aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
-rw-r--r--Alc/effects/reverb.c126
1 files changed, 48 insertions, 78 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 3efac090..46129934 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -1441,9 +1441,9 @@ DECL_TEMPLATE(Faded)
* line processing and non-transitional processing.
*/
#define DECL_TEMPLATE(T) \
-static ALvoid EarlyReflection_##T(ALreverbState *State, const ALsizei todo, \
- ALfloat fade, \
- ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])\
+static void EarlyReflection_##T(ALreverbState *State, const ALsizei todo, \
+ ALfloat fade, \
+ ALfloat (*restrict out)[MAX_UPDATE_SAMPLES]) \
{ \
ALsizei offset = State->Offset; \
const ALfloat apFeedCoeff = State->ApFeedCoeff; \
@@ -1522,82 +1522,52 @@ static inline void LateT60Filter(ALfloat *restrict out, const ALfloat *restrict
* Two variations are made, one for for transitional (cross-faded) delay line
* processing and one for non-transitional processing.
*/
-static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo, ALfloat fade,
- ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
-{
- const ALfloat apFeedCoeff = State->ApFeedCoeff;
- const ALfloat mixX = State->MixX;
- const ALfloat mixY = State->MixY;
- ALsizei offset;
- ALsizei i, j;
-
- offset = State->Offset;
- for(i = 0;i < todo;i++)
- {
- ALfloat f[NUM_LINES], fr[NUM_LINES];
-
- for(j = 0;j < NUM_LINES;j++)
- f[j] = FadedDelayLineOut(&State->Delay,
- offset - State->LateDelayTap[j][0],
- offset - State->LateDelayTap[j][1], j, fade
- ) * State->Late.DensityGain;
-
- for(j = 0;j < NUM_LINES;j++)
- f[j] += FadedDelayLineOut(&State->Late.Delay,
- offset - State->Late.Offset[j][0],
- offset - State->Late.Offset[j][1], j, fade
- );
-
- LateT60Filter(fr, f, State->Late.T60);
- VectorAllpass_Faded(f, fr, offset, apFeedCoeff, mixX, mixY, fade,
- &State->Late.VecAp);
-
- for(j = 0;j < NUM_LINES;j++)
- out[j][i] = f[j];
-
- VectorPartialScatterRev(fr, f, mixX, mixY);
-
- DelayLineIn4(&State->Late.Delay, offset, fr);
-
- offset++;
- fade += FadeStep;
- }
-}
-static ALvoid LateReverb_Unfaded(ALreverbState *State, const ALsizei todo, ALfloat fade,
- ALfloat (*restrict out)[MAX_UPDATE_SAMPLES])
-{
- const ALfloat apFeedCoeff = State->ApFeedCoeff;
- const ALfloat mixX = State->MixX;
- const ALfloat mixY = State->MixY;
- ALsizei offset;
- ALsizei i, j;
-
- offset = State->Offset;
- for(i = 0;i < todo;i++)
- {
- ALfloat f[NUM_LINES], fr[NUM_LINES];
-
- for(j = 0;j < NUM_LINES;j++)
- f[j] = DelayLineOut(&State->Delay, offset-State->LateDelayTap[j][0], j) *
- State->Late.DensityGain;
-
- for(j = 0;j < NUM_LINES;j++)
- f[j] += DelayLineOut(&State->Late.Delay, offset-State->Late.Offset[j][0], j);
-
- LateT60Filter(fr, f, State->Late.T60);
- VectorAllpass_Unfaded(f, fr, offset, apFeedCoeff, mixX, mixY, fade,
- &State->Late.VecAp);
-
- for(j = 0;j < NUM_LINES;j++)
- out[j][i] = f[j];
-
- VectorPartialScatterRev(fr, f, mixX, mixY);
-
- DelayLineIn4(&State->Late.Delay, offset, fr);
-
- offset++;
- }
+#define DECL_TEMPLATE(T) \
+static void LateReverb_##T(ALreverbState *State, const ALsizei todo, \
+ ALfloat fade, \
+ ALfloat (*restrict out)[MAX_UPDATE_SAMPLES]) \
+{ \
+ const ALfloat apFeedCoeff = State->ApFeedCoeff; \
+ const ALfloat mixX = State->MixX; \
+ const ALfloat mixY = State->MixY; \
+ ALsizei offset; \
+ ALsizei i, j; \
+ \
+ offset = State->Offset; \
+ for(i = 0;i < todo;i++) \
+ { \
+ ALfloat f[NUM_LINES], fr[NUM_LINES]; \
+ \
+ for(j = 0;j < NUM_LINES;j++) \
+ f[j] = T##DelayLineOut(&State->Delay, \
+ offset - State->LateDelayTap[j][0], \
+ offset - State->LateDelayTap[j][1], j, fade \
+ ) * State->Late.DensityGain; \
+ \
+ for(j = 0;j < NUM_LINES;j++) \
+ f[j] += T##DelayLineOut(&State->Late.Delay, \
+ offset - State->Late.Offset[j][0], \
+ offset - State->Late.Offset[j][1], j, fade \
+ ); \
+ \
+ LateT60Filter(fr, f, State->Late.T60); \
+ VectorAllpass_##T(f, fr, offset, apFeedCoeff, mixX, mixY, fade, \
+ &State->Late.VecAp); \
+ \
+ for(j = 0;j < NUM_LINES;j++) \
+ out[j][i] = f[j]; \
+ \
+ VectorPartialScatterRev(fr, f, mixX, mixY); \
+ \
+ DelayLineIn4(&State->Late.Delay, offset, fr); \
+ \
+ offset++; \
+ fade += FadeStep; \
+ } \
}
+DECL_TEMPLATE(Unfaded)
+DECL_TEMPLATE(Faded)
+#undef DECL_TEMPLATE
static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
{