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-rw-r--r--Alc/ALu.c6
-rw-r--r--Alc/alcDedicated.c4
-rw-r--r--Alc/alcEcho.c10
-rw-r--r--Alc/alcModulator.c11
-rw-r--r--Alc/alcReverb.c76
-rw-r--r--OpenAL32/Include/alEffect.h100
-rw-r--r--OpenAL32/alEffect.c272
7 files changed, 241 insertions, 238 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 45caad16..e0546a27 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -423,7 +423,7 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
if(ALSource->Send[i].Slot &&
(ALSource->Send[i].Slot->effect.type == AL_EFFECT_REVERB ||
ALSource->Send[i].Slot->effect.type == AL_EFFECT_EAXREVERB))
- RoomRolloff[i] += ALSource->Send[i].Slot->effect.Reverb.RoomRolloffFactor;
+ RoomRolloff[i] += ALSource->Send[i].Slot->effect.Params.Reverb.RoomRolloffFactor;
}
switch(ALContext->SourceDistanceModel ? ALSource->DistanceModel :
@@ -570,10 +570,10 @@ ALvoid CalcSourceParams(ALsource *ALSource, const ALCcontext *ALContext)
*/
WetGain[i] *= aluPow(10.0f, EffectiveDist /
(SPEEDOFSOUNDMETRESPERSEC *
- Slot->effect.Reverb.DecayTime) *
+ Slot->effect.Params.Reverb.DecayTime) *
(-60.0/20.0));
- WetGainHF[i] *= aluPow(Slot->effect.Reverb.AirAbsorptionGainHF,
+ WetGainHF[i] *= aluPow(Slot->effect.Params.Reverb.AirAbsorptionGainHF,
AirAbsorptionFactor * EffectiveDist);
}
}
diff --git a/Alc/alcDedicated.c b/Alc/alcDedicated.c
index 4ffc6534..f6fd0f2d 100644
--- a/Alc/alcDedicated.c
+++ b/Alc/alcDedicated.c
@@ -62,7 +62,7 @@ static ALvoid DedicatedDLGUpdate(ALeffectState *effect, ALCcontext *Context, con
SpeakerGain = &device->PanningLUT[MAXCHANNELS * pos];
for(s = 0;s < MAXCHANNELS;s++)
- state->gains[s] = SpeakerGain[s] * Effect->Dedicated.Gain;
+ state->gains[s] = SpeakerGain[s] * Effect->Params.Dedicated.Gain;
}
static ALvoid DedicatedLFEUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect)
@@ -73,7 +73,7 @@ static ALvoid DedicatedLFEUpdate(ALeffectState *effect, ALCcontext *Context, con
for(s = 0;s < MAXCHANNELS;s++)
state->gains[s] = 0.0f;
- state->gains[LFE] = Effect->Dedicated.Gain;
+ state->gains[LFE] = Effect->Params.Dedicated.Gain;
}
static ALvoid DedicatedProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
diff --git a/Alc/alcEcho.c b/Alc/alcEcho.c
index 35b94a90..aea2b00a 100644
--- a/Alc/alcEcho.c
+++ b/Alc/alcEcho.c
@@ -107,18 +107,18 @@ static ALvoid EchoUpdate(ALeffectState *effect, ALCcontext *Context, const ALeff
ALuint frequency = Context->Device->Frequency;
ALfloat lrpan, cw, g;
- state->Tap[0].delay = (ALuint)(Effect->Echo.Delay * frequency) + 1;
- state->Tap[1].delay = (ALuint)(Effect->Echo.LRDelay * frequency);
+ state->Tap[0].delay = (ALuint)(Effect->Params.Echo.Delay * frequency) + 1;
+ state->Tap[1].delay = (ALuint)(Effect->Params.Echo.LRDelay * frequency);
state->Tap[1].delay += state->Tap[0].delay;
- lrpan = Effect->Echo.Spread*0.5f + 0.5f;
+ lrpan = Effect->Params.Echo.Spread*0.5f + 0.5f;
state->GainL = aluSqrt( lrpan);
state->GainR = aluSqrt(1.0f-lrpan);
- state->FeedGain = Effect->Echo.Feedback;
+ state->FeedGain = Effect->Params.Echo.Feedback;
cw = cos(2.0*M_PI * LOWPASSFREQCUTOFF / frequency);
- g = 1.0f - Effect->Echo.Damping;
+ g = 1.0f - Effect->Params.Echo.Damping;
state->iirFilter.coeff = lpCoeffCalc(g, cw);
}
diff --git a/Alc/alcModulator.c b/Alc/alcModulator.c
index 11bb7d48..4224ecb4 100644
--- a/Alc/alcModulator.c
+++ b/Alc/alcModulator.c
@@ -108,19 +108,20 @@ static ALvoid ModulatorUpdate(ALeffectState *effect, ALCcontext *Context, const
ALmodulatorState *state = (ALmodulatorState*)effect;
ALfloat cw, a = 0.0f;
- if(Effect->Modulator.Waveform == AL_RING_MODULATOR_SINUSOID)
+ if(Effect->Params.Modulator.Waveform == AL_RING_MODULATOR_SINUSOID)
state->Waveform = SINUSOID;
- else if(Effect->Modulator.Waveform == AL_RING_MODULATOR_SAWTOOTH)
+ else if(Effect->Params.Modulator.Waveform == AL_RING_MODULATOR_SAWTOOTH)
state->Waveform = SAWTOOTH;
- else if(Effect->Modulator.Waveform == AL_RING_MODULATOR_SQUARE)
+ else if(Effect->Params.Modulator.Waveform == AL_RING_MODULATOR_SQUARE)
state->Waveform = SQUARE;
- state->step = Effect->Modulator.Frequency*(1<<WAVEFORM_FRACBITS) /
+ state->step = Effect->Params.Modulator.Frequency*(1<<WAVEFORM_FRACBITS) /
Context->Device->Frequency;
if(!state->step)
state->step = 1;
- cw = cos(2.0*M_PI * Effect->Modulator.HighPassCutoff / Context->Device->Frequency);
+ cw = cos(2.0*M_PI * Effect->Params.Modulator.HighPassCutoff /
+ Context->Device->Frequency);
a = (2.0f-cw) - aluSqrt(aluPow(2.0f-cw, 2.0f) - 1.0f);
state->iirFilter.coeff = a;
}
diff --git a/Alc/alcReverb.c b/Alc/alcReverb.c
index 95b84fdd..4ecf615e 100644
--- a/Alc/alcReverb.c
+++ b/Alc/alcReverb.c
@@ -1070,37 +1070,38 @@ static ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, const ALeff
ALfloat cw, x, y, hfRatio;
// Calculate the master low-pass filter (from the master effect HF gain).
