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-rw-r--r--Alc/ALu.c40
1 files changed, 20 insertions, 20 deletions
diff --git a/Alc/ALu.c b/Alc/ALu.c
index ac958d41..ecf89d59 100644
--- a/Alc/ALu.c
+++ b/Alc/ALu.c
@@ -418,8 +418,8 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALsourceProps *
StereoMap[0].angle = -ATOMIC_LOAD(&props->StereoPan[0], almemory_order_relaxed);
StereoMap[1].angle = -ATOMIC_LOAD(&props->StereoPan[1], almemory_order_relaxed);
- voice->Direct.OutBuffer = Device->Dry.Buffer;
- voice->Direct.OutChannels = Device->Dry.NumChannels;
+ voice->DirectOut.Buffer = Device->Dry.Buffer;
+ voice->DirectOut.Channels = Device->Dry.NumChannels;
for(i = 0;i < NumSends;i++)
{
SendSlots[i] = ATOMIC_LOAD(&props->Send[i].Slot, almemory_order_relaxed);
@@ -428,13 +428,13 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALsourceProps *
if(!SendSlots[i] || SendSlots[i]->Params.EffectType == AL_EFFECT_NULL)
{
SendSlots[i] = NULL;
- voice->Send[i].OutBuffer = NULL;
- voice->Send[i].OutChannels = 0;
+ voice->SendOut[i].Buffer = NULL;
+ voice->SendOut[i].Channels = 0;
}
else
{
- voice->Send[i].OutBuffer = SendSlots[i]->WetBuffer;
- voice->Send[i].OutChannels = SendSlots[i]->NumChannels;
+ voice->SendOut[i].Buffer = SendSlots[i]->WetBuffer;
+ voice->SendOut[i].Channels = SendSlots[i]->NumChannels;
}
}
voice->Looping = ATOMIC_LOAD(&props->Looping, almemory_order_relaxed);
@@ -544,8 +544,8 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALsourceProps *
0.0f, -V[0]*scale, V[1]*scale, -V[2]*scale
);
- voice->Direct.OutBuffer = Device->FOAOut.Buffer;
- voice->Direct.OutChannels = Device->FOAOut.NumChannels;
+ voice->DirectOut.Buffer = Device->FOAOut.Buffer;
+ voice->DirectOut.Channels = Device->FOAOut.NumChannels;
for(c = 0;c < num_channels;c++)
ComputeFirstOrderGains(Device->FOAOut, matrix.m[c], DryGain,
voice->Direct.Gains[c].Target);
@@ -580,8 +580,8 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALsourceProps *
if(DirectChannels)
{
/* Skip the virtual channels and write inputs to the real output. */
- voice->Direct.OutBuffer = Device->RealOut.Buffer;
- voice->Direct.OutChannels = Device->RealOut.NumChannels;
+ voice->DirectOut.Buffer = Device->RealOut.Buffer;
+ voice->DirectOut.Channels = Device->RealOut.NumChannels;
for(c = 0;c < num_channels;c++)
{
int idx;
@@ -620,8 +620,8 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALsourceProps *
/* Full HRTF rendering. Skip the virtual channels and render each
* input channel to the real outputs.
*/
- voice->Direct.OutBuffer = Device->RealOut.Buffer;
- voice->Direct.OutChannels = Device->RealOut.NumChannels;
+ voice->DirectOut.Buffer = Device->RealOut.Buffer;
+ voice->DirectOut.Channels = Device->RealOut.NumChannels;
for(c = 0;c < num_channels;c++)
{
if(chans[c].channel == LFE)
@@ -864,8 +864,8 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALsourceProps *pro
WetGainHFAuto = ATOMIC_LOAD(&props->WetGainHFAuto, almemory_order_relaxed);
RoomRolloffBase = ATOMIC_LOAD(&props->RoomRolloffFactor, almemory_order_relaxed);
- voice->Direct.OutBuffer = Device->Dry.Buffer;
- voice->Direct.OutChannels = Device->Dry.NumChannels;
+ voice->DirectOut.Buffer = Device->Dry.Buffer;
+ voice->DirectOut.Channels = Device->Dry.NumChannels;
for(i = 0;i < NumSends;i++)
{
SendSlots[i] = ATOMIC_LOAD(&props->Send[i].Slot, almemory_order_relaxed);
@@ -897,13 +897,13 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALsourceProps *pro
if(!SendSlots[i])
{
- voice->Send[i].OutBuffer = NULL;
- voice->Send[i].OutChannels = 0;
+ voice->SendOut[i].Buffer = NULL;
+ voice->SendOut[i].Channels = 0;
}
else
{
- voice->Send[i].OutBuffer = SendSlots[i]->WetBuffer;
- voice->Send[i].OutChannels = SendSlots[i]->NumChannels;
+ voice->SendOut[i].Buffer = SendSlots[i]->WetBuffer;
+ voice->SendOut[i].Channels = SendSlots[i]->NumChannels;
}
}
voice->Looping = ATOMIC_LOAD(&props->Looping, almemory_order_relaxed);
@@ -1138,8 +1138,8 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALsourceProps *pro
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat spread = 0.0f;
- voice->Direct.OutBuffer = Device->RealOut.Buffer;
- voice->Direct.OutChannels = Device->RealOut.NumChannels;
+ voice->DirectOut.Buffer = Device->RealOut.Buffer;
+ voice->DirectOut.Channels = Device->RealOut.NumChannels;
if(Distance > FLT_EPSILON)
{