diff options
-rw-r--r-- | Alc/alu.cpp | 3 | ||||
-rw-r--r-- | Alc/effects/autowah.cpp | 9 | ||||
-rw-r--r-- | Alc/effects/base.h | 3 | ||||
-rw-r--r-- | Alc/effects/chorus.cpp | 7 | ||||
-rw-r--r-- | Alc/effects/compressor.cpp | 29 | ||||
-rw-r--r-- | Alc/effects/dedicated.cpp | 8 | ||||
-rw-r--r-- | Alc/effects/distortion.cpp | 35 | ||||
-rw-r--r-- | Alc/effects/echo.cpp | 7 | ||||
-rw-r--r-- | Alc/effects/equalizer.cpp | 7 | ||||
-rw-r--r-- | Alc/effects/fshifter.cpp | 8 | ||||
-rw-r--r-- | Alc/effects/modulator.cpp | 7 | ||||
-rw-r--r-- | Alc/effects/null.cpp | 4 | ||||
-rw-r--r-- | Alc/effects/pshifter.cpp | 8 | ||||
-rw-r--r-- | Alc/effects/reverb.cpp | 6 |
14 files changed, 66 insertions, 75 deletions
diff --git a/Alc/alu.cpp b/Alc/alu.cpp index ed89f903..2f172b99 100644 --- a/Alc/alu.cpp +++ b/Alc/alu.cpp @@ -1466,8 +1466,9 @@ void ProcessContext(ALCcontext *ctx, const ALsizei SamplesToDo) [SamplesToDo](const ALeffectslot *slot) -> void { EffectState *state{slot->Params.mEffectState}; + const auto outchans = static_cast<size_t>(state->mOutChannels); state->process(SamplesToDo, slot->Wet.Buffer, slot->Wet.NumChannels, - state->mOutBuffer, state->mOutChannels); + {state->mOutBuffer, outchans}); } ); } diff --git a/Alc/effects/autowah.cpp b/Alc/effects/autowah.cpp index 2b0cb610..90531229 100644 --- a/Alc/effects/autowah.cpp +++ b/Alc/effects/autowah.cpp @@ -72,7 +72,7 @@ struct ALautowahState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(ALautowahState) }; @@ -128,7 +128,7 @@ void ALautowahState::update(const ALCcontext *context, const ALeffectslot *slot, } } -void ALautowahState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) +void ALautowahState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) { const ALfloat attack_rate = mAttackRate; const ALfloat release_rate = mReleaseRate; @@ -156,7 +156,6 @@ void ALautowahState::process(const ALsizei samplesToDo, const FloatBufferLine *R } mEnvDelay = env_delay; - const al::span<FloatBufferLine> output{samplesOut, samplesOut+numOutput}; ASSUME(numInput > 0); for(ALsizei c{0};c < numInput;++c) { @@ -193,8 +192,8 @@ void ALautowahState::process(const ALsizei samplesToDo, const FloatBufferLine *R mChans[c].Filter.z2 = z2; /* Now, mix the processed sound data to the output. */ - MixSamples(mBufferOut, output, mChans[c].CurrentGains, mChans[c].TargetGains, samplesToDo, - 0, samplesToDo); + MixSamples(mBufferOut, samplesOut, mChans[c].CurrentGains, mChans[c].TargetGains, + samplesToDo, 0, samplesToDo); } } diff --git a/Alc/effects/base.h b/Alc/effects/base.h index c7c6f1c0..d2b33b9b 100644 --- a/Alc/effects/base.h +++ b/Alc/effects/base.h @@ -4,6 +4,7 @@ #include "alMain.h" #include "almalloc.h" +#include "alspan.h" #include "atomic.h" @@ -151,7 +152,7 @@ struct EffectState { virtual ALboolean deviceUpdate(const ALCdevice *device) = 0; virtual void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) = 0; - virtual void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) = 0; + virtual void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) = 0; void IncRef() noexcept; void DecRef() noexcept; diff --git a/Alc/effects/chorus.cpp b/Alc/effects/chorus.cpp index cdbb2036..9226c747 100644 --- a/Alc/effects/chorus.cpp +++ b/Alc/effects/chorus.cpp @@ -101,7 +101,7 @@ struct ChorusState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(ChorusState) }; @@ -198,7 +198,7 @@ void ChorusState::update(const ALCcontext *Context, const ALeffectslot *Slot, co } } -void ChorusState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) +void ChorusState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut) { const