- cw = CalcI3DL2HFreq(Effect->Reverb.HFReference, frequency);
+ cw = CalcI3DL2HFreq(Effect->Params.Reverb.HFReference, frequency);
// This is done with 2 chained 1-pole filters, so no need to square g.
- State->LpFilter.coeff = lpCoeffCalc(Effect->Reverb.GainHF, cw);
+ State->LpFilter.coeff = lpCoeffCalc(Effect->Params.Reverb.GainHF, cw);
// Update the initial effect delay.
- UpdateDelayLine(Effect->Reverb.ReflectionsDelay,
- Effect->Reverb.LateReverbDelay, frequency, State);
+ UpdateDelayLine(Effect->Params.Reverb.ReflectionsDelay,
+ Effect->Params.Reverb.LateReverbDelay, frequency, State);
// Update the early lines.
- UpdateEarlyLines(Effect->Reverb.Gain, Effect->Reverb.ReflectionsGain,
- Effect->Reverb.LateReverbDelay, State);
+ UpdateEarlyLines(Effect->Params.Reverb.Gain, Effect->Params.Reverb.ReflectionsGain,
+ Effect->Params.Reverb.LateReverbDelay, State);
// Update the decorrelator.
- UpdateDecorrelator(Effect->Reverb.Density, frequency, State);
+ UpdateDecorrelator(Effect->Params.Reverb.Density, frequency, State);
// Get the mixing matrix coefficients (x and y).
- CalcMatrixCoeffs(Effect->Reverb.Diffusion, &x, &y);
+ CalcMatrixCoeffs(Effect->Params.Reverb.Diffusion, &x, &y);
// Then divide x into y to simplify the matrix calculation.
State->Late.MixCoeff = y / x;
// If the HF limit parameter is flagged, calculate an appropriate limit
// based on the air absorption parameter.
- hfRatio = Effect->Reverb.DecayHFRatio;
- if(Effect->Reverb.DecayHFLimit && Effect->Reverb.AirAbsorptionGainHF < 1.0f)
- hfRatio = CalcLimitedHfRatio(hfRatio, Effect->Reverb.AirAbsorptionGainHF,
- Effect->Reverb.DecayTime);
+ hfRatio = Effect->Params.Reverb.DecayHFRatio;
+ if(Effect->Params.Reverb.DecayHFLimit &&
+ Effect->Params.Reverb.AirAbsorptionGainHF < 1.0f)
+ hfRatio = CalcLimitedHfRatio(hfRatio, Effect->Params.Reverb.AirAbsorptionGainHF,
+ Effect->Params.Reverb.DecayTime);
// Update the late lines.
- UpdateLateLines(Effect->Reverb.Gain, Effect->Reverb.LateReverbGain,
- x, Effect->Reverb.Density, Effect->Reverb.DecayTime,
- Effect->Reverb.Diffusion, hfRatio, cw, frequency, State);
+ UpdateLateLines(Effect->Params.Reverb.Gain, Effect->Params.Reverb.LateReverbGain,
+ x, Effect->Params.Reverb.Density, Effect->Params.Reverb.DecayTime,
+ Effect->Params.Reverb.Diffusion, hfRatio, cw, frequency, State);
}
// This updates the EAX reverb state. This is called any time the EAX reverb
@@ -1112,51 +1113,52 @@ static ALvoid EAXVerbUpdate(ALeffectState *effect, ALCcontext *Context, const AL
ALfloat cw, x, y, hfRatio;
// Calculate the master low-pass filter (from the master effect HF gain).
- cw = CalcI3DL2HFreq(Effect->Reverb.HFReference, frequency);
+ cw = CalcI3DL2HFreq(Effect->Params.Reverb.HFReference, frequency);
// This is done with 2 chained 1-pole filters, so no need to square g.
- State->LpFilter.coeff = lpCoeffCalc(Effect->Reverb.GainHF, cw);
+ State->LpFilter.coeff = lpCoeffCalc(Effect->Params.Reverb.GainHF, cw);
// Update the modulator line.
- UpdateModulator(Effect->Reverb.ModulationTime,
- Effect->Reverb.ModulationDepth, frequency, State);
+ UpdateModulator(Effect->Params.Reverb.ModulationTime,
+ Effect->Params.Reverb.ModulationDepth, frequency, State);
// Update the initial effect delay.
- UpdateDelayLine(Effect->Reverb.ReflectionsDelay,
- Effect->Reverb.LateReverbDelay, frequency, State);
+ UpdateDelayLine(Effect->Params.Reverb.ReflectionsDelay,
+ Effect->Params.Reverb.LateReverbDelay, frequency, State);
// Update the early lines.
- UpdateEarlyLines(Effect->Reverb.Gain, Effect->Reverb.ReflectionsGain,
- Effect->Reverb.LateReverbDelay, State);
+ UpdateEarlyLines(Effect->Params.Reverb.Gain, Effect->Params.Reverb.ReflectionsGain,
+ Effect->Params.Reverb.LateReverbDelay, State);
// Update the decorrelator.
- UpdateDecorrelator(Effect->Reverb.Density, frequency, State);
+ UpdateDecorrelator(Effect->Params.Reverb.Density, frequency, State);
// Get the mixing matrix coefficients (x and y).
- CalcMatrixCoeffs(Effect->Reverb.Diffusion, &x, &y);
+ CalcMatrixCoeffs(Effect->Params.Reverb.Diffusion, &x, &y);
// Then divide x into y to simplify the matrix calculation.
State->Late.MixCoeff = y / x;
// If the HF limit parameter is flagged, calculate an appropriate limit
// based on the air absorption parameter.
