diff options
-rw-r--r-- | Alc/effects/reverb.c | 22 |
1 files changed, 12 insertions, 10 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 820ab70a..41ec423b 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -311,18 +311,18 @@ static ALvoid ALreverbState_Destruct(ALreverbState *State) * in the future, true opposites can be used. */ static const aluMatrixf B2A = {{ - { 0.288675134595f, 0.288675134595f, 0.288675134595f, 0.288675134595f }, - { 0.288675134595f, -0.288675134595f, -0.288675134595f, 0.288675134595f }, - { 0.288675134595f, 0.288675134595f, -0.288675134595f, -0.288675134595f }, - { 0.288675134595f, -0.288675134595f, 0.288675134595f, -0.288675134595f } + { 0.866025403785f, 0.288675134595f, 0.288675134595f, 0.288675134595f }, + { 0.866025403785f, -0.288675134595f, -0.288675134595f, 0.288675134595f }, + { 0.866025403785f, 0.288675134595f, -0.288675134595f, -0.288675134595f }, + { 0.866025403785f, -0.288675134595f, 0.288675134595f, -0.288675134595f } }}; /* Converts A-Format to B-Format (transposed). */ static const aluMatrixf A2B = {{ - { 0.8660254038f, 0.8660254038f, 0.8660254038f, 0.8660254038f }, - { 0.8660254038f, -0.8660254038f, -0.8660254038f, 0.8660254038f }, - { 0.8660254038f, 0.8660254038f, -0.8660254038f, -0.8660254038f }, - { 0.8660254038f, -0.8660254038f, 0.8660254038f, -0.8660254038f } + { 0.288675134595f, 0.866025403785f, 0.866025403785f, 0.8660254038f }, + { 0.288675134595f, -0.866025403785f, -0.866025403785f, 0.8660254038f }, + { 0.288675134595f, 0.866025403785f, -0.866025403785f, -0.8660254038f }, + { 0.288675134595f, -0.866025403785f, 0.866025403785f, -0.8660254038f } }}; static const ALfloat FadeStep = 1.0f / FADE_SAMPLES; @@ -1413,9 +1413,11 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device frequency, State); /* Update early and late 3D panning. Attenuate the early and late stages - * both by 0.7071 (-3dB) to better balance the mixture. + * both by 0.5 (-6dB) to better balance the early and late mixture, and + * also to balance the two-step early reflection taps (which feed into the + * late reverb). */ - gain = sqrtf(0.5f) * props->Reverb.Gain * Slot->Params.Gain * ReverbBoost; + gain = 0.5f * props->Reverb.Gain * Slot->Params.Gain * ReverbBoost; Update3DPanning(Device, props->Reverb.ReflectionsPan, props->Reverb.LateReverbPan, gain, props->Reverb.ReflectionsGain, |