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-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h4
-rw-r--r--OpenAL32/Include/alSource.h62
2 files changed, 33 insertions, 33 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index 8d2fc3d7..034ac217 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -86,8 +86,8 @@ struct ALeffectslotProps {
typedef struct ALeffectslot {
- volatile ALfloat Gain;
- volatile ALboolean AuxSendAuto;
+ ALfloat Gain;
+ ALboolean AuxSendAuto;
struct {
ALenum Type;
diff --git a/OpenAL32/Include/alSource.h b/OpenAL32/Include/alSource.h
index a3e84e0e..49bda7e4 100644
--- a/OpenAL32/Include/alSource.h
+++ b/OpenAL32/Include/alSource.h
@@ -101,40 +101,40 @@ struct ALsourceProps {
typedef struct ALsource {
/** Source properties. */
- volatile ALfloat Pitch;
- volatile ALfloat Gain;
- volatile ALfloat OuterGain;
- volatile ALfloat MinGain;
- volatile ALfloat MaxGain;
- volatile ALfloat InnerAngle;
- volatile ALfloat OuterAngle;
- volatile ALfloat RefDistance;
- volatile ALfloat MaxDistance;
- volatile ALfloat RollOffFactor;
- volatile ALfloat Position[3];
- volatile ALfloat Velocity[3];
- volatile ALfloat Direction[3];
- volatile ALfloat Orientation[2][3];
- volatile ALboolean HeadRelative;
- volatile ALboolean Looping;
- volatile enum DistanceModel DistanceModel;
- volatile ALboolean DirectChannels;
-
- volatile ALboolean DryGainHFAuto;
- volatile ALboolean WetGainAuto;
- volatile ALboolean WetGainHFAuto;
- volatile ALfloat OuterGainHF;
-
- volatile ALfloat AirAbsorptionFactor;
- volatile ALfloat RoomRolloffFactor;
- volatile ALfloat DopplerFactor;
+ ALfloat Pitch;
+ ALfloat Gain;
+ ALfloat OuterGain;
+ ALfloat MinGain;
+ ALfloat MaxGain;
+ ALfloat InnerAngle;
+ ALfloat OuterAngle;
+ ALfloat RefDistance;
+ ALfloat MaxDistance;
+ ALfloat RollOffFactor;
+ ALfloat Position[3];
+ ALfloat Velocity[3];
+ ALfloat Direction[3];
+ ALfloat Orientation[2][3];
+ ALboolean HeadRelative;
+ ALboolean Looping;
+ enum DistanceModel DistanceModel;
+ ALboolean DirectChannels;
+
+ ALboolean DryGainHFAuto;
+ ALboolean WetGainAuto;
+ ALboolean WetGainHFAuto;
+ ALfloat OuterGainHF;
+
+ ALfloat AirAbsorptionFactor;
+ ALfloat RoomRolloffFactor;
+ ALfloat DopplerFactor;
/* NOTE: Stereo pan angles are specified in radians, counter-clockwise
* rather than clockwise.
*/
- volatile ALfloat StereoPan[2];
+ ALfloat StereoPan[2];
- volatile ALfloat Radius;
+ ALfloat Radius;
/** Direct filter and auxiliary send info. */
struct {
@@ -161,10 +161,10 @@ typedef struct ALsource {
ALenum OffsetType;
/** Source type (static, streaming, or undetermined) */
- volatile ALint SourceType;
+ ALint SourceType;
/** Source state (initial, playing, paused, or stopped) */
- volatile ALenum state;
+ ALenum state;
ALenum new_state;
/**