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+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2011 by Chris Robinson.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <stdlib.h>
+
+#include "alMain.h"
+#include "alFilter.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+
+
+typedef struct ALdedicatedState {
+ // Must be first in all effects!
+ ALeffectState state;
+
+ ALfloat gains[MAXCHANNELS];
+} ALdedicatedState;
+
+
+static ALvoid DedicatedDestroy(ALeffectState *effect)
+{
+ ALdedicatedState *state = (ALdedicatedState*)effect;
+ free(state);
+}
+
+static ALboolean DedicatedDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
+{
+ (void)effect;
+ (void)Device;
+ return AL_TRUE;
+}
+
+static ALvoid DedicatedDLGUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect)
+{
+ ALdedicatedState *state = (ALdedicatedState*)effect;
+ ALCdevice *device = Context->Device;
+ const ALfloat *SpeakerGain;
+ ALint pos;
+ ALsizei s;
+
+ pos = aluCart2LUTpos(-1.0f, 0.0f);
+ SpeakerGain = &device->PanningLUT[MAXCHANNELS * pos];
+
+ for(s = 0;s < MAXCHANNELS;s++)
+ state->gains[s] = SpeakerGain[s] * Effect->Dedicated.Gain;
+}
+
+static ALvoid DedicatedLFEUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect)
+{
+ ALdedicatedState *state = (ALdedicatedState*)effect;
+ ALsizei s;
+ (void)Context;
+
+ for(s = 0;s < MAXCHANNELS;s++)
+ state->gains[s] = 0.0f;
+ state->gains[LFE] = Effect->Dedicated.Gain;
+}
+
+static ALvoid DedicatedProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[MAXCHANNELS])
+{
+ ALdedicatedState *state = (ALdedicatedState*)effect;
+ const ALfloat *gains = state->gains;
+ ALuint i;
+
+ for(i = 0;i < SamplesToDo;i++)
+ {
+ ALsizei s;
+ for(s = 0;s < MAXCHANNELS;s++)
+ SamplesOut[i][s] = SamplesIn[i] * gains[s] * Slot->Gain;
+ }
+}
+
+ALeffectState *DedicatedDLGCreate(void)
+{
+ ALdedicatedState *state;
+ ALsizei s;
+
+ state = malloc(sizeof(*state));
+ if(!state)
+ return NULL;
+
+ state->state.Destroy = DedicatedDestroy;
+ state->state.DeviceUpdate = DedicatedDeviceUpdate;
+ state->state.Update = DedicatedDLGUpdate;
+ state->state.Process = DedicatedProcess;
+
+ for(s = 0;s < MAXCHANNELS;s++)
+ state->gains[s] = 0.0f;
+
+ return &state->state;
+}
+
+ALeffectState *DedicatedLFECreate(void)
+{
+ ALdedicatedState *state;
+ ALsizei s;
+
+ state = malloc(sizeof(*state));
+ if(!state)
+ return NULL;
+
+ state->state.Destroy = DedicatedDestroy;
+ state->state.DeviceUpdate = DedicatedDeviceUpdate;
+ state->state.Update = DedicatedLFEUpdate;
+ state->state.Process = DedicatedProcess;
+
+ for(s = 0;s < MAXCHANNELS;s++)
+ state->gains[s] = 0.0f;
+
+ return &state->state;
+}