- hfRatio = Effect->Reverb.DecayHFRatio;
- if(Effect->Reverb.DecayHFLimit && Effect->Reverb.AirAbsorptionGainHF < 1.0f)
- hfRatio = CalcLimitedHfRatio(hfRatio, Effect->Reverb.AirAbsorptionGainHF,
- Effect->Reverb.DecayTime);
+ hfRatio = Effect->Params.Reverb.DecayHFRatio;
+ if(Effect->Params.Reverb.DecayHFLimit &&
+ Effect->Params.Reverb.AirAbsorptionGainHF < 1.0f)
+ hfRatio = CalcLimitedHfRatio(hfRatio, Effect->Params.Reverb.AirAbsorptionGainHF,
+ Effect->Params.Reverb.DecayTime);
// Update the late lines.
- UpdateLateLines(Effect->Reverb.Gain, Effect->Reverb.LateReverbGain,
- x, Effect->Reverb.Density, Effect->Reverb.DecayTime,
- Effect->Reverb.Diffusion, hfRatio, cw, frequency, State);
+ UpdateLateLines(Effect->Params.Reverb.Gain, Effect->Params.Reverb.LateReverbGain,
+ x, Effect->Params.Reverb.Density, Effect->Params.Reverb.DecayTime,
+ Effect->Params.Reverb.Diffusion, hfRatio, cw, frequency, State);
// Update the echo line.
- UpdateEchoLine(Effect->Reverb.Gain, Effect->Reverb.LateReverbGain,
- Effect->Reverb.EchoTime, Effect->Reverb.DecayTime,
- Effect->Reverb.Diffusion, Effect->Reverb.EchoDepth,
+ UpdateEchoLine(Effect->Params.Reverb.Gain, Effect->Params.Reverb.LateReverbGain,
+ Effect->Params.Reverb.EchoTime, Effect->Params.Reverb.DecayTime,
+ Effect->Params.Reverb.Diffusion, Effect->Params.Reverb.EchoDepth,
hfRatio, cw, frequency, State);
// Update early and late 3D panning.
- Update3DPanning(Context->Device, Effect->Reverb.ReflectionsPan,
- Effect->Reverb.LateReverbPan, State);
+ Update3DPanning(Context->Device, Effect->Params.Reverb.ReflectionsPan,
+ Effect->Params.Reverb.LateReverbPan, State);
}
// This processes the reverb state, given the input samples and an output
diff --git a/OpenAL32/Include/alEffect.h b/OpenAL32/Include/alEffect.h
index aa8e1200..2e91c34c 100644
--- a/OpenAL32/Include/alEffect.h
+++ b/OpenAL32/Include/alEffect.h
@@ -1,5 +1,3 @@
-// NOTE: The effect structure is getting too large, it may be a good idea to
-// start using a union or another form of unified storage.
#ifndef _AL_EFFECT_H_
#define _AL_EFFECT_H_
@@ -25,54 +23,56 @@ typedef struct ALeffect
// Effect type (AL_EFFECT_NULL, ...)
ALenum type;
- struct {
- // Shared Reverb Properties
- ALfloat Density;
- ALfloat Diffusion;
- ALfloat Gain;
- ALfloat GainHF;
- ALfloat DecayTime;
- ALfloat DecayHFRatio;
- ALfloat ReflectionsGain;
- ALfloat ReflectionsDelay;
- ALfloat LateReverbGain;
- ALfloat LateReverbDelay;
- ALfloat AirAbsorptionGainHF;
- ALfloat RoomRolloffFactor;
- ALboolean DecayHFLimit;
-
- // Additional EAX Reverb Properties
- ALfloat GainLF;
- ALfloat DecayLFRatio;
- ALfloat ReflectionsPan[3];
- ALfloat LateReverbPan[3];
- ALfloat EchoTime;
- ALfloat EchoDepth;
- ALfloat ModulationTime;
- ALfloat ModulationDepth;
- ALfloat HFReference;
- ALfloat LFReference;
- } Reverb;
-
- struct {
- ALfloat Delay;
- ALfloat LRDelay;
-
- ALfloat Damping;
- ALfloat Feedback;
-
- ALfloat Spread;
- } Echo;
-
- struct {
- ALfloat Frequency;
- ALfloat HighPassCutoff;
- ALint Waveform;
- } Modulator;
-
- struct {
- ALfloat Gain;
- } Dedicated;
+ union {
+ struct {
+ // Shared Reverb Properties
+ ALfloat Density;
+ ALfloat Diffusion;
+ ALfloat Gain;
+ ALfloat GainHF;
+ ALfloat DecayTime;
+ ALfloat DecayHFRatio;
+ ALfloat ReflectionsGain;
+ ALfloat ReflectionsDelay;
+ ALfloat LateReverbGain;
+ ALfloat LateReverbDelay;
+ ALfloat AirAbsorptionGainHF;
+ ALfloat RoomRolloffFactor;
+ ALboolean DecayHFLimit;
+
+ // Additional EAX Reverb Properties
+ ALfloat GainLF;
+ ALfloat DecayLFRatio;
+ ALfloat ReflectionsPan[3];
+ ALfloat LateReverbPan[3];
+ ALfloat EchoTime;
+ ALfloat EchoDepth;
+ ALfloat ModulationTime;
+ ALfloat ModulationDepth;
+ ALfloat HFReference;
+ ALfloat LFReference;
+ } Reverb;
+
+ struct {
+ ALfloat Delay;
+ ALfloat LRDelay;
+
+ ALfloat Damping;
+ ALfloat Feedback;
+
+ ALfloat Spread;
+ } Echo;
+
+ struct {
+ ALfloat Frequency;
+ ALfloat HighPassCutoff;
+ ALint Waveform;
+ } Modulator;
+
+ struct {
+ ALfloat Gain;
+ } Dedicated;
+ } Params;
// Index to itself
ALuint effect;
diff --git a/OpenAL32/alEffect.c b/OpenAL32/alEffect.c
index 2582eae9..c89b5c3b 100644
--- a/OpenAL32/alEffect.c
+++ b/OpenAL32/alEffect.c
@@ -188,7 +188,7 @@ AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue)
case AL_EAXREVERB_DECAY_HFLIMIT:
if(iValue >= AL_EAXREVERB_MIN_DECAY_HFLIMIT &&
iValue <= AL_EAXREVERB_MAX_DECAY_HFLIMIT)
- ALEffect->Reverb.DecayHFLimit = iValue;
+ ALEffect->Params.Reverb.DecayHFLimit = iValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -205,7 +205,7 @@ AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue)
case AL_REVERB_DECAY_HFLIMIT:
if(iValue >= AL_REVERB_MIN_DECAY_HFLIMIT &&
iValue <= AL_REVERB_MAX_DECAY_HFLIMIT)
- ALEffect->Reverb.DecayHFLimit = iValue;
+ ALEffect->Params.Reverb.DecayHFLimit = iValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -236,7 +236,7 @@ AL_API ALvoid AL_APIENTRY alEffecti(ALuint effect, ALenum param, ALint iValue)
case AL_RING_MODULATOR_WAVEFORM:
if(iValue >= AL_RING_MODULATOR_MIN_WAVEFORM &&
iValue <= AL_RING_MODULATOR_MAX_WAVEFORM)
- ALEffect->Modulator.Waveform = iValue;
