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-rw-r--r--OpenAL32/Include/alAuxEffectSlot.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenAL32/Include/alAuxEffectSlot.h b/OpenAL32/Include/alAuxEffectSlot.h
index 29de7a14..060ab533 100644
--- a/OpenAL32/Include/alAuxEffectSlot.h
+++ b/OpenAL32/Include/alAuxEffectSlot.h
@@ -139,9 +139,9 @@ typedef struct ALeffectslot {
BFChannelConfig ChanMap[MAX_EFFECT_CHANNELS];
/* Wet buffer configuration is ACN channel order with N3D scaling:
* * Channel 0 is the unattenuated mono signal.
- * * Channel 1 is OpenAL -X
- * * Channel 2 is OpenAL Y
- * * Channel 3 is OpenAL -Z
+ * * Channel 1 is OpenAL -X * sqrt(3)
+ * * Channel 2 is OpenAL Y * sqrt(3)
+ * * Channel 3 is OpenAL -Z * sqrt(3)
* Consequently, effects that only want to work with mono input can use
* channel 0 by itself. Effects that want multichannel can process the
* ambisonics signal and make a B-Format pan (ComputeFirstOrderGains) for