auto bufmask = static_cast<ALsizei>(mSampleBuffer.size()-1); const ALfloat feedback{mFeedback}; @@ -206,7 +206,6 @@ void ChorusState::process(const ALsizei samplesToDo, const FloatBufferLine *REST ALfloat *RESTRICT delaybuf{mSampleBuffer.data()}; ALsizei offset{mOffset}; - const al::span<FloatBufferLine> output{samplesOut, samplesOut+numOutput}; for(ALsizei base{0};base < samplesToDo;) { const ALsizei todo = mini(256, samplesToDo-base); @@ -254,7 +253,7 @@ void ChorusState::process(const ALsizei samplesToDo, const FloatBufferLine *REST } for(ALsizei c{0};c < 2;c++) - MixSamples(temps[c], output, mGains[c].Current, mGains[c].Target, samplesToDo-base, + MixSamples(temps[c], samplesOut, mGains[c].Current, mGains[c].Target, samplesToDo-base, base, todo); base += todo; diff --git a/Alc/effects/compressor.cpp b/Alc/effects/compressor.cpp index a3435d61..5c0d0121 100644 --- a/Alc/effects/compressor.cpp +++ b/Alc/effects/compressor.cpp @@ -52,7 +52,7 @@ struct CompressorState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(CompressorState) }; @@ -87,21 +87,18 @@ void CompressorState::update(const ALCcontext* UNUSED(context), const ALeffectsl } } -void CompressorState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) +void CompressorState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) { - ALsizei i, j, k; - ALsizei base; - - for(base = 0;base < samplesToDo;) + for(ALsizei base{0};base < samplesToDo;) { ALfloat gains[256]; - ALsizei td = mini(256, samplesToDo-base); - ALfloat env = mEnvFollower; + const ALsizei td{mini(256, samplesToDo-base)}; /* Generate the per-sample gains from the signal envelope. */ + ALfloat env{mEnvFollower}; if(mEnabled) { - for(i = 0;i < td;++i) + for(ALsizei i{0};i < td;++i) { /* Clamp the absolute amplitude to the defined envelope limits, * then attack or release the envelope to reach it. @@ -125,7 +122,7 @@ void CompressorState::process(const ALsizei samplesToDo, const FloatBufferLine * * ensure smooth gain changes when the compressor is turned on and * off. */ - for(i = 0;i < td;++i) + for(ALsizei i{0};i < td;++i) { const ALfloat amplitude{1.0f}; if(amplitude > env) @@ -140,17 +137,17 @@ void CompressorState::process(const ALsizei samplesToDo, const FloatBufferLine * /* Now compress the signal amplitude to output. */ ASSUME(numInput > 0); - for(j = 0;j < numInput;j++) + for(ALsizei j{0};j < numInput;j++) { - ASSUME(numOutput > 0); - for(k = 0;k < numOutput;k++) + const ALfloat *outgains{mGain[j]}; + for(FloatBufferLine &output : samplesOut) { - const ALfloat gain{mGain[j][k]}; + const ALfloat gain{*(outgains++)}; if(!(std::fabs(gain) > GAIN_SILENCE_THRESHOLD)) continue; - for(i = 0;i < td;i++) - samplesOut[k][base+i] += samplesIn[j][base+i] * gains[i] * gain; + for(ALsizei i{0};i < td;i++) + output[base+i] += samplesIn[j][base+i] * gains[i] * gain; } } diff --git a/Alc/effects/dedicated.cpp b/Alc/effects/dedicated.cpp index b4eaa8e8..06d187fc 100644 --- a/Alc/effects/dedicated.cpp +++ b/Alc/effects/dedicated.cpp @@ -40,7 +40,7 @@ struct DedicatedState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(DedicatedState) }; @@ -90,10 +90,10 @@ void DedicatedState::update(const ALCcontext* UNUSED(context), const ALeffectslo } } -void DedicatedState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) +void DedicatedState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut) { - MixSamples(samplesIn[0].data(), {samplesOut, samplesOut+numOutput}, mCurrentGains, - mTargetGains, samplesToDo, 0, samplesToDo); + MixSamples(samplesIn[0].data(), samplesOut, mCurrentGains, mTargetGains, samplesToDo, 