+ ALEffect->Params.Modulator.Waveform = iValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -349,7 +349,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_DENSITY:
if(flValue >= AL_EAXREVERB_MIN_DENSITY &&
flValue <= AL_EAXREVERB_MAX_DENSITY)
- ALEffect->Reverb.Density = flValue;
+ ALEffect->Params.Reverb.Density = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -357,7 +357,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_DIFFUSION:
if(flValue >= AL_EAXREVERB_MIN_DIFFUSION &&
flValue <= AL_EAXREVERB_MAX_DIFFUSION)
- ALEffect->Reverb.Diffusion = flValue;
+ ALEffect->Params.Reverb.Diffusion = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -365,7 +365,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_GAIN:
if(flValue >= AL_EAXREVERB_MIN_GAIN &&
flValue <= AL_EAXREVERB_MAX_GAIN)
- ALEffect->Reverb.Gain = flValue;
+ ALEffect->Params.Reverb.Gain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -373,7 +373,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_GAINHF:
if(flValue >= AL_EAXREVERB_MIN_GAINHF &&
flValue <= AL_EAXREVERB_MAX_GAINHF)
- ALEffect->Reverb.GainHF = flValue;
+ ALEffect->Params.Reverb.GainHF = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -381,7 +381,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_GAINLF:
if(flValue >= AL_EAXREVERB_MIN_GAINLF &&
flValue <= AL_EAXREVERB_MAX_GAINLF)
- ALEffect->Reverb.GainLF = flValue;
+ ALEffect->Params.Reverb.GainLF = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -389,7 +389,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_DECAY_TIME:
if(flValue >= AL_EAXREVERB_MIN_DECAY_TIME &&
flValue <= AL_EAXREVERB_MAX_DECAY_TIME)
- ALEffect->Reverb.DecayTime = flValue;
+ ALEffect->Params.Reverb.DecayTime = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -397,7 +397,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_DECAY_HFRATIO:
if(flValue >= AL_EAXREVERB_MIN_DECAY_HFRATIO &&
flValue <= AL_EAXREVERB_MAX_DECAY_HFRATIO)
- ALEffect->Reverb.DecayHFRatio = flValue;
+ ALEffect->Params.Reverb.DecayHFRatio = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -405,7 +405,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_DECAY_LFRATIO:
if(flValue >= AL_EAXREVERB_MIN_DECAY_LFRATIO &&
flValue <= AL_EAXREVERB_MAX_DECAY_LFRATIO)
- ALEffect->Reverb.DecayLFRatio = flValue;
+ ALEffect->Params.Reverb.DecayLFRatio = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -413,7 +413,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_REFLECTIONS_GAIN:
if(flValue >= AL_EAXREVERB_MIN_REFLECTIONS_GAIN &&
flValue <= AL_EAXREVERB_MAX_REFLECTIONS_GAIN)
- ALEffect->Reverb.ReflectionsGain = flValue;
+ ALEffect->Params.Reverb.ReflectionsGain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -421,7 +421,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_REFLECTIONS_DELAY:
if(flValue >= AL_EAXREVERB_MIN_REFLECTIONS_DELAY &&
flValue <= AL_EAXREVERB_MAX_REFLECTIONS_DELAY)
- ALEffect->Reverb.ReflectionsDelay = flValue;
+ ALEffect->Params.Reverb.ReflectionsDelay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -429,7 +429,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_LATE_REVERB_GAIN:
if(flValue >= AL_EAXREVERB_MIN_LATE_REVERB_GAIN &&
flValue <= AL_EAXREVERB_MAX_LATE_REVERB_GAIN)
- ALEffect->Reverb.LateReverbGain = flValue;
+ ALEffect->Params.Reverb.LateReverbGain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -437,7 +437,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_LATE_REVERB_DELAY:
if(flValue >= AL_EAXREVERB_MIN_LATE_REVERB_DELAY &&
flValue <= AL_EAXREVERB_MAX_LATE_REVERB_DELAY)
- ALEffect->Reverb.LateReverbDelay = flValue;
+ ALEffect->Params.Reverb.LateReverbDelay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -445,7 +445,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
if(flValue >= AL_EAXREVERB_MIN_AIR_ABSORPTION_GAINHF &&
flValue <= AL_EAXREVERB_MAX_AIR_ABSORPTION_GAINHF)
- ALEffect->Reverb.AirAbsorptionGainHF = flValue;
+ ALEffect->Params.Reverb.AirAbsorptionGainHF = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -453,7 +453,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_ECHO_TIME:
if(flValue >= AL_EAXREVERB_MIN_ECHO_TIME &&
flValue <= AL_EAXREVERB_MAX_ECHO_TIME)
- ALEffect->Reverb.EchoTime = flValue;
+ ALEffect->Params.Reverb.EchoTime = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -461,7 +461,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_ECHO_DEPTH:
if(flValue >= AL_EAXREVERB_MIN_ECHO_DEPTH &&
flValue <= AL_EAXREVERB_MAX_ECHO_DEPTH)
- ALEffect->Reverb.EchoDepth = flValue;
+ ALEffect->Params.Reverb.EchoDepth = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -469,7 +469,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_MODULATION_TIME:
if(flValue >= AL_EAXREVERB_MIN_MODULATION_TIME &&
flValue <= AL_EAXREVERB_MAX_MODULATION_TIME)
- ALEffect->Reverb.ModulationTime = flValue;
+ ALEffect->Params.Reverb.ModulationTime = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -477,7 +477,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_MODULATION_DEPTH:
if(flValue >= AL_EAXREVERB_MIN_MODULATION_DEPTH &&
flValue <= AL_EAXREVERB_MAX_MODULATION_DEPTH)
- ALEffect->Reverb.ModulationDepth = flValue;
