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-rw-r--r--Alc/ALu.c22
1 files changed, 11 insertions, 11 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index c2ff4d57..16ad0d5a 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -628,20 +628,20 @@ static ALvoid CalcSourceParams(const ALCcontext *ALContext, ALsource *ALSource,
}
// Distance-based air absorption
- if(ALSource->AirAbsorptionFactor > 0.0f && ALSource->DistanceModel != AL_NONE)
+ if(ALSource->AirAbsorptionFactor > 0.0f)
{
- ALfloat dist = Distance-MinDist;
+ ALfloat amount = AIRABSORBGAINDBHF * ALSource->AirAbsorptionFactor *
+ MetersPerUnit;
ALfloat absorb;
- if(dist < 0.0f) dist = 0.0f;
- // Absorption calculation is done in dB
- absorb = (ALSource->AirAbsorptionFactor*AIRABSORBGAINDBHF) *
- (dist*MetersPerUnit);
- // Convert dB to linear gain before applying
- absorb = pow(10.0, absorb/20.0);
- DryGainHF *= absorb;
- for(i = 0;i < MAX_SENDS;i++)
- WetGainHF[i] *= absorb;
+ // Convert a -6dB rolloff into a -0.05dB rolloff
+ absorb = pow(10.0f, log10(flAttenuation) * amount / -6.0f);
+ if(absorb < 1.0f)
+ {
+ DryGainHF *= absorb;
+ for(i = 0;i < MAX_SENDS;i++)
+ WetGainHF[i] *= absorb;
+ }
}
//3. Apply directional soundcones