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Diffstat (limited to 'Alc/alcDistortion.c')
-rw-r--r-- | Alc/alcDistortion.c | 356 |
1 files changed, 356 insertions, 0 deletions
diff --git a/Alc/alcDistortion.c b/Alc/alcDistortion.c new file mode 100644 index 00000000..717c7b3a --- /dev/null +++ b/Alc/alcDistortion.c @@ -0,0 +1,356 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 2013 by Mike Gorchak + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#include "config.h" + +#include <math.h> +#include <stdlib.h> + +#include "alMain.h" +#include "alFilter.h" +#include "alAuxEffectSlot.h" +#include "alError.h" +#include "alu.h" + +/* Filters implementation is based on the "Cookbook formulae for audio * + * EQ biquad filter coefficients" by Robert Bristow-Johnson * + * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */ + +typedef enum ALEQFilterType { + LOWPASS, + BANDPASS, +} ALEQFilterType; + +typedef struct ALEQFilter { + ALEQFilterType type; + ALfloat x[2]; /* History of two last input samples */ + ALfloat y[2]; /* History of two last output samples */ + ALfloat a[3]; /* Transfer function coefficients "a" */ + ALfloat b[3]; /* Transfer function coefficients "b" */ +} ALEQFilter; + +typedef struct ALdistortionState { + /* Must be first in all effects! */ + ALeffectState state; + + /* Effect gains for each channel */ + ALfloat Gain[MaxChannels]; + + /* Effect parameters */ + ALEQFilter bandpass; + ALEQFilter lowpass; + ALfloat frequency; + ALfloat attenuation; + ALfloat edge; + + /* Oversample data */ + ALfloat oversample_buffer[BUFFERSIZE][4]; +} ALdistortionState; + +static ALvoid DistortionDestroy(ALeffectState *effect) +{ + ALdistortionState *state = (ALdistortionState*)effect; + + free(state); +} + +static ALboolean DistortionDeviceUpdate(ALeffectState *effect, ALCdevice *Device) +{ + ALdistortionState *state = (ALdistortionState*)effect; + + state->frequency = (ALfloat)Device->Frequency; + + return AL_TRUE; +} + +static ALvoid DistortionUpdate(ALeffectState *effect, ALCdevice *Device, const ALeffectslot *Slot) +{ + ALdistortionState *state = (ALdistortionState*)effect; + ALfloat gain = sqrtf(1.0f / Device->NumChan) * Slot->Gain; + ALuint it; + ALfloat w0; + ALfloat alpha; + ALfloat bandwidth; + ALfloat cutoff; + + for(it = 0; it < Device->NumChan; it++) + { + enum Channel chan = Device->Speaker2Chan[it]; + state->Gain[chan] = gain; + } + + /* Store distorted signal attenuation settings */ + state->attenuation = Slot->effect.Distortion.Gain; + + /* Store waveshaper edge settings */ + state->edge = Slot->effect.Distortion.Edge; + + /* Lowpass filter */ + cutoff = Slot->effect.Distortion.LowpassCutoff; + /* Bandwidth value is constant in octaves */ + bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f); + w0 = 2.0f * F_PI * cutoff / (state->frequency * 4.0f); + alpha = sinf(w0) * sinhf(logf(2.0f) / 2.0f * bandwidth * w0 / sinf(w0)); + state->lowpass.b[0] = (1.0f - cosf(w0)) / 2.0f; + state->lowpass.b[1] = 1.0f - cosf(w0); + state->lowpass.b[2] = (1.0f - cosf(w0)) / 2.0f; + state->lowpass.a[0] = 1.0f + alpha; + state->lowpass.a[1] = -2.0f * cosf(w0); + state->lowpass.a[2] = 1.0f - alpha; + + /* Bandpass filter */ + cutoff = Slot->effect.Distortion.EQCenter; + /* Convert bandwidth in Hz to octaves */ + bandwidth = Slot->effect.Distortion.EQBandwidth / (cutoff * 0.67f); + w0 = 2.0f * F_PI * cutoff / (state->frequency * 4.0f); + alpha = sinf(w0) * sinhf(logf(2.0f) / 2.0f * bandwidth * w0 / sinf(w0)); + state->bandpass.b[0] = alpha; + state->bandpass.b[1] = 0; + state->bandpass.b[2] = -alpha; + state->bandpass.a[0] = 1.0f + alpha; + state->bandpass.a[1] = -2.0f * cosf(w0); + state->bandpass.a[2] = 1.0f - alpha; +} + +static ALvoid DistortionProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *RESTRICT SamplesIn, ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE]) +{ + ALdistortionState *state = (ALdistortionState*)effect; + float *RESTRICT oversample_buffer = &state->oversample_buffer[0][0]; + ALfloat tempsmp; + ALuint it; + ALuint kt; + ALuint st; + + /* Perform 4x oversampling to avoid aliasing. */ + /* Oversampling greatly improves distortion */ + /* quality and allows to implement lowpass and */ + /* bandpass filters using high frequencies, at */ + /* which classic IIR filters became unstable. */ + + /* Fill oversample buffer using zero stuffing */ + for(it = 0; it < SamplesToDo; it++) + { + oversample_buffer[it*4 + 0] = SamplesIn[it]; + oversample_buffer[it*4 + 1] = 0.0f; + oversample_buffer[it*4 + 2] = 0.0f; + oversample_buffer[it*4 + 3] = 0.0f; + } + + /* First step, do lowpass filtering of original signal, */ + /* additionally perform buffer interpolation and lowpass */ + /* cutoff for oversampling (which is fortunately first */ + /* step of distortion). So combine three operations into */ + /* the one. */ + for(it = 0; it < SamplesToDo * 4; it++) + { + tempsmp = state->lowpass.b[0] / state->lowpass.a[0] * oversample_buffer[it] + + state->lowpass.b[1] / state->lowpass.a[0] * state->lowpass.x[0] + + state->lowpass.b[2] / state->lowpass.a[0] * state->lowpass.x[1] - + state->lowpass.a[1] / state->lowpass.a[0] * state->lowpass.y[0] - + state->lowpass.a[2] / state->lowpass.a[0] * state->lowpass.y[1]; + + state->lowpass.x[1] = state->lowpass.x[0]; + state->lowpass.x[0] = oversample_buffer[it]; + state->lowpass.y[1] = state->lowpass.y[0]; + state->lowpass.y[0] = tempsmp; + /* Restore signal power by multiplying sample by amount of oversampling */ + oversample_buffer[it] = tempsmp * 4.0f; + } + + for(it = 0; it < SamplesToDo * 4; it++) + { + ALfloat smp = oversample_buffer[it]; + ALfloat edge = sinf(state->edge * (F_PI / 2.0f)); + + /* Second step, do distortion using waveshaper function */ + /* to emulate signal processing during tube overdriving. */ + /* Three steps of waveshaping are intended to modify */ + /* waveform without boost/clipping/attenuation process. */ + for(st = 0; st < 3; st++) + { + smp = (1.0f + 2.0f * edge / (1.0f - edge)) * smp / (1.0f + 2.0f * edge / (1.0f - edge) * fabsf(smp)); + if((st & 0x00000001) == 0x00000001) + smp *= -1.0f; + } + + /* Third step, do bandpass filtering of distorted signal */ + tempsmp = state->bandpass.b[0] / state->bandpass.a[0] * smp + + state->bandpass.b[1] / state->bandpass.a[0] * state->bandpass.x[0] + + state->bandpass.b[2] / state->bandpass.a[0] * state->bandpass.x[1] - + state->bandpass.a[1] / state->bandpass.a[0] * state->bandpass.y[0] - + state->bandpass.a[2] / state->bandpass.a[0] * state->bandpass.y[1]; + + state->bandpass.x[1] = state->bandpass.x[0]; + state->bandpass.x[0] = smp; + state->bandpass.y[1] = state->bandpass.y[0]; + state->bandpass.y[0] = tempsmp; + smp = tempsmp; + + /* Fourth step, final, do attenuation and perform decimation, */ + /* store only one sample out of 4. */ + if(!(it & 0x00000003)) + { + smp *= state->attenuation; + for(kt = 0; kt < MaxChannels; kt++) + SamplesOut[kt][it>>2] += state->Gain[kt] * smp; + } + } +} + +ALeffectState *DistortionCreate(void) +{ + ALdistortionState *state; + + state = malloc(sizeof(*state)); + if(!state) + return NULL; + + state->state.Destroy = DistortionDestroy; + state->state.DeviceUpdate = DistortionDeviceUpdate; + state->state.Update = DistortionUpdate; + state->state.Process = DistortionProcess; + + state->bandpass.type = BANDPASS; + state->lowpass.type = LOWPASS; + + /* Initialize sample history only on filter creation to avoid */ + /* sound clicks if filter settings were changed in runtime. */ + state->bandpass.x[0] = 0.0f; + state->bandpass.x[1] = 0.0f; + state->lowpass.y[0] = 0.0f; + state->lowpass.y[1] = 0.0f; + + return &state->state; +} + +void distortion_SetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) +{ + effect=effect; + val=val; + + switch(param) + { + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void distortion_SetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) +{ + distortion_SetParami(effect, context, param, vals[0]); +} +void distortion_SetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) +{ + switch(param) + { + case AL_DISTORTION_EDGE: + if(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE) + effect->Distortion.Edge = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_DISTORTION_GAIN: + if(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN) + effect->Distortion.Gain = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_DISTORTION_LOWPASS_CUTOFF: + if(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF) + effect->Distortion.LowpassCutoff = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_DISTORTION_EQCENTER: + if(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER) + effect->Distortion.EQCenter = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + case AL_DISTORTION_EQBANDWIDTH: + if(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH) + effect->Distortion.EQBandwidth = val; + else + alSetError(context, AL_INVALID_VALUE); + break; + + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void distortion_SetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) +{ + distortion_SetParamf(effect, context, param, vals[0]); +} + +void distortion_GetParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) +{ + effect=effect; + val=val; + + switch(param) + { + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void distortion_GetParamiv(ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) +{ + distortion_GetParami(effect, context, param, vals); +} +void distortion_GetParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) +{ + switch(param) + { + case AL_DISTORTION_EDGE: + *val = effect->Distortion.Edge; + break; + + case AL_DISTORTION_GAIN: + *val = effect->Distortion.Gain; + break; + + case AL_DISTORTION_LOWPASS_CUTOFF: + *val = effect->Distortion.LowpassCutoff; + break; + + case AL_DISTORTION_EQCENTER: + *val = effect->Distortion.EQCenter; + break; + + case AL_DISTORTION_EQBANDWIDTH: + *val = effect->Distortion.EQBandwidth; + break; + + default: + alSetError(context, AL_INVALID_ENUM); + break; + } +} +void distortion_GetParamfv(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) +{ + distortion_GetParamf(effect, context, param, vals); +} |