+ ALEffect->Params.Reverb.ModulationDepth = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -485,7 +485,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_HFREFERENCE:
if(flValue >= AL_EAXREVERB_MIN_HFREFERENCE &&
flValue <= AL_EAXREVERB_MAX_HFREFERENCE)
- ALEffect->Reverb.HFReference = flValue;
+ ALEffect->Params.Reverb.HFReference = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -493,14 +493,14 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_EAXREVERB_LFREFERENCE:
if(flValue >= AL_EAXREVERB_MIN_LFREFERENCE &&
flValue <= AL_EAXREVERB_MAX_LFREFERENCE)
- ALEffect->Reverb.LFReference = flValue;
+ ALEffect->Params.Reverb.LFReference = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
if(flValue >= 0.0f && flValue <= 10.0f)
- ALEffect->Reverb.RoomRolloffFactor = flValue;
+ ALEffect->Params.Reverb.RoomRolloffFactor = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -517,7 +517,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_DENSITY:
if(flValue >= AL_REVERB_MIN_DENSITY &&
flValue <= AL_REVERB_MAX_DENSITY)
- ALEffect->Reverb.Density = flValue;
+ ALEffect->Params.Reverb.Density = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -525,7 +525,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_DIFFUSION:
if(flValue >= AL_REVERB_MIN_DIFFUSION &&
flValue <= AL_REVERB_MAX_DIFFUSION)
- ALEffect->Reverb.Diffusion = flValue;
+ ALEffect->Params.Reverb.Diffusion = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -533,7 +533,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_GAIN:
if(flValue >= AL_REVERB_MIN_GAIN &&
flValue <= AL_REVERB_MAX_GAIN)
- ALEffect->Reverb.Gain = flValue;
+ ALEffect->Params.Reverb.Gain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -541,7 +541,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_GAINHF:
if(flValue >= AL_REVERB_MIN_GAINHF &&
flValue <= AL_REVERB_MAX_GAINHF)
- ALEffect->Reverb.GainHF = flValue;
+ ALEffect->Params.Reverb.GainHF = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -549,7 +549,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_DECAY_TIME:
if(flValue >= AL_REVERB_MIN_DECAY_TIME &&
flValue <= AL_REVERB_MAX_DECAY_TIME)
- ALEffect->Reverb.DecayTime = flValue;
+ ALEffect->Params.Reverb.DecayTime = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -557,7 +557,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_DECAY_HFRATIO:
if(flValue >= AL_REVERB_MIN_DECAY_HFRATIO &&
flValue <= AL_REVERB_MAX_DECAY_HFRATIO)
- ALEffect->Reverb.DecayHFRatio = flValue;
+ ALEffect->Params.Reverb.DecayHFRatio = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -565,7 +565,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_REFLECTIONS_GAIN:
if(flValue >= AL_REVERB_MIN_REFLECTIONS_GAIN &&
flValue <= AL_REVERB_MAX_REFLECTIONS_GAIN)
- ALEffect->Reverb.ReflectionsGain = flValue;
+ ALEffect->Params.Reverb.ReflectionsGain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -573,7 +573,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_REFLECTIONS_DELAY:
if(flValue >= AL_REVERB_MIN_REFLECTIONS_DELAY &&
flValue <= AL_REVERB_MAX_REFLECTIONS_DELAY)
- ALEffect->Reverb.ReflectionsDelay = flValue;
+ ALEffect->Params.Reverb.ReflectionsDelay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -581,7 +581,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_LATE_REVERB_GAIN:
if(flValue >= AL_REVERB_MIN_LATE_REVERB_GAIN &&
flValue <= AL_REVERB_MAX_LATE_REVERB_GAIN)
- ALEffect->Reverb.LateReverbGain = flValue;
+ ALEffect->Params.Reverb.LateReverbGain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -589,7 +589,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_LATE_REVERB_DELAY:
if(flValue >= AL_REVERB_MIN_LATE_REVERB_DELAY &&
flValue <= AL_REVERB_MAX_LATE_REVERB_DELAY)
- ALEffect->Reverb.LateReverbDelay = flValue;
+ ALEffect->Params.Reverb.LateReverbDelay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -597,7 +597,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_AIR_ABSORPTION_GAINHF:
if(flValue >= AL_REVERB_MIN_AIR_ABSORPTION_GAINHF &&
flValue <= AL_REVERB_MAX_AIR_ABSORPTION_GAINHF)
- ALEffect->Reverb.AirAbsorptionGainHF = flValue;
+ ALEffect->Params.Reverb.AirAbsorptionGainHF = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -605,7 +605,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
if(flValue >= AL_REVERB_MIN_ROOM_ROLLOFF_FACTOR &&
flValue <= AL_REVERB_MAX_ROOM_ROLLOFF_FACTOR)
- ALEffect->Reverb.RoomRolloffFactor = flValue;
+ ALEffect->Params.Reverb.RoomRolloffFactor = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -621,35 +621,35 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
{
case AL_ECHO_DELAY:
if(flValue >= AL_ECHO_MIN_DELAY && flValue <= AL_ECHO_MAX_DELAY)
- ALEffect->Echo.Delay = flValue;
+ ALEffect->Params.Echo.Delay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_ECHO_LRDELAY:
if(flValue >= AL_ECHO_MIN_LRDELAY && flValue <= AL_ECHO_MAX_LRDELAY)
- ALEffect->Echo.LRDelay = flValue;
+ ALEffect->Params.Echo.LRDelay = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_ECHO_DAMPING:
if(flValue >= AL_ECHO_MIN_DAMPING && flValue <= AL_ECHO_MAX_DAMPING)
- ALEffect->Echo.Damping = flValue;
