_GAINHF: - *pflValue = ALEffect->Params.Reverb.GainHF; + *pflValue = ALEffect->Reverb.GainHF; break; case AL_EAXREVERB_GAINLF: - *pflValue = ALEffect->Params.Reverb.GainLF; + *pflValue = ALEffect->Reverb.GainLF; break; case AL_EAXREVERB_DECAY_TIME: - *pflValue = ALEffect->Params.Reverb.DecayTime; + *pflValue = ALEffect->Reverb.DecayTime; break; case AL_EAXREVERB_DECAY_HFRATIO: - *pflValue = ALEffect->Params.Reverb.DecayHFRatio; + *pflValue = ALEffect->Reverb.DecayHFRatio; break; case AL_EAXREVERB_DECAY_LFRATIO: - *pflValue = ALEffect->Params.Reverb.DecayLFRatio; + *pflValue = ALEffect->Reverb.DecayLFRatio; break; case AL_EAXREVERB_REFLECTIONS_GAIN: - *pflValue = ALEffect->Params.Reverb.ReflectionsGain; + *pflValue = ALEffect->Reverb.ReflectionsGain; break; case AL_EAXREVERB_REFLECTIONS_DELAY: - *pflValue = ALEffect->Params.Reverb.ReflectionsDelay; + *pflValue = ALEffect->Reverb.ReflectionsDelay; break; case AL_EAXREVERB_LATE_REVERB_GAIN: - *pflValue = ALEffect->Params.Reverb.LateReverbGain; + *pflValue = ALEffect->Reverb.LateReverbGain; break; case AL_EAXREVERB_LATE_REVERB_DELAY: - *pflValue = ALEffect->Params.Reverb.LateReverbDelay; + *pflValue = ALEffect->Reverb.LateReverbDelay; break; case AL_EAXREVERB_AIR_ABSORPTION_GAINHF: - *pflValue = ALEffect->Params.Reverb.AirAbsorptionGainHF; + *pflValue = ALEffect->Reverb.AirAbsorptionGainHF; break; case AL_EAXREVERB_ECHO_TIME: - *pflValue = ALEffect->Params.Reverb.EchoTime; + *pflValue = ALEffect->Reverb.EchoTime; break; case AL_EAXREVERB_ECHO_DEPTH: - *pflValue = ALEffect->Params.Reverb.EchoDepth; + *pflValue = ALEffect->Reverb.EchoDepth; break; case AL_EAXREVERB_MODULATION_TIME: - *pflValue = ALEffect->Params.Reverb.ModulationTime; + *pflValue = ALEffect->Reverb.ModulationTime; break; case AL_EAXREVERB_MODULATION_DEPTH: - *pflValue = ALEffect->Params.Reverb.ModulationDepth; + *pflValue = ALEffect->Reverb.ModulationDepth; break; case AL_EAXREVERB_HFREFERENCE: - *pflValue = ALEffect->Params.Reverb.HFReference; + *pflValue = ALEffect->Reverb.HFReference; break; case AL_EAXREVERB_LFREFERENCE: - *pflValue = ALEffect->Params.Reverb.LFReference; + *pflValue = ALEffect->Reverb.LFReference; break; case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR: - *pflValue = ALEffect->Params.Reverb.RoomRolloffFactor; + *pflValue = ALEffect->Reverb.RoomRolloffFactor; break; default: @@ -892,51 +892,51 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pfl switch(param) { case AL_REVERB_DENSITY: - *pflValue = ALEffect->Params.Reverb.Density; + *pflValue = ALEffect->Reverb.Density; break; case AL_REVERB_DIFFUSION: - *pflValue = ALEffect->Params.Reverb.Diffusion; + *pflValue = ALEffect->Reverb.Diffusion; break; case AL_REVERB_GAIN: - *pflValue = ALEffect->Params.Reverb.Gain; + *pflValue = ALEffect->Reverb.Gain; break; case AL_REVERB_GAINHF: - *pflValue = ALEffect->Params.Reverb.GainHF; + *pflValue = ALEffect->Reverb.GainHF; break; case AL_REVERB_DECAY_TIME: - *pflValue = ALEffect->Params.Reverb.DecayTime; + *pflValue = ALEffect->Reverb.DecayTime; break; case AL_REVERB_DECAY_HFRATIO: - *pflValue = ALEffect->Params.Reverb.DecayHFRatio; + *pflValue = ALEffect->Reverb.DecayHFRatio; break; case AL_REVERB_REFLECTIONS_GAIN: - *pflValue = ALEffect->Params.Reverb.ReflectionsGain; + *pflValue = ALEffect->Reverb.ReflectionsGain; break; case AL_REVERB_REFLECTIONS_DELAY: - *pflValue = ALEffect->Params.Reverb.ReflectionsDelay; + *pflValue = ALEffect->Reverb.ReflectionsDelay; break; case AL_REVERB_LATE_REVERB_GAIN: - *pflValue = ALEffect->Params.Reverb.LateReverbGain; + *pflValue = ALEffect->Reverb.LateReverbGain; break; case AL_REVERB_LATE_REVERB_DELAY: - *pflValue = ALEffect->Params.Reverb.LateReverbDelay; + *pflValue = ALEffect->Reverb.LateReverbDelay; break; case AL_REVERB_AIR_ABSORPTION_GAINHF: - *pflValue = ALEffect->Params.Reverb.AirAbsorptionGainHF; + *pflValue = ALEffect->Reverb.AirAbsorptionGainHF; break; case AL_REVERB_ROOM_ROLLOFF_FACTOR: - *pflValue = ALEffect->Params.Reverb.RoomRolloffFactor; + *pflValue = ALEffect->Reverb.RoomRolloffFactor; break; default: @@ -949,23 +949,23 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pfl switch(param) { case AL_ECHO_DELAY: - *pflValue = ALEffect->Params.Echo.Delay; + *pflValue = ALEffect->Echo.Delay; break; case AL_ECHO_LRDELAY: - *pflValue = ALEffect->Params.Echo.LRDelay; + *pflValue = ALEffect->Echo.LRDelay; break; case AL_ECHO_DAMPING: - *pflValue = ALEffect->Params.Echo.Damping; + *pflValue = ALEffect->Echo.Damping; break; case AL_ECHO_FEEDBACK: - *pflValue = ALEffect->Params.Echo.Feedback; + *pflValue = ALEffect->Echo.Feedback; break; case AL_ECHO_SPREAD: - *pflValue = ALEffect->Params.Echo.Spread; + *pflValue = ALEffect->Echo.Spread; break; default: @@ -978,10 +978,10 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pfl switch(param) { case AL_RING_MODULATOR_FREQUENCY: - *pflValue = ALEffect->Params.Modulator.Frequency; + *pflValue = ALEffect->Modulator.Frequency; break; case AL_RING_MODULATOR_HIGHPASS_CUTOFF: - *pflValue = ALEffect->Params.Modulator.HighPassCutoff; + *pflValue = ALEffect->Modulator.HighPassCutoff; break; default: @@ -995,7 +995,7 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pfl switch(param) { case AL_DEDICATED_GAIN: - *pflValue = ALEffect->Params.Dedicated.Gain; + *pflValue = ALEffect->Dedicated.Gain; break; default: @@ -1029,14 +1029,14 @@ AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pf switch(param) { case AL_EAXREVERB_REFLECTIONS_PAN: - pflValues[0] = ALEffect->Params.Reverb.ReflectionsPan[0]; - pflValues[1] = ALEffect->Params.Reverb.ReflectionsPan[1]; - pflValues[2] = ALEffect->Params.Reverb.ReflectionsPan[2]; + pflValues[0] = ALEffect->Reverb.ReflectionsPan[0]; + pflValues[1] = ALEffect->Reverb.ReflectionsPan[1]; + pflValues[2] = ALEffect->Reverb.ReflectionsPan[2]; break; case AL_EAXREVERB_LATE_REVERB_PAN: - pflValues[0] = ALEffect->Params.Reverb.LateReverbPan[0]; - pflValues[1] = ALEffect->Params.Reverb.LateReverbPan[1]; - pflValues[2] = ALEffect->Params.Reverb.LateReverbPan[2]; + pflValues[0] = ALEffect->Reverb.LateReverbPan[0]; + pflValues[1] = ALEffect->Reverb.LateReverbPan[1]; + pflValues[2] = ALEffect->Reverb.LateReverbPan[2]; break; default: @@ -1086,49 +1086,49 @@ static void InitEffectParams(ALeffect *effect, ALenum type) */ case AL_EFFECT_EAXREVERB: case AL_EFFECT_REVERB: - effect->Params.