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-rw-r--r--al/effects/autowah.cpp50
-rw-r--r--al/effects/chorus.cpp41
-rw-r--r--al/effects/distortion.cpp61
-rw-r--r--al/effects/echo.cpp61
-rw-r--r--al/effects/equalizer.cpp107
5 files changed, 78 insertions, 242 deletions
diff --git a/al/effects/autowah.cpp b/al/effects/autowah.cpp
index 532d7276..7434b62c 100644
--- a/al/effects/autowah.cpp
+++ b/al/effects/autowah.cpp
@@ -195,44 +195,18 @@ bool AutowahCommitter::commit(const EaxEffectProps &props)
const auto orig = props_;
props_ = props;
- auto is_dirty = bool{orig.mType != props_.mType};
- if(props_.mAutowah.flAttackTime != props.mAutowah.flAttackTime)
- {
- is_dirty = true;
- al_effect_props_.Autowah.AttackTime = clamp(
- props_.mAutowah.flAttackTime,
- AL_AUTOWAH_MIN_ATTACK_TIME,
- AL_AUTOWAH_MAX_ATTACK_TIME);
- }
-
- if(props_.mAutowah.flReleaseTime != props.mAutowah.flReleaseTime)
- {
- is_dirty = true;
- al_effect_props_.Autowah.ReleaseTime = clamp(
- props_.mAutowah.flReleaseTime,
- AL_AUTOWAH_MIN_RELEASE_TIME,
- AL_AUTOWAH_MAX_RELEASE_TIME);
- }
-
- if(props_.mAutowah.lResonance != props.mAutowah.lResonance)
- {
- is_dirty = true;
- al_effect_props_.Autowah.Resonance = clamp(
- level_mb_to_gain(static_cast<float>(props_.mAutowah.lResonance)),
- AL_AUTOWAH_MIN_RESONANCE,
- AL_AUTOWAH_MAX_RESONANCE);
- }
-
- if(props_.mAutowah.lPeakLevel != props.mAutowah.lPeakLevel)
- {
- is_dirty = true;
- al_effect_props_.Autowah.PeakGain = clamp(
- level_mb_to_gain(static_cast<float>(props_.mAutowah.lPeakLevel)),
- AL_AUTOWAH_MIN_PEAK_GAIN,
- AL_AUTOWAH_MAX_PEAK_GAIN);
- }
-
- return is_dirty;
+ if(orig.mType == props_.mType && props_.mAutowah.flAttackTime == props.mAutowah.flAttackTime
+ && props_.mAutowah.flReleaseTime == props.mAutowah.flReleaseTime
+ && props_.mAutowah.lResonance == props.mAutowah.lResonance
+ && props_.mAutowah.lPeakLevel == props.mAutowah.lPeakLevel)
+ return false;
+
+ al_effect_props_.Autowah.AttackTime = props_.mAutowah.flAttackTime;
+ al_effect_props_.Autowah.ReleaseTime = props_.mAutowah.flReleaseTime;
+ al_effect_props_.Autowah.Resonance = level_mb_to_gain(static_cast<float>(props_.mAutowah.lResonance));
+ al_effect_props_.Autowah.PeakGain = level_mb_to_gain(static_cast<float>(props_.mAutowah.lPeakLevel));
+
+ return true;
}
template<>
diff --git a/al/effects/chorus.cpp b/al/effects/chorus.cpp
index a9088157..a6845ee8 100644
--- a/al/effects/chorus.cpp
+++ b/al/effects/chorus.cpp
@@ -350,14 +350,11 @@ struct EaxChorusTraits {
static constexpr auto efx_default_feedback() { return AL_CHORUS_DEFAULT_FEEDBACK; }
static constexpr auto efx_default_delay() { return AL_CHORUS_DEFAULT_DELAY; }
- static al::optional<ChorusWaveform> eax_waveform(unsigned long type)
+ static ChorusWaveform eax_waveform(unsigned long type)