+ ALEffect->Params.Echo.Damping = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_ECHO_FEEDBACK:
if(flValue >= AL_ECHO_MIN_FEEDBACK && flValue <= AL_ECHO_MAX_FEEDBACK)
- ALEffect->Echo.Feedback = flValue;
+ ALEffect->Params.Echo.Feedback = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
case AL_ECHO_SPREAD:
if(flValue >= AL_ECHO_MIN_SPREAD && flValue <= AL_ECHO_MAX_SPREAD)
- ALEffect->Echo.Spread = flValue;
+ ALEffect->Params.Echo.Spread = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -666,7 +666,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_RING_MODULATOR_FREQUENCY:
if(flValue >= AL_RING_MODULATOR_MIN_FREQUENCY &&
flValue <= AL_RING_MODULATOR_MAX_FREQUENCY)
- ALEffect->Modulator.Frequency = flValue;
+ ALEffect->Params.Modulator.Frequency = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -674,7 +674,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
if(flValue >= AL_RING_MODULATOR_MIN_HIGHPASS_CUTOFF &&
flValue <= AL_RING_MODULATOR_MAX_HIGHPASS_CUTOFF)
- ALEffect->Modulator.HighPassCutoff = flValue;
+ ALEffect->Params.Modulator.HighPassCutoff = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -691,7 +691,7 @@ AL_API ALvoid AL_APIENTRY alEffectf(ALuint effect, ALenum param, ALfloat flValue
{
case AL_DEDICATED_GAIN:
if(flValue >= 0.0f)
- ALEffect->Dedicated.Gain = flValue;
+ ALEffect->Params.Dedicated.Gain = flValue;
else
alSetError(Context, AL_INVALID_VALUE);
break;
@@ -752,9 +752,9 @@ AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, ALfloat *pflVa
case AL_EAXREVERB_REFLECTIONS_PAN:
if(!isnan(pflValues[0]) && !isnan(pflValues[1]) && !isnan(pflValues[2]))
{
- ALEffect->Reverb.ReflectionsPan[0] = pflValues[0];
- ALEffect->Reverb.ReflectionsPan[1] = pflValues[1];
- ALEffect->Reverb.ReflectionsPan[2] = pflValues[2];
+ ALEffect->Params.Reverb.ReflectionsPan[0] = pflValues[0];
+ ALEffect->Params.Reverb.ReflectionsPan[1] = pflValues[1];
+ ALEffect->Params.Reverb.ReflectionsPan[2] = pflValues[2];
}
else
alSetError(Context, AL_INVALID_VALUE);
@@ -762,9 +762,9 @@ AL_API ALvoid AL_APIENTRY alEffectfv(ALuint effect, ALenum param, ALfloat *pflVa
case AL_EAXREVERB_LATE_REVERB_PAN:
if(!isnan(pflValues[0]) && !isnan(pflValues[1]) && !isnan(pflValues[2]))
{
- ALEffect->Reverb.LateReverbPan[0] = pflValues[0];
- ALEffect->Reverb.LateReverbPan[1] = pflValues[1];
- ALEffect->Reverb.LateReverbPan[2] = pflValues[2];
+ ALEffect->Params.Reverb.LateReverbPan[0] = pflValues[0];
+ ALEffect->Params.Reverb.LateReverbPan[1] = pflValues[1];
+ ALEffect->Params.Reverb.LateReverbPan[2] = pflValues[2];
}
else
alSetError(Context, AL_INVALID_VALUE);
@@ -874,7 +874,7 @@ AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piVal
switch(param)
{
case AL_EAXREVERB_DECAY_HFLIMIT:
- *piValue = ALEffect->Reverb.DecayHFLimit;
+ *piValue = ALEffect->Params.Reverb.DecayHFLimit;
break;
default:
@@ -887,7 +887,7 @@ AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piVal
switch(param)
{
case AL_REVERB_DECAY_HFLIMIT:
- *piValue = ALEffect->Reverb.DecayHFLimit;
+ *piValue = ALEffect->Params.Reverb.DecayHFLimit;
break;
default:
@@ -909,13 +909,13 @@ AL_API ALvoid AL_APIENTRY alGetEffecti(ALuint effect, ALenum param, ALint *piVal
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
- *piValue = (ALint)ALEffect->Modulator.Frequency;
+ *piValue = (ALint)ALEffect->Params.Modulator.Frequency;
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
- *piValue = (ALint)ALEffect->Modulator.HighPassCutoff;
+ *piValue = (ALint)ALEffect->Params.Modulator.HighPassCutoff;
break;
case AL_RING_MODULATOR_WAVEFORM:
- *piValue = ALEffect->Modulator.Waveform;
+ *piValue = ALEffect->Params.Modulator.Waveform;
break;
default:
@@ -1024,83 +1024,83 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pfl
switch(param)
{
case AL_EAXREVERB_DENSITY:
- *pflValue = ALEffect->Reverb.Density;
+ *pflValue = ALEffect->Params.Reverb.Density;
break;
case AL_EAXREVERB_DIFFUSION:
- *pflValue = ALEffect->Reverb.Diffusion;
+ *pflValue = ALEffect->Params.Reverb.Diffusion;
break;
case AL_EAXREVERB_GAIN:
- *pflValue = ALEffect->Reverb.Gain;
+ *pflValue = ALEffect->Params.Reverb.Gain;
break;
case AL_EAXREVERB_GAINHF:
- *pflValue = ALEffect->Reverb.GainHF;
+ *pflValue = ALEffect->Params.Reverb.GainHF;
break;
case AL_EAXREVERB_GAINLF:
- *pflValue = ALEffect->Reverb.GainLF;
+ *pflValue = ALEffect->Params.Reverb.GainLF;
break;
case AL_EAXREVERB_DECAY_TIME:
- *pflValue = ALEffect->Reverb.DecayTime;
+ *pflValue = ALEffect->Params.Reverb.DecayTime;
break;
case AL_EAXREVERB_DECAY_HFRATIO:
- *pflValue = ALEffect->Reverb.DecayHFRatio;
+ *pflValue = ALEffect->Params.Reverb.DecayHFRatio;
break;
case AL_EAXREVERB_DECAY_LFRATIO:
- *pflValue = ALEffect->Reverb.DecayLFRatio;
+ *pflValue = ALEffect->Params.Reverb.DecayLFRatio;
break;
case AL_EAXREVERB_REFLECTIONS_GAIN:
- *pflValue = ALEffect->Reverb.ReflectionsGain;
+ *pflValue = ALEffect->Params.Reverb.ReflectionsGain;
break;
case AL_EAXREVERB_REFLECTIONS_DELAY:
- *pflValue = ALEffect->Reverb.ReflectionsDelay;
+ *pflValue = ALEffect->Params.Reverb.ReflectionsDelay;
break;
case AL_EAXREVERB_LATE_REVERB_GAIN:
- *pflValue = ALEffect->Reverb.LateReverbGain;
