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-rw-r--r--Alc/ALu.c12
1 files changed, 10 insertions, 2 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index 12708cc5..1aa35cb7 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -457,6 +457,7 @@ static bool CalcEffectSlotParams(ALeffectslot *slot, ALCcontext *context, bool f
{
slot->Params.RoomRolloff = props->Props.Reverb.RoomRolloffFactor;
slot->Params.DecayTime = props->Props.Reverb.DecayTime;
+ slot->Params.DecayLFRatio = props->Props.Reverb.DecayLFRatio;
slot->Params.DecayHFRatio = props->Props.Reverb.DecayHFRatio;
slot->Params.DecayHFLimit = props->Props.Reverb.DecayHFLimit;
slot->Params.AirAbsorptionGainHF = props->Props.Reverb.AirAbsorptionGainHF;
@@ -465,6 +466,7 @@ static bool CalcEffectSlotParams(ALeffectslot *slot, ALCcontext *context, bool f
{
slot->Params.RoomRolloff = 0.0f;
slot->Params.DecayTime = 0.0f;
+ slot->Params.DecayLFRatio = 0.0f;
slot->Params.DecayHFRatio = 0.0f;
slot->Params.DecayHFLimit = AL_FALSE;
slot->Params.AirAbsorptionGainHF = 1.0f;
@@ -1186,6 +1188,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop
ALeffectslot *SendSlots[MAX_SENDS];
ALfloat RoomRolloff[MAX_SENDS];
ALfloat DecayDistance[MAX_SENDS];
+ ALfloat DecayLFDistance[MAX_SENDS];
ALfloat DecayHFDistance[MAX_SENDS];
ALfloat DryGain, DryGainHF, DryGainLF;
ALfloat WetGain[MAX_SENDS];
@@ -1210,6 +1213,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop
SendSlots[i] = NULL;
RoomRolloff[i] = 0.0f;
DecayDistance[i] = 0.0f;
+ DecayLFDistance[i] = 0.0f;
DecayHFDistance[i] = 0.0f;
}
else if(SendSlots[i]->Params.AuxSendAuto)
@@ -1220,6 +1224,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop
*/
DecayDistance[i] = SendSlots[i]->Params.DecayTime *
Listener->Params.ReverbSpeedOfSound;
+ DecayLFDistance[i] = DecayDistance[i] * SendSlots[i]->Params.DecayLFRatio;
DecayHFDistance[i] = DecayDistance[i] * SendSlots[i]->Params.DecayHFRatio;
if(SendSlots[i]->Params.DecayHFLimit)
{
@@ -1242,6 +1247,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop
* effect slot is the same as the dry path, sans filter effects */
RoomRolloff[i] = props->RolloffFactor;
DecayDistance[i] = 0.0f;
+ DecayLFDistance[i] = 0.0f;
DecayHFDistance[i] = 0.0f;
}
@@ -1386,7 +1392,7 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop
*/
for(i = 0;i < NumSends;i++)
{
- ALfloat gain;
+ ALfloat gain, gainhf, gainlf;
if(!(DecayDistance[i] > 0.0f))
continue;
@@ -1398,8 +1404,10 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALvoiceProps *prop
*/
if(gain > 0.0f)
{
- ALfloat gainhf = powf(REVERB_DECAY_GAIN, meters_base/DecayHFDistance[i]);
+ gainhf = powf(REVERB_DECAY_GAIN, meters_base/DecayHFDistance[i]);
WetGainHF[i] *= minf(gainhf / gain, 1.0f);
+ gainlf = powf(REVERB_DECAY_GAIN, meters_base/DecayLFDistance[i]);
+ WetGainLF[i] *= minf(gainlf / gain, 1.0f);
}
}
}