{
- switch(type)
- {
- case EAX_CHORUS_SINUSOID: return ChorusWaveform::Sinusoid;
- case EAX_CHORUS_TRIANGLE: return ChorusWaveform::Triangle;
- }
- return al::nullopt;
+ if(type == EAX_CHORUS_SINUSOID) return ChorusWaveform::Sinusoid;
+ if(type == EAX_CHORUS_TRIANGLE) return ChorusWaveform::Triangle;
+ return ChorusWaveform::Sinusoid;
}
}; // EaxChorusTraits
@@ -420,14 +417,11 @@ struct EaxFlangerTraits {
static constexpr auto efx_default_feedback() { return AL_FLANGER_DEFAULT_FEEDBACK; }
static constexpr auto efx_default_delay() { return AL_FLANGER_DEFAULT_DELAY; }
- static al::optional<ChorusWaveform> eax_waveform(unsigned long type)
+ static ChorusWaveform eax_waveform(unsigned long type)
{
- switch(type)
- {
- case EAX_FLANGER_SINUSOID: return ChorusWaveform::Sinusoid;
- case EAX_FLANGER_TRIANGLE: return ChorusWaveform::Triangle;
- }
- return al::nullopt;
+ if(type == EAX_FLANGER_SINUSOID) return ChorusWaveform::Sinusoid;
+ if(type == EAX_FLANGER_TRIANGLE) return ChorusWaveform::Triangle;
+ return ChorusWaveform::Sinusoid;
}
}; // EaxFlangerTraits
@@ -626,19 +620,12 @@ public:
&& dst.flFeedback == src.flFeedback && dst.flDelay == src.flDelay)
return false;
- const auto efx_waveform = Traits::eax_waveform(dst.ulWaveform);
- assert(efx_waveform.has_value());
- al_effect_props_.Chorus.Waveform = *efx_waveform;
- al_effect_props_.Chorus.Phase = clamp(static_cast<ALint>(dst.lPhase),
- Traits::efx_min_phase(), Traits::efx_max_phase());
- al_effect_props_.Chorus.Rate = clamp(dst.flRate,
- Traits::efx_min_rate(), Traits::efx_max_rate());
- al_effect_props_.Chorus.Depth = clamp(dst.flDepth,
- Traits::efx_min_depth(), Traits::efx_max_depth());
- al_effect_props_.Chorus.Feedback = clamp(dst.flFeedback,
- Traits::efx_min_feedback(), Traits::efx_max_feedback());
- al_effect_props_.Chorus.Delay = clamp(dst.flDelay,
- Traits::efx_min_delay(), Traits::efx_max_delay());
+ al_effect_props_.Chorus.Waveform = Traits::eax_waveform(dst.ulWaveform);
+ al_effect_props_.Chorus.Phase = static_cast<ALint>(dst.lPhase);
+ al_effect_props_.Chorus.Rate = dst.flRate;
+ al_effect_props_.Chorus.Depth = dst.flDepth;
+ al_effect_props_.Chorus.Feedback = dst.flFeedback;
+ al_effect_props_.Chorus.Delay = dst.flDelay;
return true;
}
diff --git a/al/effects/distortion.cpp b/al/effects/distortion.cpp
index f91314de..a0f4d924 100644
--- a/al/effects/distortion.cpp
+++ b/al/effects/distortion.cpp
@@ -210,53 +210,20 @@ bool DistortionCommitter::commit(const EaxEffectProps &props)
const auto orig = props_;
props_ = props;
- auto is_dirty = bool{orig.mType != props_.mType};
- if(props_.mDistortion.flEdge != props.mDistortion.flEdge)
- {
- is_dirty = true;
- al_effect_props_.Distortion.Edge = clamp(
- props_.mDistortion.flEdge,