0, + samplesToDo); } diff --git a/Alc/effects/distortion.cpp b/Alc/effects/distortion.cpp index ffe2a102..4830ad1c 100644 --- a/Alc/effects/distortion.cpp +++ b/Alc/effects/distortion.cpp @@ -50,7 +50,7 @@ struct DistortionState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(DistortionState) }; @@ -95,14 +95,10 @@ void DistortionState::update(const ALCcontext *context, const ALeffectslot *slot ComputePanGains(target.Main, coeffs, slot->Params.Gain*props->Distortion.Gain, mGain); } -void DistortionState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) +void DistortionState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut) { - ALfloat (*RESTRICT buffer)[BUFFERSIZE] = mBuffer; - const ALfloat fc = mEdgeCoeff; - ALsizei base; - ALsizei i, k; - - for(base = 0;base < samplesToDo;) + const ALfloat fc{mEdgeCoeff}; + for(ALsizei base{0};base < samplesToDo;) { /* Perform 4x oversampling to avoid aliasing. Oversampling greatly * improves distortion quality and allows to implement lowpass and @@ -114,47 +110,48 @@ void DistortionState::process(const ALsizei samplesToDo, const FloatBufferLine * /* Fill oversample buffer using zero stuffing. Multiply the sample by * the amount of oversampling to maintain the signal's power. */ - for(i = 0;i < todo;i++) - buffer[0][i] = !(i&3) ? samplesIn[0][(i>>2)+base] * 4.0f : 0.0f; + for(ALsizei i{0};i < todo;i++) + mBuffer[0][i] = !(i&3) ? samplesIn[0][(i>>2)+base] * 4.0f : 0.0f; /* First step, do lowpass filtering of original signal. Additionally * perform buffer interpolation and lowpass cutoff for oversampling * (which is fortunately first step of distortion). So combine three * operations into the one. */ - mLowpass.process(buffer[1], buffer[0], todo); + mLowpass.process(mBuffer[1], mBuffer[0], todo); /* Second step, do distortion using waveshaper function to emulate * signal processing during tube overdriving. Three steps of * waveshaping are intended to modify waveform without boost/clipping/ * attenuation process. */ - for(i = 0;i < todo;i++) + for(ALsizei i{0};i < todo;i++) { - ALfloat smp = buffer[1][i]; + ALfloat smp{mBuffer[1][i]}; smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)); smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f; smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)); - buffer[0][i] = smp; + mBuffer[0][i] = smp; } /* Third step, do bandpass filtering of distorted signal. */ - mBandpass.process(buffer[1], buffer[0], todo); + mBandpass.process(mBuffer[1], mBuffer[0], todo); todo >>= 2; - for(k = 0;k < numOutput;k++) + const ALfloat *outgains{mGain}; + for(FloatBufferLine &output : samplesOut) { /* Fourth step, final, do attenuation and perform decimation, * storing only one sample out of four. */ - const ALfloat gain{mGain[k]}; + const ALfloat gain{*(outgains++)}; if(!(std::fabs(gain) > GAIN_SILENCE_THRESHOLD)) continue; - for(i = 0;i < todo;i++) - samplesOut[k][base+i] += gain * buffer[1][i*4]; + for(ALsizei i{0};i < todo;i++) + output[base+i] += gain * mBuffer[1][i*4]; } base += todo; diff --git a/Alc/effects/echo.cpp b/Alc/effects/echo.cpp index e82e75bd..dadb41bb 100644 --- a/Alc/effects/echo.cpp +++ b/Alc/effects/echo.cpp @@ -60,7 +60,7 @@ struct EchoState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(EchoState) }; @@ -119,7 +119,7 @@ void EchoState::update(const ALCcontext *context, const ALeffectslot *slot, cons ComputePanGains(target.Main, coeffs[1], slot->Params.Gain, mGains[1].Target); } -void EchoState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) +void EchoState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut) { const