diff options
Diffstat (limited to 'Alc/ALu.c')
-rw-r--r-- | Alc/ALu.c | 40 |
1 files changed, 20 insertions, 20 deletions
@@ -418,8 +418,8 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALsourceProps * StereoMap[0].angle = -ATOMIC_LOAD(&props->StereoPan[0], almemory_order_relaxed); StereoMap[1].angle = -ATOMIC_LOAD(&props->StereoPan[1], almemory_order_relaxed); - voice->Direct.OutBuffer = Device->Dry.Buffer; - voice->Direct.OutChannels = Device->Dry.NumChannels; + voice->DirectOut.Buffer = Device->Dry.Buffer; + voice->DirectOut.Channels = Device->Dry.NumChannels; for(i = 0;i < NumSends;i++) { SendSlots[i] = ATOMIC_LOAD(&props->Send[i].Slot, almemory_order_relaxed); @@ -428,13 +428,13 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALsourceProps * if(!SendSlots[i] || SendSlots[i]->Params.EffectType == AL_EFFECT_NULL) { SendSlots[i] = NULL; - voice->Send[i].OutBuffer = NULL; - voice->Send[i].OutChannels = 0; + voice->SendOut[i].Buffer = NULL; + voice->SendOut[i].Channels = 0; } else { - voice->Send[i].OutBuffer = SendSlots[i]->WetBuffer; - voice->Send[i].OutChannels = SendSlots[i]->NumChannels; + voice->SendOut[i].Buffer = SendSlots[i]->WetBuffer; + voice->SendOut[i].Channels = SendSlots[i]->NumChannels; } } voice->Looping = ATOMIC_LOAD(&props->Looping, almemory_order_relaxed); @@ -544,8 +544,8 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALsourceProps * 0.0f, -V[0]*scale, V[1]*scale, -V[2]*scale ); - voice->Direct.OutBuffer = Device->FOAOut.Buffer; - voice->Direct.OutChannels = Device->FOAOut.NumChannels; + voice->DirectOut.Buffer = Device->FOAOut.Buffer; + voice->DirectOut.Channels = Device->FOAOut.NumChannels; for(c = 0;c < num_channels;c++) ComputeFirstOrderGains(Device->FOAOut, matrix.m[c], DryGain, voice->Direct.Gains[c].Target); @@ -580,8 +580,8 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALsourceProps * if(DirectChannels) { /* Skip the virtual channels and write inputs to the real output. */ - voice->Direct.OutBuffer = Device->RealOut.Buffer; - voice->Direct.OutChannels = Device->RealOut.NumChannels; + voice->DirectOut.Buffer = Device->RealOut.Buffer; + voice->DirectOut.Channels = Device->RealOut.NumChannels; for(c = 0;c < num_channels;c++) { int idx; @@ -620,8 +620,8 @@ static void CalcNonAttnSourceParams(ALvoice *voice, const struct ALsourceProps * /* Full HRTF rendering. Skip the virtual channels and render each * input channel to the real outputs. */ - voice->Direct.OutBuffer = Device->RealOut.Buffer; - voice->Direct.OutChannels = Device->RealOut.NumChannels; + voice->DirectOut.Buffer = Device->RealOut.Buffer; + voice->DirectOut.Channels = Device->RealOut.NumChannels; for(c = 0;c < num_channels;c++) { if(chans[c].channel == LFE) @@ -864,8 +864,8 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALsourceProps *pro WetGainHFAuto = ATOMIC_LOAD(&props->WetGainHFAuto, almemory_order_relaxed); RoomRolloffBase = ATOMIC_LOAD(&props->RoomRolloffFactor, almemory_order_relaxed); - voice->Direct.OutBuffer = Device->Dry.Buffer; - voice->Direct.OutChannels = Device->Dry.NumChannels; + voice->DirectOut.Buffer = Device->Dry.Buffer; + voice->DirectOut.Channels = Device->Dry.NumChannels; for(i = 0;i < NumSends;i++) { SendSlots[i] = ATOMIC_LOAD(&props->Send[i].Slot, almemory_order_relaxed); @@ -897,13 +897,13 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALsourceProps *pro if(!SendSlots[i]) { - voice->Send[i].OutBuffer = NULL; - voice->Send[i].OutChannels = 0; + voice->SendOut[i].Buffer = NULL; + voice->SendOut[i].Channels = 0; } else { - voice->Send[i].OutBuffer = SendSlots[i]->WetBuffer; - voice->Send[i].OutChannels = SendSlots[i]->NumChannels; + voice->SendOut[i].Buffer = SendSlots[i]->WetBuffer; + voice->SendOut[i].Channels = SendSlots[i]->NumChannels; } } voice->Looping = ATOMIC_LOAD(&props->Looping, almemory_order_relaxed); @@ -1138,8 +1138,8 @@ static void CalcAttnSourceParams(ALvoice *voice, const struct ALsourceProps *pro ALfloat coeffs[MAX_AMBI_COEFFS]; ALfloat spread = 0.0f; - voice->Direct.OutBuffer = Device->RealOut.Buffer; - voice->Direct.OutChannels = Device->RealOut.NumChannels; + voice->DirectOut.Buffer = Device->RealOut.Buffer; + voice->DirectOut.Channels = Device->RealOut.NumChannels; if(Distance > FLT_EPSILON) { |