diff options
-rw-r--r-- | Alc/ALu.c | 12 | ||||
-rw-r--r-- | Alc/effects/autowah.c | 2 | ||||
-rw-r--r-- | Alc/effects/compressor.c | 2 | ||||
-rw-r--r-- | Alc/effects/distortion.c | 2 | ||||
-rw-r--r-- | Alc/effects/equalizer.c | 2 | ||||
-rw-r--r-- | Alc/effects/modulator.c | 2 | ||||
-rw-r--r-- | Alc/effects/reverb.c | 4 | ||||
-rw-r--r-- | Alc/panning.c | 233 | ||||
-rw-r--r-- | OpenAL32/Include/alMain.h | 9 |
9 files changed, 133 insertions, 135 deletions
@@ -358,9 +358,9 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A for(c = 0;c < num_channels;c++) { MixGains *gains = voice->Direct.Mix.Gains[c]; - for(i = 0;i < (ALint)Device->NumChan;i++) + for(i = 0;i < (ALint)Device->NumSpeakers;i++) { - enum Channel chan = Device->Speaker2Chan[i]; + enum Channel chan = Device->Speaker[i].ChanName; if(chan == chans[c].channel) { gains[chan].Target = DryGain; @@ -444,7 +444,7 @@ ALvoid CalcNonAttnSourceParams(ALvoice *voice, const ALsource *ALSource, const A gains[j].Target = 0.0f; } - DryGain *= lerp(1.0f, 1.0f/sqrtf((float)Device->NumChan), hwidth/F_PI); + DryGain *= lerp(1.0f, 1.0f/sqrtf((float)Device->NumSpeakers), hwidth/F_PI); for(c = 0;c < num_channels;c++) { MixGains *gains = voice->Direct.Mix.Gains[c]; @@ -984,10 +984,10 @@ ALvoid CalcSourceParams(ALvoice *voice, const ALsource *ALSource, const ALCconte /* Adjustment for vertical offsets. Not the greatest, but simple * enough. */ - AmbientGain = DryGain * sqrtf(1.0f/Device->NumChan) * (1.0f-DirGain); - for(i = 0;i < (ALint)Device->NumChan;i++) + AmbientGain = DryGain * sqrtf(1.0f/Device->NumSpeakers) * (1.0f-DirGain); + for(i = 0;i < (ALint)Device->NumSpeakers;i++) { - enum Channel chan = Device->Speaker2Chan[i]; + enum Channel chan = Device->Speaker[i].ChanName; gains[chan].Target = maxf(gains[chan].Target, AmbientGain); } diff --git a/Alc/effects/autowah.c b/Alc/effects/autowah.c index 38a8049a..09474d56 100644 --- a/Alc/effects/autowah.c +++ b/Alc/effects/autowah.c @@ -76,7 +76,7 @@ static ALvoid ALautowahState_update(ALautowahState *state, ALCdevice *device, co state->PeakGain = slot->EffectProps.Autowah.PeakGain; state->Resonance = slot->EffectProps.Autowah.Resonance; - gain = sqrtf(1.0f / device->NumChan) * slot->Gain; + gain = sqrtf(1.0f / device->NumSpeakers) * slot->Gain; SetGains(device, gain, state->Gain); } diff --git a/Alc/effects/compressor.c b/Alc/effects/compressor.c index 6234121c..1c0054e7 100644 --- a/Alc/effects/compressor.c +++ b/Alc/effects/compressor.c @@ -61,7 +61,7 @@ static ALvoid ALcompressorState_update(ALcompressorState *state, ALCdevice *Devi state->Enabled = Slot->EffectProps.Compressor.OnOff; - gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain; + gain = sqrtf(1.0f / Device->NumSpeakers) * Slot->Gain; SetGains(Device, gain, state->Gain); } diff --git a/Alc/effects/distortion.c b/Alc/effects/distortion.c index a5f876cb..04a05d99 100644 --- a/Alc/effects/distortion.c +++ b/Alc/effects/distortion.c @@ -82,7 +82,7 @@ static ALvoid ALdistortionState_update(ALdistortionState *state, ALCdevice *Devi ALfilterState_setParams(&state->bandpass, ALfilterType_BandPass, 1.0f, cutoff / (frequency*4.0f), bandwidth); - gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain; + gain = sqrtf(1.0f / Device->NumSpeakers) * Slot->Gain; SetGains(Device, gain, state->Gain); } diff --git a/Alc/effects/equalizer.c b/Alc/effects/equalizer.c index ee8d65cb..5677426d 100644 --- a/Alc/effects/equalizer.c +++ b/Alc/effects/equalizer.c @@ -93,7 +93,7 @@ static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), static ALvoid ALequalizerState_update(ALequalizerState *state, ALCdevice *device, const ALeffectslot *slot) { ALfloat frequency = (ALfloat)device->Frequency; - ALfloat gain = sqrtf(1.0f / device->NumChan) * slot->Gain; + ALfloat gain = sqrtf(1.0f / device->NumSpeakers) * slot->Gain; SetGains(device, gain, state->Gain); diff --git a/Alc/effects/modulator.c b/Alc/effects/modulator.c index b6b960c7..0665ad6c 100644 --- a/Alc/effects/modulator.c +++ b/Alc/effects/modulator.c @@ -149,7 +149,7 @@ static ALvoid ALmodulatorState_update(ALmodulatorState *state, ALCdevice *Device state->Filter.a[1] = -a; state->Filter.a[2] = 0.0f; - gain = sqrtf(1.0f/Device->NumChan) * Slot->Gain; + gain = sqrtf(1.0f/Device->NumSpeakers) * Slot->Gain; SetGains(Device, gain, state->Gain); } diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index a5683767..1e9cd550 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -1043,7 +1043,7 @@ static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *Reflection /* Attenuate reverb according to its coverage (dirGain=0 will give * Gain*ambientGain, and dirGain=1 will give Gain). */ - ambientGain = minf(sqrtf(2.0f/Device->NumChan), 1.0f); + ambientGain = minf(sqrtf(2.0f/Device->NumSpeakers), 1.0f); length = earlyPan[0]*earlyPan[0] + earlyPan[1]*earlyPan[1] + earlyPan[2]*earlyPan[2]; if(length > 1.0f) @@ -1158,7 +1158,7 @@ static ALvoid ALreverbState_update(ALreverbState *State, ALCdevice *Device, cons else { /* Update channel gains */ - ALfloat gain = sqrtf(2.0f/Device->NumChan) * ReverbBoost * Slot->Gain; + ALfloat gain = sqrtf(2.0f/Device->NumSpeakers) * ReverbBoost * Slot->Gain; SetGains(Device, gain, State->Gain); } } diff --git a/Alc/panning.c b/Alc/panning.c index dc283c58..a3f6d09a 100644 --- a/Alc/panning.c +++ b/Alc/panning.c @@ -33,15 +33,14 @@ extern inline void SetGains(const ALCdevice *device, ALfloat ingain, ALfloat gains[MaxChannels]); -static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChannels], - enum Channel Speaker2Chan[MaxChannels], ALint chans) +static void SetSpeakerArrangement(const char *name, ALCdevice *device) { char *confkey, *next; char *layout_str; char *sep, *end; enum Channel val; const char *str; - int i; + ALuint i; if(!ConfigValueStr(NULL, name, &str) && !ConfigValueStr(NULL, "layout", &str)) return; @@ -98,13 +97,13 @@ static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChan while(isspace(*sep)) sep++; - for(i = 0;i < chans;i++) + for(i = 0;i < device->NumSpeakers;i++) { - if(Speaker2Chan[i] == val) + if(device->Speaker[i].ChanName == val) { long angle = strtol(sep, NULL, 10); if(angle >= -180 && angle <= 180) - SpeakerAngle[i] = DEG2RAD(angle); + device->Speaker[i].Angle = DEG2RAD(angle); else ERR("Invalid angle for speaker \"%s\": %ld\n", confkey, angle); break; @@ -114,14 +113,14 @@ static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChan free(layout_str); layout_str = NULL; - for(i = 0;i < chans;i++) + for(i = 0;i < device->NumSpeakers;i++) { - int min = i; - int i2; + ALuint min = i; + ALuint i2; - for(i2 = i+1;i2 < chans;i2++) + for(i2 = i+1;i2 < device->NumSpeakers;i2++) { - if(SpeakerAngle[i2] < SpeakerAngle[min]) + if(device->Speaker[i2].Angle < device->Speaker[min].Angle) min = i2; } @@ -130,13 +129,13 @@ static void SetSpeakerArrangement(const char *name, ALfloat SpeakerAngle[MaxChan ALfloat tmpf; enum Channel tmpc; - tmpf = SpeakerAngle[i]; - SpeakerAngle[i] = SpeakerAngle[min]; - SpeakerAngle[min] = tmpf; + tmpf = device->Speaker[i].Angle; + device->Speaker[i].Angle = device->Speaker[min].Angle; + device->Speaker[min].Angle = tmpf; - tmpc = Speaker2Chan[i]; - Speaker2Chan[i] = Speaker2Chan[min]; - Speaker2Chan[min] = tmpc; + tmpc = device->Speaker[i].ChanName; + device->Speaker[i].ChanName = device->Speaker[min].ChanName; + device->Speaker[min].ChanName = tmpc; } } } @@ -151,18 +150,18 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A ALfloat a; ALuint i; - for(i = 0;i < device->NumChan;i++) - Speaker2Chan[i] = device->Speaker2Chan[i]; - for(i = 0;i < device->NumChan;i++) - SpeakerAngle[i] = device->SpeakerAngle[i]; + for(i = 0;i < device->NumSpeakers;i++) + Speaker2Chan[i] = device->Speaker[i].ChanName; + for(i = 0;i < device->NumSpeakers;i++) + SpeakerAngle[i] = device->Speaker[i].Angle; /* Some easy special-cases first... */ - if(device->NumChan <= 1 || hwidth >= F_PI) + if(device->NumSpeakers <= 1 || hwidth >= F_PI) { /* Full coverage for all speakers. */ for(i = 0;i < MaxChannels;i++) gains[i] = 0.0f; - for(i = 0;i < device->NumChan;i++) + for(i = 0;i < device->NumSpeakers;i++) { enum Channel chan = Speaker2Chan[i]; gains[chan] = ingain; @@ -174,7 +173,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A /* Infinitely small sound point. */ for(i = 0;i < MaxChannels;i++) gains[i] = 0.0f; - for(i = 0;i < device->NumChan-1;i++) + for(i = 0;i < device->NumSpeakers-1;i++) { if(angle >= SpeakerAngle[i] && angle < SpeakerAngle[i+1]) { @@ -205,18 +204,18 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A { ALuint done; ALuint i = 0; - while(i < device->NumChan && device->SpeakerAngle[i]-angle < -F_PI) + while(i < device->NumSpeakers && device->Speaker[i].Angle-angle < -F_PI) i++; - for(done = 0;i < device->NumChan;done++) + for(done = 0;i < device->NumSpeakers;done++) { - SpeakerAngle[done] = device->SpeakerAngle[i]-angle; - Speaker2Chan[done] = device->Speaker2Chan[i]; + SpeakerAngle[done] = device->Speaker[i].Angle-angle; + Speaker2Chan[done] = device->Speaker[i].ChanName; i++; } - for(i = 0;done < device->NumChan;i++) + for(i = 0;done < device->NumSpeakers;i++) { - SpeakerAngle[done] = device->SpeakerAngle[i]-angle + F_2PI; - Speaker2Chan[done] = device->Speaker2Chan[i]; + SpeakerAngle[done] = device->Speaker[i].Angle-angle + F_2PI; + Speaker2Chan[done] = device->Speaker[i].ChanName; done++; } } @@ -227,19 +226,19 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A * they'll underflow and wrap to become 0xFFFFFFFF, which will * break as expected. */ ALuint done; - ALuint i = device->NumChan-1; - while(i < device->NumChan && device->SpeakerAngle[i]-angle > F_PI) + ALuint i = device->NumSpeakers-1; + while(i < device->NumSpeakers && device->Speaker[i].Angle-angle > F_PI) i--; - for(done = device->NumChan-1;i < device->NumChan;done--) + for(done = device->NumSpeakers-1;i < device->NumSpeakers;done--) { - SpeakerAngle[done] = device->SpeakerAngle[i]-angle; - Speaker2Chan[done] = device->Speaker2Chan[i]; + SpeakerAngle[done] = device->Speaker[i].Angle-angle; + Speaker2Chan[done] = device->Speaker[i].ChanName; i--; } - for(i = device->NumChan-1;done < device->NumChan;i--) + for(i = device->NumSpeakers-1;done < device->NumSpeakers;i--) { - SpeakerAngle[done] = device->SpeakerAngle[i]-angle - F_2PI; - Speaker2Chan[done] = device->Speaker2Chan[i]; + SpeakerAngle[done] = device->Speaker[i].Angle-angle - F_2PI; + Speaker2Chan[done] = device->Speaker[i].ChanName; done--; } } @@ -251,7 +250,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A /* First speaker */ i = 0; do { - ALuint last = device->NumChan-1; + ALuint last = device->NumSpeakers-1; enum Channel chan = Speaker2Chan[i]; if(SpeakerAngle[i] >= langle && SpeakerAngle[i] <= rangle) @@ -280,7 +279,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A } } while(0); - for(i = 1;i < device->NumChan-1;i++) + for(i = 1;i < device->NumSpeakers-1;i++) { enum Channel chan = Speaker2Chan[i]; if(SpeakerAngle[i] >= langle && SpeakerAngle[i] <= rangle) @@ -304,7 +303,7 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A } /* Last speaker */ - i = device->NumChan-1; + i = device->NumSpeakers-1; do { enum Channel chan = Speaker2Chan[i]; if(SpeakerAngle[i] >= langle && SpeakerAngle[i] <= rangle) @@ -332,119 +331,115 @@ void ComputeAngleGains(const ALCdevice *device, ALfloat angle, ALfloat hwidth, A } } while(0); - for(i = 0;i < device->NumChan;i++) + for(i = 0;i < device->NumSpeakers;i++) { - enum Channel chan = device->Speaker2Chan[i]; + enum Channel chan = device->Speaker[i].ChanName; gains[chan] = sqrtf(tmpgains[chan]) * ingain; } } -ALvoid aluInitPanning(ALCdevice *Device) +ALvoid aluInitPanning(ALCdevice *device) { const char *layoutname = NULL; - enum Channel *Speaker2Chan; - ALfloat *SpeakerAngle; - Speaker2Chan = Device->Speaker2Chan; - SpeakerAngle = Device->SpeakerAngle; - switch(Device->FmtChans) + switch(device->FmtChans) { case DevFmtMono: - Device->NumChan = 1; - Speaker2Chan[0] = FrontCenter; - SpeakerAngle[0] = DEG2RAD(0.0f); + device->NumSpeakers = 1; + device->Speaker[0].ChanName = FrontCenter; + device->Speaker[0].Angle = DEG2RAD(0.0f); layoutname = NULL; break; case DevFmtStereo: - Device->NumChan = 2; - Speaker2Chan[0] = FrontLeft; - Speaker2Chan[1] = FrontRight; - SpeakerAngle[0] = DEG2RAD(-90.0f); - SpeakerAngle[1] = DEG2RAD( 90.0f); + device->NumSpeakers = 2; + device->Speaker[0].ChanName = FrontLeft; + device->Speaker[1].ChanName = FrontRight; + device->Speaker[0].Angle = DEG2RAD(-90.0f); + device->Speaker[1].Angle = DEG2RAD( 90.0f); layoutname = "layout_stereo"; break; case DevFmtQuad: - Device->NumChan = 4; - Speaker2Chan[0] = BackLeft; - Speaker2Chan[1] = FrontLeft; - Speaker2Chan[2] = FrontRight; - Speaker2Chan[3] = BackRight; - SpeakerAngle[0] = DEG2RAD(-135.0f); - SpeakerAngle[1] = DEG2RAD( -45.0f); - SpeakerAngle[2] = DEG2RAD( 45.0f); - SpeakerAngle[3] = DEG2RAD( 135.0f); + device->NumSpeakers = 4; + device->Speaker[0].ChanName = BackLeft; + device->Speaker[1].ChanName = FrontLeft; + device->Speaker[2].ChanName = FrontRight; + device->Speaker[3].ChanName = BackRight; + device->Speaker[0].Angle = DEG2RAD(-135.0f); + device->Speaker[1].Angle = DEG2RAD( -45.0f); + device->Speaker[2].Angle = DEG2RAD( 45.0f); + device->Speaker[3].Angle = DEG2RAD( 135.0f); layoutname = "layout_quad"; break; case DevFmtX51: - Device->NumChan = 5; - Speaker2Chan[0] = BackLeft; - Speaker2Chan[1] = FrontLeft; - Speaker2Chan[2] = FrontCenter; - Speaker2Chan[3] = FrontRight; - Speaker2Chan[4] = BackRight; - SpeakerAngle[0] = DEG2RAD(-110.0f); - SpeakerAngle[1] = DEG2RAD( -30.0f); - SpeakerAngle[2] = DEG2RAD( 0.0f); - SpeakerAngle[3] = DEG2RAD( 30.0f); - SpeakerAngle[4] = DEG2RAD( 110.0f); + device->NumSpeakers = 5; + device->Speaker[0].ChanName = BackLeft; + device->Speaker[1].ChanName = FrontLeft; + device->Speaker[2].ChanName = FrontCenter; + device->Speaker[3].ChanName = FrontRight; + device->Speaker[4].ChanName = BackRight; + device->Speaker[0].Angle = DEG2RAD(-110.0f); + device->Speaker[1].Angle = DEG2RAD( -30.0f); + device->Speaker[2].Angle = DEG2RAD( 0.0f); + device->Speaker[3].Angle = DEG2RAD( 30.0f); + device->Speaker[4].Angle = DEG2RAD( 110.0f); layoutname = "layout_surround51"; break; case DevFmtX51Side: - Device->NumChan = 5; - Speaker2Chan[0] = SideLeft; - Speaker2Chan[1] = FrontLeft; - Speaker2Chan[2] = FrontCenter; - Speaker2Chan[3] = FrontRight; - Speaker2Chan[4] = SideRight; - SpeakerAngle[0] = DEG2RAD(-90.0f); - SpeakerAngle[1] = DEG2RAD(-30.0f); - SpeakerAngle[2] = DEG2RAD( 0.0f); - SpeakerAngle[3] = DEG2RAD( 30.0f); - SpeakerAngle[4] = DEG2RAD( 90.0f); + device->NumSpeakers = 5; + device->Speaker[0].ChanName = SideLeft; + device->Speaker[1].ChanName = FrontLeft; + device->Speaker[2].ChanName = FrontCenter; + device->Speaker[3].ChanName = FrontRight; + device->Speaker[4].ChanName = SideRight; + device->Speaker[0].Angle = DEG2RAD(-90.0f); + device->Speaker[1].Angle = DEG2RAD(-30.0f); + device->Speaker[2].Angle = DEG2RAD( 0.0f); + device->Speaker[3].Angle = DEG2RAD( 30.0f); + device->Speaker[4].Angle = DEG2RAD( 90.0f); layoutname = "layout_side51"; break; case DevFmtX61: - Device->NumChan = 6; - Speaker2Chan[0] = SideLeft; - Speaker2Chan[1] = FrontLeft; - Speaker2Chan[2] = FrontCenter; - Speaker2Chan[3] = FrontRight; - Speaker2Chan[4] = SideRight; - Speaker2Chan[5] = BackCenter; - SpeakerAngle[0] = DEG2RAD(-90.0f); - SpeakerAngle[1] = DEG2RAD(-30.0f); - SpeakerAngle[2] = DEG2RAD( 0.0f); - SpeakerAngle[3] = DEG2RAD( 30.0f); - SpeakerAngle[4] = DEG2RAD( 90.0f); - SpeakerAngle[5] = DEG2RAD(180.0f); + device->NumSpeakers = 6; + device->Speaker[0].ChanName = SideLeft; + device->Speaker[1].ChanName = FrontLeft; + device->Speaker[2].ChanName = FrontCenter; + device->Speaker[3].ChanName = FrontRight; + device->Speaker[4].ChanName = SideRight; + device->Speaker[5].ChanName = BackCenter; + device->Speaker[0].Angle = DEG2RAD(-90.0f); + device->Speaker[1].Angle = DEG2RAD(-30.0f); + device->Speaker[2].Angle = DEG2RAD( 0.0f); + device->Speaker[3].Angle = DEG2RAD( 30.0f); + device->Speaker[4].Angle = DEG2RAD( 90.0f); + device->Speaker[5].Angle = DEG2RAD(180.0f); layoutname = "layout_surround61"; break; case DevFmtX71: - Device->NumChan = 7; - Speaker2Chan[0] = BackLeft; - Speaker2Chan[1] = SideLeft; - Speaker2Chan[2] = FrontLeft; - Speaker2Chan[3] = FrontCenter; - Speaker2Chan[4] = FrontRight; - Speaker2Chan[5] = SideRight; - Speaker2Chan[6] = BackRight; - SpeakerAngle[0] = DEG2RAD(-150.0f); - SpeakerAngle[1] = DEG2RAD( -90.0f); - SpeakerAngle[2] = DEG2RAD( -30.0f); - SpeakerAngle[3] = DEG2RAD( 0.0f); - SpeakerAngle[4] = DEG2RAD( 30.0f); - SpeakerAngle[5] = DEG2RAD( 90.0f); - SpeakerAngle[6] = DEG2RAD( 150.0f); + device->NumSpeakers = 7; + device->Speaker[0].ChanName = BackLeft; + device->Speaker[1].ChanName = SideLeft; + device->Speaker[2].ChanName = FrontLeft; + device->Speaker[3].ChanName = FrontCenter; + device->Speaker[4].ChanName = FrontRight; + device->Speaker[5].ChanName = SideRight; + device->Speaker[6].ChanName = BackRight; + device->Speaker[0].Angle = DEG2RAD(-150.0f); + device->Speaker[1].Angle = DEG2RAD( -90.0f); + device->Speaker[2].Angle = DEG2RAD( -30.0f); + device->Speaker[3].Angle = DEG2RAD( 0.0f); + device->Speaker[4].Angle = DEG2RAD( 30.0f); + device->Speaker[5].Angle = DEG2RAD( 90.0f); + device->Speaker[6].Angle = DEG2RAD( 150.0f); layoutname = "layout_surround71"; break; } - if(layoutname && Device->Type != Loopback) - SetSpeakerArrangement(layoutname, SpeakerAngle, Speaker2Chan, Device->NumChan); + if(layoutname && device->Type != Loopback) + SetSpeakerArrangement(layoutname, device); } diff --git a/OpenAL32/Include/alMain.h b/OpenAL32/Include/alMain.h index d2bb6985..805a6f42 100644 --- a/OpenAL32/Include/alMain.h +++ b/OpenAL32/Include/alMain.h @@ -648,9 +648,12 @@ struct ALCdevice_struct enum Channel ChannelName[MaxChannels]; - enum Channel Speaker2Chan[MaxChannels]; - ALfloat SpeakerAngle[MaxChannels]; - ALuint NumChan; + /* This only counts positional speakers, i.e. not including LFE. */ + struct { + enum Channel ChanName; + ALfloat Angle; + } Speaker[MaxChannels]; + ALuint NumSpeakers; ALuint64 ClockBase; ALuint SamplesDone; |