auto mask = static_cast<ALsizei>(mSampleBuffer.size()-1); ALfloat *RESTRICT delaybuf{mSampleBuffer.data()}; @@ -157,9 +157,8 @@ void EchoState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRI mFilter.setComponents(z1, z2); mOffset = offset; - const al::span<FloatBufferLine> output{samplesOut, samplesOut+numOutput}; for(ALsizei c{0};c < 2;c++) - MixSamples(mTempBuffer[c], output, mGains[c].Current, mGains[c].Target, samplesToDo, 0, + MixSamples(mTempBuffer[c], samplesOut, mGains[c].Current, mGains[c].Target, samplesToDo, 0, samplesToDo); } diff --git a/Alc/effects/equalizer.cpp b/Alc/effects/equalizer.cpp index f6be258b..d37f15ea 100644 --- a/Alc/effects/equalizer.cpp +++ b/Alc/effects/equalizer.cpp @@ -94,7 +94,7 @@ struct EqualizerState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(EqualizerState) }; @@ -158,9 +158,8 @@ void EqualizerState::update(const ALCcontext *context, const ALeffectslot *slot, } } -void EqualizerState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) +void EqualizerState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) { - const al::span<FloatBufferLine> output{samplesOut, samplesOut+numOutput}; ASSUME(numInput > 0); for(ALsizei c{0};c < numInput;c++) { @@ -169,7 +168,7 @@ void EqualizerState::process(const ALsizei samplesToDo, const FloatBufferLine *R mChans[c].filter[2].process(mSampleBuffer, mSampleBuffer, samplesToDo); mChans[c].filter[3].process(mSampleBuffer, mSampleBuffer, samplesToDo); - MixSamples(mSampleBuffer, output, mChans[c].CurrentGains, mChans[c].TargetGains, + MixSamples(mSampleBuffer, samplesOut, mChans[c].CurrentGains, mChans[c].TargetGains, samplesToDo, 0, samplesToDo); } } diff --git a/Alc/effects/fshifter.cpp b/Alc/effects/fshifter.cpp index 56068b06..d50a7733 100644 --- a/Alc/effects/fshifter.cpp +++ b/Alc/effects/fshifter.cpp @@ -83,7 +83,7 @@ struct FshifterState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(FshifterState) }; @@ -138,7 +138,7 @@ void FshifterState::update(const ALCcontext *context, const ALeffectslot *slot, ComputePanGains(target.Main, coeffs, slot->Params.Gain, mTargetGains); } -void FshifterState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) +void FshifterState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut) { static constexpr complex_d complex_zero{0.0, 0.0}; ALfloat *RESTRICT BufferOut = mBufferOut; @@ -198,8 +198,8 @@ void FshifterState::process(const ALsizei samplesToDo, const FloatBufferLine *RE } /* Now, mix the processed sound data to the output. */ - MixSamples(BufferOut, {samplesOut, samplesOut+numOutput}, mCurrentGains, mTargetGains, - maxi(samplesToDo, 512), 0, samplesToDo); + MixSamples(BufferOut, samplesOut, mCurrentGains, mTargetGains, maxi(samplesToDo, 512), 0, + samplesToDo); } diff --git a/Alc/effects/modulator.cpp b/Alc/effects/modulator.cpp index 9b7abbb7..60728d2e 100644 --- a/Alc/effects/modulator.cpp +++ b/Alc/effects/modulator.cpp @@ -93,7 +93,7 @@ struct ModulatorState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(ModulatorState) }; @@ -141,11 +141,10 @@ void ModulatorState::update(const ALCcontext *context, const ALeffectslot *slot, } } -void ModulatorState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) +void ModulatorState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) { const ALsizei step{mStep}; - const al::span<FloatBufferLine> output{samplesOut, samplesOut+numOutput}; for(ALsizei base{0};base < samplesToDo;) { alignas(16) ALfloat modsamples[MAX_UPDATE_SAMPLES]; @@ -165,7 +164,7 @@ void ModulatorState::process(const ALsizei samplesToDo, const FloatBufferLine *R for(i = 0;i < td;i++) temps[i] *= modsamples[i]; - MixSamples(temps, output, mChans[c].CurrentGains, mChans[c].TargetGains, + MixSamples(temps, samplesOut, mChans[c].CurrentGains, mChans[c].TargetGains, samplesToDo-base, base, td); } diff --git a/Alc/effects/null.cpp b/Alc/effects/null.cpp index 96c0e928..6076a2d9 100644 --- a/Alc/effects/null.cpp +++ b/Alc/effects/null.cpp @@ -19,7 +19,7 @@ struct NullState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(NullState) }; @@ -55,7 +55,7 @@ void NullState::update(const ALCcontext* UNUSED(context), const ALeffectslot* UN * input to the output buffer. The result should be added to the output buffer, * not replace it. */ -void NullState::process(const ALsizei /*samplesToDo*/, const FloatBufferLine *RESTRICT /*samplesIn*/, const ALsizei /*numInput*/, FloatBufferLine *RESTRICT /*samplesOut*/, const ALsizei /*numOutput*/) +void NullState::process(const ALsizei /*samplesToDo*/, const FloatBufferLine *RESTRICT /*samplesIn*/, const ALsizei /*numInput*/, const al::span<FloatBufferLine> /*samplesOut*/) { } diff --git a/Alc/effects/pshifter.cpp b/Alc/effects/pshifter.cpp index 34f442bc..184c9a40 100644 --- a/Alc/effects/pshifter.cpp +++ b/Alc/effects/pshifter.cpp @@ -153,7 +153,7 @@ struct PshifterState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(PshifterState) }; @@ -197,7 +197,7 @@ void PshifterState::update(const ALCcontext* UNUSED(context), const ALeffectslot ComputePanGains(target.Main, coeffs, slot->Params.Gain, mTargetGains); } -void PshifterState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) +void PshifterState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei /*numInput*/, const al::span<FloatBufferLine> samplesOut) { /* Pitch shifter engine based on the work of Stephan Bernsee. * http://blogs.zynaptiq.com/bernsee/pitch-shifting-using-the-ft/ @@ -321,8 +321,8 @@ void PshifterState::process(const ALsizei samplesToDo, const FloatBufferLine *RE mCount = count; /* Now, mix the processed sound data to the output. */ - MixSamples(bufferOut, {samplesOut, samplesOut+numOutput}, mCurrentGains, mTargetGains, - maxi(samplesToDo, 512), 0, samplesToDo); + MixSamples(bufferOut, samplesOut, mCurrentGains, mTargetGains, maxi(samplesToDo, 512), 0, + samplesToDo); } diff --git a/Alc/effects/reverb.cpp b/Alc/effects/reverb.cpp index 5d2f25f9..d3a60b5e 100644 --- a/Alc/effects/reverb.cpp +++ b/Alc/effects/reverb.cpp @@ -446,7 +446,7 @@ struct ReverbState final : public EffectState { ALboolean deviceUpdate(const ALCdevice *device) override; void update(const ALCcontext *context, const ALeffectslot *slot, const EffectProps *props, const EffectTarget target) override; - void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) override; + void process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) override; DEF_NEWDEL(ReverbState) }; @@ -1442,7 +1442,7 @@ void LateReverb_Faded(ReverbState *State, const ALsizei offset, const ALsizei to VectorScatterRevDelayIn(late_delay, offset, mixX, mixY, base, out, todo); } -void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, FloatBufferLine *RESTRICT samplesOut, const ALsizei numOutput) +void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *RESTRICT samplesIn, const ALsizei numInput, const al::span<FloatBufferLine> samplesOut) { ALsizei fadeCount{mFadeCount}; @@ -1526,7 +1526,7 @@ void ReverbState::process(const ALsizei samplesToDo, const FloatBufferLine *REST mFadeCount = fadeCount; /* Finally, mix early reflections and late reverb. */ - (this->*mMixOut)({samplesOut, samplesOut+numOutput}, samplesToDo); + (this->*mMixOut)(samplesOut, samplesToDo); } |