- AL_DISTORTION_MIN_EDGE,
- AL_DISTORTION_MAX_EDGE);
- }
-
- if(props_.mDistortion.lGain != props.mDistortion.lGain)
- {
- is_dirty = true;
- al_effect_props_.Distortion.Gain = clamp(
- level_mb_to_gain(static_cast<float>(props_.mDistortion.lGain)),
- AL_DISTORTION_MIN_GAIN,
- AL_DISTORTION_MAX_GAIN);
- }
-
- if(props_.mDistortion.flLowPassCutOff != props.mDistortion.flLowPassCutOff)
- {
- is_dirty = true;
- al_effect_props_.Distortion.LowpassCutoff = clamp(
- props_.mDistortion.flLowPassCutOff,
- AL_DISTORTION_MIN_LOWPASS_CUTOFF,
- AL_DISTORTION_MAX_LOWPASS_CUTOFF);
- }
-
- if(props_.mDistortion.flEQCenter != props.mDistortion.flEQCenter)
- {
- is_dirty = true;
- al_effect_props_.Distortion.EQCenter = clamp(
- props_.mDistortion.flEQCenter,
- AL_DISTORTION_MIN_EQCENTER,
- AL_DISTORTION_MAX_EQCENTER);
- }
-
- if(props_.mDistortion.flEQBandwidth != props.mDistortion.flEQBandwidth)
- {
- is_dirty = true;
- al_effect_props_.Distortion.EQBandwidth = clamp(
- props_.mDistortion.flEdge,
- AL_DISTORTION_MIN_EQBANDWIDTH,
- AL_DISTORTION_MAX_EQBANDWIDTH);
- }
-
- return is_dirty;
+ if(orig.mType == props_.mType && props_.mDistortion.flEdge == props.mDistortion.flEdge
+ && props_.mDistortion.lGain == props.mDistortion.lGain
+ && props_.mDistortion.flLowPassCutOff == props.mDistortion.flLowPassCutOff
+ && props_.mDistortion.flEQCenter == props.mDistortion.flEQCenter
+ && props_.mDistortion.flEQBandwidth == props.mDistortion.flEQBandwidth)
+ return false;
+
+ al_effect_props_.Distortion.Edge = props_.mDistortion.flEdge;
+ al_effect_props_.Distortion.Gain = level_mb_to_gain(static_cast<float>(props_.mDistortion.lGain));
+ al_effect_props_.Distortion.LowpassCutoff = props_.mDistortion.flLowPassCutOff;
+ al_effect_props_.Distortion.EQCenter = props_.mDistortion.flEQCenter;
+ al_effect_props_.Distortion.EQBandwidth = props_.mDistortion.flEdge;
+
+ return true;
}
template<>
diff --git a/al/effects/echo.cpp b/al/effects/echo.cpp
index 98fa5541..3a83b24f 100644
--- a/al/effects/echo.cpp
+++ b/al/effects/echo.cpp
@@ -207,53 +207,20 @@ bool EchoCommitter::commit(const EaxEffectProps &props)
const auto orig = props_;
props_ = props;
- auto is_dirty = bool{orig.mType != props_.mType};
- if(props_.mEcho.flDelay != props.mEcho.flDelay)
- {
- is_dirty = true;
- al_effect_props_.Echo.Delay = clamp(
- props_.mEcho.flDelay,
- AL_ECHO_MIN_DELAY,
- AL_ECHO_MAX_DELAY);
- }
-
- if(props_.mEcho.flLRDelay != props.mEcho.flLRDelay)
- {
- is_dirty = true;
- al_effect_props_.Echo.LRDelay = clamp(
- props_.mEcho.flLRDelay,
- AL_ECHO_MIN_LRDELAY,
- AL_ECHO_MAX_LRDELAY);
- }
-
- if(props_.mEcho.flDamping != props.mEcho.flDamping)
- {
- is_dirty = true;
- al_effect_props_.Echo.Damping = clamp(
- props_.mEcho.flDamping,
- AL_ECHO_MIN_DAMPING,
- AL_ECHO_MAX_DAMPING);
