diff options
Diffstat (limited to 'Alc/ALc.c')
-rw-r--r-- | Alc/ALc.c | 25 |
1 files changed, 13 insertions, 12 deletions
@@ -2249,10 +2249,10 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList) } WriteLock(&context->PropLock); - LockUIntMapRead(&context->EffectSlotMap); - for(pos = 0;pos < context->EffectSlotMap.size;pos++) + almtx_lock(&context->EffectSlotLock); + for(pos = 0;pos < (ALsizei)VECTOR_SIZE(context->EffectSlotList);pos++) { - ALeffectslot *slot = context->EffectSlotMap.values[pos]; + ALeffectslot *slot = VECTOR_ELEM(context->EffectSlotList, pos); ALeffectState *state = slot->Effect.State; state->OutBuffer = device->Dry.Buffer; @@ -2262,7 +2262,7 @@ static ALCenum UpdateDeviceParams(ALCdevice *device, const ALCint *attrList) else UpdateEffectSlotProps(slot, context); } - UnlockUIntMapRead(&context->EffectSlotMap); + almtx_unlock(&context->EffectSlotLock); almtx_lock(&context->SourceLock); sublist = VECTOR_BEGIN(context->SourceList); @@ -2534,7 +2534,8 @@ static ALvoid InitContext(ALCcontext *Context) VECTOR_INIT(Context->SourceList); Context->NumSources = 0; almtx_init(&Context->SourceLock, almtx_plain); - InitUIntMap(&Context->EffectSlotMap, Context->Device->AuxiliaryEffectSlotMax); + VECTOR_INIT(Context->EffectSlotList); + almtx_init(&Context->EffectSlotLock, almtx_plain); if(Context->DefaultSlot) { @@ -2648,13 +2649,13 @@ static void FreeContext(ALCcontext *context) ++count; } TRACE("Freed "SZFMT" AuxiliaryEffectSlot property object%s\n", count, (count==1)?"":"s"); - if(context->EffectSlotMap.size > 0) - { - WARN("(%p) Deleting %d AuxiliaryEffectSlot%s\n", context, context->EffectSlotMap.size, - (context->EffectSlotMap.size==1)?"":"s"); - ReleaseALAuxiliaryEffectSlots(context); - } - ResetUIntMap(&context->EffectSlotMap); + + ReleaseALAuxiliaryEffectSlots(context); +#define FREE_EFFECTSLOTPTR(x) al_free(*(x)) + VECTOR_FOR_EACH(ALeffectslotPtr, context->EffectSlotList, FREE_EFFECTSLOTPTR); +#undef FREE_EFFECTSLOTPTR + VECTOR_DEINIT(context->EffectSlotList); + almtx_destroy(&context->EffectSlotLock); count = 0; vprops = ATOMIC_LOAD(&context->FreeVoiceProps, almemory_order_relaxed); |