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-rw-r--r--Alc/effects/reverb.c126
1 files changed, 70 insertions, 56 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 9f83353c..87c1e8cf 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -90,7 +90,7 @@ typedef struct ALreverbState {
// The gain for each output channel based on 3D panning (only for the
// EAX path).
- ALfloat PanGain[MAX_OUTPUT_CHANNELS];
+ ALfloat PanGain[4][MAX_OUTPUT_CHANNELS];
} Early;
// Decorrelator delay line.
@@ -129,7 +129,7 @@ typedef struct ALreverbState {
// The gain for each output channel based on 3D panning (only for the
// EAX path).
- ALfloat PanGain[MAX_OUTPUT_CHANNELS];
+ ALfloat PanGain[4][MAX_OUTPUT_CHANNELS];
} Late;
struct {
@@ -161,7 +161,7 @@ typedef struct ALreverbState {
// The gain for each output channel (non-EAX path only; aliased from
// Late.PanGain)
- ALfloat *Gain;
+ ALfloat (*Gain)[MAX_OUTPUT_CHANNELS];
/* Temporary storage used when processing. */
ALfloat ReverbSamples[MAX_UPDATE_SAMPLES][4];
@@ -565,7 +565,7 @@ static inline ALvoid EAXVerbPass(ALreverbState *State, ALuint todo, const ALfloa
static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
{
ALfloat (*restrict out)[4] = State->ReverbSamples;
- ALuint index, c, i;
+ ALuint index, c, i, l;
/* Process reverb for these samples. */
for(index = 0;index < SamplesToDo;)
@@ -574,13 +574,16 @@ static ALvoid ALreverbState_processStandard(ALreverbState *State, ALuint Samples
VerbPass(State, todo, &SamplesIn[index], out);
- for(c = 0;c < NumChannels;c++)
+ for(l = 0;l < 4;l++)
{
- ALfloat gain = State->Gain[c];
- if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
- continue;
- for(i = 0;i < todo;i++)
- SamplesOut[c][index+i] += gain*out[i][c&3];
+ for(c = 0;c < NumChannels;c++)
+ {
+ ALfloat gain = State->Gain[l][c];
+ if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
+ continue;
+ for(i = 0;i < todo;i++)
+ SamplesOut[c][index+i] += gain*out[i][l];
+ }
}
index += todo;
@@ -591,7 +594,7 @@ static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo,
{
ALfloat (*restrict early)[4] = State->EarlySamples;
ALfloat (*restrict late)[4] = State->ReverbSamples;
- ALuint index, c, i;
+ ALuint index, c, i, l;
ALfloat gain;
/* Process reverb for these samples. */
@@ -601,19 +604,22 @@ static ALvoid ALreverbState_processEax(ALreverbState *State, ALuint SamplesToDo,
EAXVerbPass(State, todo, &SamplesIn[index], early, late);
- for(c = 0;c < NumChannels;c++)
+ for(l = 0;l < 4;l++)
{
- gain = State->Early.PanGain[c];
- if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
- {
- for(i = 0;i < todo;i++)
- SamplesOut[c][index+i] += gain*early[i][c&3];
- }
- gain = State->Late.PanGain[c];
- if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
+ for(c = 0;c < NumChannels;c++)
{
- for(i = 0;i < todo;i++)
- SamplesOut[c][index+i] += gain*late[i][c&3];
+ gain = State->Early.PanGain[l][c];
+ if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
+ {
+ for(i = 0;i < todo;i++)
+ SamplesOut[c][index+i] += gain*early[i][l];
+ }
+ gain = State->Late.PanGain[l][c];
+ if(fabsf(gain) > GAIN_SILENCE_THRESHOLD)
+ {
+ for(i = 0;i < todo;i++)
+ SamplesOut[c][index+i] += gain*late[i][l];
+ }
}
}
@@ -1054,54 +1060,59 @@ static ALvoid UpdateEchoLine(ALfloat reverbGain, ALfloat lateGain, ALfloat echoT
// Update the early and late 3D panning gains.
static ALvoid Update3DPanning(const ALCdevice *Device, const ALfloat *ReflectionsPan, const ALfloat *LateReverbPan, ALfloat Gain, ALreverbState *State)
{
- ALfloat earlyPan[3] = { ReflectionsPan[0], ReflectionsPan[1], -ReflectionsPan[2] };
- ALfloat latePan[3] = { LateReverbPan[0], LateReverbPan[1], -LateReverbPan[2] };
- ALfloat AmbientGains[MAX_OUTPUT_CHANNELS];
- ALfloat DirGains[MAX_OUTPUT_CHANNELS];
- ALfloat length, invlen;
+ static const ALfloat EarlyPanAngles[4] = {
+ DEG2RAD(0.0f), DEG2RAD(-90.0f), DEG2RAD(90.0f), DEG2RAD(180.0f)
+ }, LatePanAngles[4] = {
+ DEG2RAD(45.0f), DEG2RAD(-45.0f), DEG2RAD(135.0f), DEG2RAD(-135.0f)
+ };
+ ALfloat length, ev, az;
ALuint i;
- // Bost gain by sqrt(2)? Seems to better match other implementations....