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY; - effect->Params.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; - effect->Params.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN; - effect->Params.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; - effect->Params.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; - effect->Params.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; - effect->Params.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; - effect->Params.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; - effect->Params.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; - effect->Params.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; - effect->Params.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - effect->Params.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - effect->Params.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; - effect->Params.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; - effect->Params.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; - effect->Params.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - effect->Params.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - effect->Params.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; - effect->Params.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; - effect->Params.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; - effect->Params.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; - effect->Params.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; - effect->Params.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; - effect->Params.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; - effect->Params.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; - effect->Params.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; - effect->Params.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; + effect->Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY; + effect->Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION; + effect->Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN; + effect->Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF; + effect->Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF; + effect->Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME; + effect->Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO; + effect->Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO; + effect->Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN; + effect->Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY; + effect->Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + effect->Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + effect->Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ; + effect->Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN; + effect->Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY; + effect->Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + effect->Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + effect->Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ; + effect->Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME; + effect->Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH; + effect->Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME; + effect->Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH; + effect->Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF; + effect->Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE; + effect->Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE; + effect->Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR; + effect->Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT; break; case AL_EFFECT_ECHO: - effect->Params.Echo.Delay = AL_ECHO_DEFAULT_DELAY; - effect->Params.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY; - effect->Params.Echo.Damping = AL_ECHO_DEFAULT_DAMPING; - effect->Params.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK; - effect->Params.Echo.Spread = AL_ECHO_DEFAULT_SPREAD; + effect->Echo.Delay = AL_ECHO_DEFAULT_DELAY; + effect->Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY; + effect->Echo.Damping = AL_ECHO_DEFAULT_DAMPING; + effect->Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK; + effect->Echo.Spread = AL_ECHO_DEFAULT_SPREAD; break; case AL_EFFECT_RING_MODULATOR: - effect->Params.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY; - effect->Params.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF; - effect->Params.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM; + effect->Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY; + effect->Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF; + effect->Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM; break; case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT: case AL_EFFECT_DEDICATED_DIALOGUE: - effect->Params.Dedicated.Gain = 1.0f; + effect->Dedicated.Gain = 1.0f; break; } } |