+ *pflValue = ALEffect->Params.Reverb.LateReverbGain;
break;
case AL_EAXREVERB_LATE_REVERB_DELAY:
- *pflValue = ALEffect->Reverb.LateReverbDelay;
+ *pflValue = ALEffect->Params.Reverb.LateReverbDelay;
break;
case AL_EAXREVERB_AIR_ABSORPTION_GAINHF:
- *pflValue = ALEffect->Reverb.AirAbsorptionGainHF;
+ *pflValue = ALEffect->Params.Reverb.AirAbsorptionGainHF;
break;
case AL_EAXREVERB_ECHO_TIME:
- *pflValue = ALEffect->Reverb.EchoTime;
+ *pflValue = ALEffect->Params.Reverb.EchoTime;
break;
case AL_EAXREVERB_ECHO_DEPTH:
- *pflValue = ALEffect->Reverb.EchoDepth;
+ *pflValue = ALEffect->Params.Reverb.EchoDepth;
break;
case AL_EAXREVERB_MODULATION_TIME:
- *pflValue = ALEffect->Reverb.ModulationTime;
+ *pflValue = ALEffect->Params.Reverb.ModulationTime;
break;
case AL_EAXREVERB_MODULATION_DEPTH:
- *pflValue = ALEffect->Reverb.ModulationDepth;
+ *pflValue = ALEffect->Params.Reverb.ModulationDepth;
break;
case AL_EAXREVERB_HFREFERENCE:
- *pflValue = ALEffect->Reverb.HFReference;
+ *pflValue = ALEffect->Params.Reverb.HFReference;
break;
case AL_EAXREVERB_LFREFERENCE:
- *pflValue = ALEffect->Reverb.LFReference;
+ *pflValue = ALEffect->Params.Reverb.LFReference;
break;
case AL_EAXREVERB_ROOM_ROLLOFF_FACTOR:
- *pflValue = ALEffect->Reverb.RoomRolloffFactor;
+ *pflValue = ALEffect->Params.Reverb.RoomRolloffFactor;
break;
default:
@@ -1113,51 +1113,51 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pfl
switch(param)
{
case AL_REVERB_DENSITY:
- *pflValue = ALEffect->Reverb.Density;
+ *pflValue = ALEffect->Params.Reverb.Density;
break;
case AL_REVERB_DIFFUSION:
- *pflValue = ALEffect->Reverb.Diffusion;
+ *pflValue = ALEffect->Params.Reverb.Diffusion;
break;
case AL_REVERB_GAIN:
- *pflValue = ALEffect->Reverb.Gain;
+ *pflValue = ALEffect->Params.Reverb.Gain;
break;
case AL_REVERB_GAINHF:
- *pflValue = ALEffect->Reverb.GainHF;
+ *pflValue = ALEffect->Params.Reverb.GainHF;
break;
case AL_REVERB_DECAY_TIME:
- *pflValue = ALEffect->Reverb.DecayTime;
+ *pflValue = ALEffect->Params.Reverb.DecayTime;
break;
case AL_REVERB_DECAY_HFRATIO:
- *pflValue = ALEffect->Reverb.DecayHFRatio;
+ *pflValue = ALEffect->Params.Reverb.DecayHFRatio;
break;
case AL_REVERB_REFLECTIONS_GAIN:
- *pflValue = ALEffect->Reverb.ReflectionsGain;
+ *pflValue = ALEffect->Params.Reverb.ReflectionsGain;
break;
case AL_REVERB_REFLECTIONS_DELAY:
- *pflValue = ALEffect->Reverb.ReflectionsDelay;
+ *pflValue = ALEffect->Params.Reverb.ReflectionsDelay;
break;
case AL_REVERB_LATE_REVERB_GAIN:
- *pflValue = ALEffect->Reverb.LateReverbGain;
+ *pflValue = ALEffect->Params.Reverb.LateReverbGain;
break;
case AL_REVERB_LATE_REVERB_DELAY:
- *pflValue = ALEffect->Reverb.LateReverbDelay;
+ *pflValue = ALEffect->Params.Reverb.LateReverbDelay;
break;
case AL_REVERB_AIR_ABSORPTION_GAINHF:
- *pflValue = ALEffect->Reverb.AirAbsorptionGainHF;
+ *pflValue = ALEffect->Params.Reverb.AirAbsorptionGainHF;
break;
case AL_REVERB_ROOM_ROLLOFF_FACTOR:
- *pflValue = ALEffect->Reverb.RoomRolloffFactor;
+ *pflValue = ALEffect->Params.Reverb.RoomRolloffFactor;
break;
default:
@@ -1170,23 +1170,23 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pfl
switch(param)
{
case AL_ECHO_DELAY:
- *pflValue = ALEffect->Echo.Delay;
+ *pflValue = ALEffect->Params.Echo.Delay;
break;
case AL_ECHO_LRDELAY:
- *pflValue = ALEffect->Echo.LRDelay;
+ *pflValue = ALEffect->Params.Echo.LRDelay;
break;
case AL_ECHO_DAMPING:
- *pflValue = ALEffect->Echo.Damping;
+ *pflValue = ALEffect->Params.Echo.Damping;
break;
case AL_ECHO_FEEDBACK:
- *pflValue = ALEffect->Echo.Feedback;
+ *pflValue = ALEffect->Params.Echo.Feedback;
break;
case AL_ECHO_SPREAD:
- *pflValue = ALEffect->Echo.Spread;
+ *pflValue = ALEffect->Params.Echo.Spread;
break;
default:
@@ -1199,10 +1199,10 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pfl
switch(param)
{
case AL_RING_MODULATOR_FREQUENCY:
- *pflValue = ALEffect->Modulator.Frequency;
+ *pflValue = ALEffect->Params.Modulator.Frequency;
break;
case AL_RING_MODULATOR_HIGHPASS_CUTOFF:
- *pflValue = ALEffect->Modulator.HighPassCutoff;
+ *pflValue = ALEffect->Params.Modulator.HighPassCutoff;
break;
default:
@@ -1216,7 +1216,7 @@ AL_API ALvoid AL_APIENTRY alGetEffectf(ALuint effect, ALenum param, ALfloat *pfl
switch(param)
{
case AL_DEDICATED_GAIN:
- *pflValue = ALEffect->Dedicated.Gain;
+ *pflValue = ALEffect->Params.Dedicated.Gain;
break;
default:
@@ -1273,14 +1273,14 @@ AL_API ALvoid AL_APIENTRY alGetEffectfv(ALuint effect, ALenum param, ALfloat *pf
break;
case AL_EAXREVERB_REFLECTIONS_PAN:
- pflValues[0] = ALEffect->Reverb.ReflectionsPan[0];
- pflValues[1] = ALEffect->Reverb.ReflectionsPan[1];
- pflValues[2] = ALEffect->Reverb.ReflectionsPan[2];
+ pflValues[0] = ALEffect->Params.Reverb.ReflectionsPan[0];
+ pflValues[1] = ALEffect->Params.Reverb.ReflectionsPan[1];
+ pflValues[2] = ALEffect->Params.Reverb.ReflectionsPan[2];
break;
case AL_EAXREVERB_LATE_REVERB_PAN:
- pflValues[0] = ALEffect->Reverb.LateReverbPan[0];
- pflValues[1] = ALEffect->Reverb.LateReverbPan[1];
- pflValues[2] = ALEffect->Reverb.LateReverbPan[2];
+ pflValues[0] = ALEffect->Params.Reverb.LateReverbPan[0];