- Gain *= 1.4142f;
-
- ComputeAmbientGains(Device, Gain, AmbientGains);
-
- length = earlyPan[0]*earlyPan[0] + earlyPan[1]*earlyPan[1] + earlyPan[2]*earlyPan[2];
+ length = sqrtf(ReflectionsPan[0]*ReflectionsPan[0] + ReflectionsPan[1]*ReflectionsPan[1] + ReflectionsPan[2]*ReflectionsPan[2]);
if(!(length > FLT_EPSILON))
{
- for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
- State->Early.PanGain[i] = AmbientGains[i];
+ for(i = 0;i < 4;i++)
+ ComputeAngleGains(Device, EarlyPanAngles[i], 0.0f, Gain, State->Early.PanGain[i]);
}
else
{
- invlen = 1.0f / sqrtf(length);
- earlyPan[0] *= invlen;
- earlyPan[1] *= invlen;
- earlyPan[2] *= invlen;
+ ev = asinf(clampf(ReflectionsPan[1]/length, -1.0f, 1.0f));
+ az = atan2f(ReflectionsPan[0], ReflectionsPan[2]);
length = minf(length, 1.0f);
- ComputeDirectionalGains(Device, earlyPan, Gain, DirGains);
- for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
- State->Early.PanGain[i] = lerp(AmbientGains[i], DirGains[i], length);
+ for(i = 0;i < 4;i++)
+ {
+ /* This is essentially just a lerp, but takes the shortest path
+ * with respect to circular wrapping. e.g.
+ * -135 -> +/-180 -> +135
+ * instead of
+ * -135 -> 0 -> +135 */
+ float offset, naz, nev;
+ naz = EarlyPanAngles[i] + (modff(((az-EarlyPanAngles[i])*length + F_PI + F_TAU)/F_TAU, &offset)*F_TAU) - F_PI;
+ nev = (modff(((ev )*length + F_PI + F_TAU)/F_TAU, &offset)*F_TAU) - F_PI;
+ ComputeAngleGains(Device, naz, nev, Gain, State->Early.PanGain[i]);
+ }
}
- length = latePan[0]*latePan[0] + latePan[1]*latePan[1] + latePan[2]*latePan[2];
+ length = sqrtf(LateReverbPan[0]*LateReverbPan[0] + LateReverbPan[1]*LateReverbPan[1] + LateReverbPan[2]*LateReverbPan[2]);
if(!(length > FLT_EPSILON))
{
- for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
- State->Late.PanGain[i] = AmbientGains[i];
+ for(i = 0;i < 4;i++)
+ ComputeAngleGains(Device, LatePanAngles[i], 0.0f, Gain, State->Late.PanGain[i]);
}
else
{
- invlen = 1.0f / sqrtf(length);
- latePan[0] *= invlen;
- latePan[1] *= invlen;
- latePan[2] *= invlen;
+ ev = asinf(clampf(LateReverbPan[1]/length, -1.0f, 1.0f));
+ az = atan2f(LateReverbPan[0], LateReverbPan[2]);
length = minf(length, 1.0f);
- ComputeDirectionalGains(Device, latePan, Gain, DirGains);
- for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
- State->Late.PanGain[i] = lerp(AmbientGains[i], DirGains[i], length);
+ for(i = 0;i < 4;i++)
+ {
+ float offset, naz, nev;
+ naz = LatePanAngles[i] + (modff(((az-LatePanAngles[i])*length + F_PI + F_TAU)/F_TAU, &offset)*F_TAU) - F_PI;
+ nev = (modff(((ev )*length + F_PI + F_TAU)/F_TAU, &offset)*F_TAU) - F_PI;
+ ComputeAngleGains(Device, naz, nev, Gain, State->Late.PanGain[i]);
+ }
}
}
@@ -1193,7 +1204,7 @@ typedef struct ALreverbStateFactory {
static ALeffectState *ALreverbStateFactory_create(ALreverbStateFactory* UNUSED(factory))
{
ALreverbState *state;
- ALuint index;
+ ALuint index, l;
state = ALreverbState_New(sizeof(*state));
if(!state) return NULL;
@@ -1253,10 +1264,13 @@ static ALeffectState *ALreverbStateFactory_create(ALreverbStateFactory* UNUSED(f
state->Late.LpSample[index] = 0.0f;
}
- for(index = 0;index < MAX_OUTPUT_CHANNELS;index++)
+ for(l = 0;l < 4;l++)
{
- state->Early.PanGain[index] = 0.0f;
- state->Late.PanGain[index] = 0.0f;
+ for(index = 0;index < MAX_OUTPUT_CHANNELS;index++)
+ {
+ state->Early.PanGain[l][index] = 0.0f;
+ state->Late.PanGain[l][index] = 0.0f;
+ }
}
state->Echo.DensityGain = 0.0f;