diff options
-rw-r--r-- | Alc/effects/echo.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/Alc/effects/echo.c b/Alc/effects/echo.c index 672cdaca..1c37752f 100644 --- a/Alc/effects/echo.c +++ b/Alc/effects/echo.c @@ -34,14 +34,14 @@ typedef struct ALechoState { DERIVE_FROM_TYPE(ALeffectState); ALfloat *SampleBuffer; - ALuint BufferLength; + ALsizei BufferLength; // The echo is two tap. The delay is the number of samples from before the // current offset struct { - ALuint delay; + ALsizei delay; } Tap[2]; - ALuint Offset; + ALsizei Offset; /* The panning gains for the two taps */ ALfloat Gain[2][MAX_OUTPUT_CHANNELS]; @@ -83,12 +83,12 @@ static ALvoid ALechoState_Destruct(ALechoState *state) static ALboolean ALechoState_deviceUpdate(ALechoState *state, ALCdevice *Device) { - ALuint maxlen, i; + ALsizei maxlen, i; // Use the next power of 2 for the buffer length, so the tap offsets can be // wrapped using a mask instead of a modulo - maxlen = fastf2u(AL_ECHO_MAX_DELAY * Device->Frequency) + 1; - maxlen += fastf2u(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1; + maxlen = fastf2i(AL_ECHO_MAX_DELAY * Device->Frequency) + 1; + maxlen += fastf2i(AL_ECHO_MAX_LRDELAY * Device->Frequency) + 1; maxlen = NextPowerOf2(maxlen); if(maxlen != state->BufferLength) @@ -112,8 +112,8 @@ static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, co ALfloat coeffs[MAX_AMBI_COEFFS]; ALfloat gain, lrpan, spread; - state->Tap[0].delay = fastf2u(props->Echo.Delay * frequency) + 1; - state->Tap[1].delay = fastf2u(props->Echo.LRDelay * frequency); + state->Tap[0].delay = fastf2i(props->Echo.Delay * frequency) + 1; + state->Tap[1].delay = fastf2i(props->Echo.LRDelay * frequency); state->Tap[1].delay += state->Tap[0].delay; spread = props->Echo.Spread; @@ -144,13 +144,13 @@ static ALvoid ALechoState_update(ALechoState *state, const ALCdevice *Device, co static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels) { - const ALuint mask = state->BufferLength-1; - const ALuint tap1 = state->Tap[0].delay; - const ALuint tap2 = state->Tap[1].delay; - ALuint offset = state->Offset; + const ALsizei mask = state->BufferLength-1; + const ALsizei tap1 = state->Tap[0].delay; + const ALsizei tap2 = state->Tap[1].delay; + ALsizei offset = state->Offset; ALfloat x[2], y[2], in, out; - ALuint base; - ALuint i, k; + ALuint base, k; + ALsizei i; x[0] = state->Filter.x[0]; x[1] = state->Filter.x[1]; @@ -159,7 +159,7 @@ static ALvoid ALechoState_process(ALechoState *state, ALuint SamplesToDo, const for(base = 0;base < SamplesToDo;) { ALfloat temps[128][2]; - ALuint td = minu(128, SamplesToDo-base); + ALsizei td = mini(128, SamplesToDo-base); for(i = 0;i < td;i++) { |