+ pflValues[1] = ALEffect->Params.Reverb.LateReverbPan[1];
+ pflValues[2] = ALEffect->Params.Reverb.LateReverbPan[2];
break;
default:
@@ -1394,49 +1394,49 @@ static void InitEffectParams(ALeffect *effect, ALenum type)
*/
case AL_EFFECT_EAXREVERB:
case AL_EFFECT_REVERB:
- effect->Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
- effect->Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
- effect->Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
- effect->Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
- effect->Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
- effect->Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
- effect->Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
- effect->Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
- effect->Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
- effect->Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
- effect->Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
- effect->Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
- effect->Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
- effect->Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
- effect->Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
- effect->Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
- effect->Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
- effect->Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
- effect->Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
- effect->Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
- effect->Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
- effect->Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
- effect->Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
+ effect->Params.Reverb.Density = AL_EAXREVERB_DEFAULT_DENSITY;
+ effect->Params.Reverb.Diffusion = AL_EAXREVERB_DEFAULT_DIFFUSION;
+ effect->Params.Reverb.Gain = AL_EAXREVERB_DEFAULT_GAIN;
+ effect->Params.Reverb.GainHF = AL_EAXREVERB_DEFAULT_GAINHF;
+ effect->Params.Reverb.GainLF = AL_EAXREVERB_DEFAULT_GAINLF;
+ effect->Params.Reverb.DecayTime = AL_EAXREVERB_DEFAULT_DECAY_TIME;
+ effect->Params.Reverb.DecayHFRatio = AL_EAXREVERB_DEFAULT_DECAY_HFRATIO;
+ effect->Params.Reverb.DecayLFRatio = AL_EAXREVERB_DEFAULT_DECAY_LFRATIO;
+ effect->Params.Reverb.ReflectionsGain = AL_EAXREVERB_DEFAULT_REFLECTIONS_GAIN;
+ effect->Params.Reverb.ReflectionsDelay = AL_EAXREVERB_DEFAULT_REFLECTIONS_DELAY;
+ effect->Params.Reverb.ReflectionsPan[0] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
+ effect->Params.Reverb.ReflectionsPan[1] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
+ effect->Params.Reverb.ReflectionsPan[2] = AL_EAXREVERB_DEFAULT_REFLECTIONS_PAN_XYZ;
+ effect->Params.Reverb.LateReverbGain = AL_EAXREVERB_DEFAULT_LATE_REVERB_GAIN;
+ effect->Params.Reverb.LateReverbDelay = AL_EAXREVERB_DEFAULT_LATE_REVERB_DELAY;
+ effect->Params.Reverb.LateReverbPan[0] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
+ effect->Params.Reverb.LateReverbPan[1] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
+ effect->Params.Reverb.LateReverbPan[2] = AL_EAXREVERB_DEFAULT_LATE_REVERB_PAN_XYZ;
+ effect->Params.Reverb.EchoTime = AL_EAXREVERB_DEFAULT_ECHO_TIME;
+ effect->Params.Reverb.EchoDepth = AL_EAXREVERB_DEFAULT_ECHO_DEPTH;
+ effect->Params.Reverb.ModulationTime = AL_EAXREVERB_DEFAULT_MODULATION_TIME;
+ effect->Params.Reverb.ModulationDepth = AL_EAXREVERB_DEFAULT_MODULATION_DEPTH;
+ effect->Params.Reverb.AirAbsorptionGainHF = AL_EAXREVERB_DEFAULT_AIR_ABSORPTION_GAINHF;
+ effect->Params.Reverb.HFReference = AL_EAXREVERB_DEFAULT_HFREFERENCE;
+ effect->Params.Reverb.LFReference = AL_EAXREVERB_DEFAULT_LFREFERENCE;
+ effect->Params.Reverb.RoomRolloffFactor = AL_EAXREVERB_DEFAULT_ROOM_ROLLOFF_FACTOR;
+ effect->Params.Reverb.DecayHFLimit = AL_EAXREVERB_DEFAULT_DECAY_HFLIMIT;
break;
case AL_EFFECT_ECHO:
- effect->Echo.Delay = AL_ECHO_DEFAULT_DELAY;
- effect->Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
- effect->Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
- effect->Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
- effect->Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
+ effect->Params.Echo.Delay = AL_ECHO_DEFAULT_DELAY;
+ effect->Params.Echo.LRDelay = AL_ECHO_DEFAULT_LRDELAY;
+ effect->Params.Echo.Damping = AL_ECHO_DEFAULT_DAMPING;
+ effect->Params.Echo.Feedback = AL_ECHO_DEFAULT_FEEDBACK;
+ effect->Params.Echo.Spread = AL_ECHO_DEFAULT_SPREAD;
break;
case AL_EFFECT_RING_MODULATOR:
- effect->Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
- effect->Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
- effect->Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
+ effect->Params.Modulator.Frequency = AL_RING_MODULATOR_DEFAULT_FREQUENCY;
+ effect->Params.Modulator.HighPassCutoff = AL_RING_MODULATOR_DEFAULT_HIGHPASS_CUTOFF;
+ effect->Params.Modulator.Waveform = AL_RING_MODULATOR_DEFAULT_WAVEFORM;
break;
case AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT:
case AL_EFFECT_DEDICATED_DIALOGUE:
- effect->Dedicated.Gain = 1.0f;
+ effect->Params.Dedicated.Gain = 1.0f;
break;
}
}