- }
-
- if(props_.mEcho.flFeedback != props.mEcho.flFeedback)
- {
- is_dirty = true;
- al_effect_props_.Echo.Feedback = clamp(
- props_.mEcho.flFeedback,
- AL_ECHO_MIN_FEEDBACK,
- AL_ECHO_MAX_FEEDBACK);
- }
-
- if(props_.mEcho.flSpread != props.mEcho.flSpread)
- {
- is_dirty = true;
- al_effect_props_.Echo.Spread = clamp(
- props_.mEcho.flSpread,
- AL_ECHO_MIN_SPREAD,
- AL_ECHO_MAX_SPREAD);
- }
-
- return is_dirty;
+ if(orig.mType == props_.mType && props_.mEcho.flDelay == props.mEcho.flDelay
+ && props_.mEcho.flLRDelay == props.mEcho.flLRDelay
+ && props_.mEcho.flDamping == props.mEcho.flDamping
+ && props_.mEcho.flFeedback == props.mEcho.flFeedback
+ && props_.mEcho.flSpread == props.mEcho.flSpread)
+ return false;
+
+ al_effect_props_.Echo.Delay = props_.mEcho.flDelay;
+ al_effect_props_.Echo.LRDelay = props_.mEcho.flLRDelay;
+ al_effect_props_.Echo.Damping = props_.mEcho.flDamping;
+ al_effect_props_.Echo.Feedback = props_.mEcho.flFeedback;
+ al_effect_props_.Echo.Spread = props_.mEcho.flSpread;
+
+ return true;
}
template<>
diff --git a/al/effects/equalizer.cpp b/al/effects/equalizer.cpp
index d9d52e1a..2ef048f9 100644
--- a/al/effects/equalizer.cpp
+++ b/al/effects/equalizer.cpp
@@ -325,89 +325,30 @@ bool EqualizerCommitter::commit(const EaxEffectProps &props)
const auto orig = props_;
props_ = props;
- auto is_dirty = bool{orig.mType != props_.mType};
- if(props_.mEqualizer.lLowGain != props.mEqualizer.lLowGain)
- {
- is_dirty = true;
- al_effect_props_.Equalizer.LowGain = clamp(
- level_mb_to_gain(static_cast<float>(props_.mEqualizer.lLowGain)),
- AL_EQUALIZER_MIN_LOW_GAIN,
- AL_EQUALIZER_MAX_LOW_GAIN);
- }
- if(props_.mEqualizer.flLowCutOff != props.mEqualizer.flLowCutOff)
- {
- is_dirty = true;
- al_effect_props_.Equalizer.LowCutoff = clamp(
- props_.mEqualizer.flLowCutOff,
- AL_EQUALIZER_MIN_LOW_CUTOFF,
- AL_EQUALIZER_MAX_LOW_CUTOFF);
- }
- if(props_.mEqualizer.lMid1Gain != props.mEqualizer.lMid1Gain)
- {
- is_dirty = true;
- al_effect_props_.Equalizer.Mid1Gain = clamp(
- level_mb_to_gain(static_cast<float>(props_.mEqualizer.lMid1Gain)),
- AL_EQUALIZER_MIN_MID1_GAIN,
- AL_EQUALIZER_MAX_MID1_GAIN);
- }
- if(props_.mEqualizer.flMid1Center != props.mEqualizer.flMid1Center)
- {
- is_dirty = true;
- al_effect_props_.Equalizer.Mid1Center = clamp(
- props_.mEqualizer.flMid1Center,
- AL_EQUALIZER_MIN_MID1_CENTER,
- AL_EQUALIZER_MAX_MID1_CENTER);
- }
- if(props_.mEqualizer.flMid1Width != props.mEqualizer.flMid1Width)
- {
- is_dirty = true;
- al_effect_props_.Equalizer.Mid1Width = clamp(
- props_.mEqualizer.flMid1Width,
- AL_EQUALIZER_MIN_MID1_WIDTH,
- AL_EQUALIZER_MAX_MID1_WIDTH);
- }
- if(props_.mEqualizer.lMid2Gain != props.mEqualizer.lMid2Gain)
- {
- is_dirty = true;
- al_effect_props_.Equalizer.Mid2Gain = clamp(
