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-rw-r--r--Alc/ALu.c15
1 files changed, 14 insertions, 1 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index bb77d598..a3a563c7 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -192,7 +192,9 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
ALfloat Matrix[3][3];
ALint HeadRelative;
ALfloat flAttenuation;
+ ALfloat RoomAttenuation;
ALfloat MetersPerUnit;
+ ALfloat RoomRolloff;
ALfloat DryGainHF = 1.0f;
ALfloat WetGainHF = 1.0f;
@@ -226,6 +228,7 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
OuterAngle = ALSource->flOuterAngle;
HeadRelative = ALSource->bHeadRelative;
OuterGainHF = ALSource->OuterGainHF;
+ RoomRolloff = ALSource->RoomRolloffFactor;
//Only apply 3D calculations for mono buffers
if(isMono != AL_FALSE)
@@ -242,6 +245,7 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
Distance = aluSqrt(aluDotproduct(Position, Position));
flAttenuation = 1.0f;
+ RoomAttenuation = 1.0f;
switch (DistanceModel)
{
case AL_INVERSE_DISTANCE_CLAMPED:
@@ -255,6 +259,8 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
{
if ((MinDist + (Rolloff * (Distance - MinDist))) > 0.0f)
flAttenuation = MinDist / (MinDist + (Rolloff * (Distance - MinDist)));
+ if ((MinDist + (RoomRolloff * (Distance - MinDist))) > 0.0f)
+ RoomAttenuation = MinDist / (MinDist + (RoomRolloff * (Distance - MinDist)));
}
break;
@@ -267,7 +273,10 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
case AL_LINEAR_DISTANCE:
Distance=__min(Distance,MaxDist);
if (MaxDist != MinDist)
+ {
flAttenuation = 1.0f - (Rolloff*(Distance-MinDist)/(MaxDist - MinDist));
+ RoomAttenuation = 1.0f - (RoomRolloff*(Distance-MinDist)/(MaxDist - MinDist));
+ }
break;
case AL_EXPONENT_DISTANCE_CLAMPED:
@@ -278,18 +287,22 @@ static ALvoid CalcSourceParams(ALCcontext *ALContext, ALsource *ALSource,
//fall-through
case AL_EXPONENT_DISTANCE:
if ((Distance > 0.0f) && (MinDist > 0.0f))
+ {
flAttenuation = (ALfloat)pow(Distance/MinDist, -Rolloff);
+ RoomAttenuation = (ALfloat)pow(Distance/MinDist, -RoomRolloff);
+ }
break;
case AL_NONE:
default:
flAttenuation = 1.0f;
+ RoomAttenuation = 1.0f;
break;
}
// Source Gain + Attenuation
DryMix = SourceVolume * flAttenuation;
- WetMix = SourceVolume * 0.0f;
+ WetMix = SourceVolume * RoomAttenuation;
// Clamp to Min/Max Gain
DryMix = __min(DryMix,MaxVolume);