diff options
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r-- | Alc/ALu.c | 12 |
1 files changed, 10 insertions, 2 deletions
@@ -457,6 +457,7 @@ static bool CalcEffectSlotParams(ALeffectslot *slot, ALCcontext *context, bool f { slot->Params.RoomRolloff = props->Props.Reverb.RoomRolloffFactor; slot->Params.DecayTime = props->Props.Reverb.DecayTime; + slot->Params.DecayLFRatio = props->Props.Reverb.DecayLFRatio; slot->Params.DecayHFRatio = props->Props.Reverb.DecayHFRatio; slot->Params.DecayHFLimit = props->Props.Reverb.DecayHFLimit; slot->Params.AirAbsorptionGainHF = props->Props.Reverb.AirAbsorptionGainHF; @@ -465,6 +466,7 @@ static bool CalcEffectSlotParams(ALeffectslot *slot, ALCcontext *context, bool f { slot->Params.RoomRolloff = 0.0f; slot->Params.DecayTime = 0.0f; + slot->Params.DecayLFRatio = 0.0f; slot->Params.DecayHFRatio = 0.0f; slot->Params.DecayHFLimit = AL_FALSE; slot->Params.AirAbsorptionGainHF = 1.0f; @@ -1186,6 +1188,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop ALeffectslot *SendSlots[MAX_SENDS]; ALfloat RoomRolloff[MAX_SENDS]; ALfloat DecayDistance[MAX_SENDS]; + ALfloat DecayLFDistance[MAX_SENDS]; ALfloat DecayHFDistance[MAX_SENDS]; ALfloat DryGain, DryGainHF, DryGainLF; ALfloat WetGain[MAX_SENDS]; @@ -1210,6 +1213,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop SendSlots[i] = NULL; RoomRolloff[i] = 0.0f; DecayDistance[i] = 0.0f; + DecayLFDistance[i] = 0.0f; DecayHFDistance[i] = 0.0f; } else if(SendSlots[i]->Params.AuxSendAuto) @@ -1220,6 +1224,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop */ DecayDistance[i] = SendSlots[i]->Params.DecayTime * Listener->Params.ReverbSpeedOfSound; + DecayLFDistance[i] = DecayDistance[i] * SendSlots[i]->Params.DecayLFRatio; DecayHFDistance[i] = DecayDistance[i] * SendSlots[i]->Params.DecayHFRatio; if(SendSlots[i]->Params.DecayHFLimit) { @@ -1242,6 +1247,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop * effect slot is the same as the dry path, sans filter effects */ RoomRolloff[i] = props->RolloffFactor; DecayDistance[i] = 0.0f; + DecayLFDistance[i] = 0.0f; DecayHFDistance[i] = 0.0f; } @@ -1386,7 +1392,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop */ for(i = 0;i < NumSends;i++) { - ALfloat gain; + ALfloat gain, gainhf, gainlf; if(!(DecayDistance[i] > 0.0f)) continue; @@ -1398,8 +1404,10 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop */ if(gain > 0.0f) { - ALfloat gainhf = powf(REVERB_DECAY_GAIN, meters_base/DecayHFDistance[i]); + gainhf = powf(REVERB_DECAY_GAIN, meters_base/DecayHFDistance[i]); WetGainHF[i] *= minf(gainhf / gain, 1.0f); + gainlf = powf(REVERB_DECAY_GAIN, meters_base/DecayLFDistance[i]); + WetGainLF[i] *= minf(gainlf / gain, 1.0f); } } } |