- level_mb_to_gain(static_cast<float>(props_.mEqualizer.lMid2Gain)),
- AL_EQUALIZER_MIN_MID2_GAIN,
- AL_EQUALIZER_MAX_MID2_GAIN);
- }
- if(props_.mEqualizer.flMid2Center != props.mEqualizer.flMid2Center)
- {
- is_dirty = true;
- al_effect_props_.Equalizer.Mid2Center = clamp(
- props_.mEqualizer.flMid2Center,
- AL_EQUALIZER_MIN_MID2_CENTER,
- AL_EQUALIZER_MAX_MID2_CENTER);
- }
- if(props_.mEqualizer.flMid2Width != props.mEqualizer.flMid2Width)
- {
- is_dirty = true;
- al_effect_props_.Equalizer.Mid2Width = clamp(
- props_.mEqualizer.flMid2Width,
- AL_EQUALIZER_MIN_MID2_WIDTH,
- AL_EQUALIZER_MAX_MID2_WIDTH);
- }
- if(props_.mEqualizer.lHighGain != props.mEqualizer.lHighGain)
- {
- is_dirty = true;
- al_effect_props_.Equalizer.HighGain = clamp(
- level_mb_to_gain(static_cast<float>(props_.mEqualizer.lHighGain)),
- AL_EQUALIZER_MIN_HIGH_GAIN,
- AL_EQUALIZER_MAX_HIGH_GAIN);
- }
- if(props_.mEqualizer.flHighCutOff != props.mEqualizer.flHighCutOff)
- {
- is_dirty = true;
- al_effect_props_.Equalizer.HighCutoff = clamp(
- props_.mEqualizer.flHighCutOff,
- AL_EQUALIZER_MIN_HIGH_CUTOFF,
- AL_EQUALIZER_MAX_HIGH_CUTOFF);
- }
-
- return is_dirty;
+ if(orig.mType == props_.mType && props_.mEqualizer.lLowGain == props.mEqualizer.lLowGain
+ && props_.mEqualizer.flLowCutOff == props.mEqualizer.flLowCutOff
+ && props_.mEqualizer.lMid1Gain == props.mEqualizer.lMid1Gain
+ && props_.mEqualizer.flMid1Center == props.mEqualizer.flMid1Center
+ && props_.mEqualizer.flMid1Width == props.mEqualizer.flMid1Width
+ && props_.mEqualizer.lMid2Gain == props.mEqualizer.lMid2Gain
+ && props_.mEqualizer.flMid2Center == props.mEqualizer.flMid2Center
+ && props_.mEqualizer.flMid2Width == props.mEqualizer.flMid2Width
+ && props_.mEqualizer.lHighGain == props.mEqualizer.lHighGain
+ && props_.mEqualizer.flHighCutOff == props.mEqualizer.flHighCutOff)
+ return false;
+
+ al_effect_props_.Equalizer.LowGain = level_mb_to_gain(static_cast<float>(props_.mEqualizer.lLowGain));
+ al_effect_props_.Equalizer.LowCutoff = props_.mEqualizer.flLowCutOff;
+ al_effect_props_.Equalizer.Mid1Gain = level_mb_to_gain(static_cast<float>(props_.mEqualizer.lMid1Gain));
+ al_effect_props_.Equalizer.Mid1Center = props_.mEqualizer.flMid1Center;
+ al_effect_props_.Equalizer.Mid1Width = props_.mEqualizer.flMid1Width;
+ al_effect_props_.Equalizer.Mid2Gain = level_mb_to_gain(static_cast<float>(props_.mEqualizer.lMid2Gain));
+ al_effect_props_.Equalizer.Mid2Center = props_.mEqualizer.flMid2Center;
+ al_effect_props_.Equalizer.Mid2Width = props_.mEqualizer.flMid2Width;
+ al_effect_props_.Equalizer.HighGain = level_mb_to_gain(static_cast<float>(props_.mEqualizer.lHighGain));
+ al_effect_props_.Equalizer.HighCutoff = props_.mEqualizer.flHighCutOff;
+
+ return true;
}
template<>