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-rw-r--r--Alc/alcModulator.c96
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diff --git a/Alc/alcModulator.c b/Alc/alcModulator.c
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+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2009 by Chris Robinson.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
+ * Boston, MA 02111-1307, USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+#include "alMain.h"
+#include "alFilter.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+
+
+typedef struct ALmodulatorState {
+ // Must be first in all effects!
+ ALeffectState state;
+} ALmodulatorState;
+
+static ALvoid ModulatorDestroy(ALeffectState *effect)
+{
+ ALmodulatorState *state = (ALmodulatorState*)effect;
+ free(state);
+}
+
+static ALboolean ModulatorDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
+{
+ return AL_TRUE;
+ (void)Device;
+ (void)effect;
+}
+
+static ALvoid ModulatorUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect)
+{
+ (void)effect;
+ (void)Context;
+ (void)Effect;
+}
+
+static ALvoid ModulatorProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS])
+{
+ ALmodulatorState *state = (ALmodulatorState*)effect;
+ const ALfloat gain = Slot->Gain;
+ ALfloat samp;
+ ALuint i;
+ (void)state;
+
+ for(i = 0;i < SamplesToDo;i++)
+ {
+ samp = SamplesIn[i];
+
+ // Apply slot gain
+ samp *= gain;
+
+ SamplesOut[i][FRONT_LEFT] += samp;
+ SamplesOut[i][FRONT_RIGHT] += samp;
+ SamplesOut[i][SIDE_LEFT] += samp;
+ SamplesOut[i][SIDE_RIGHT] += samp;
+ SamplesOut[i][BACK_LEFT] += samp;
+ SamplesOut[i][BACK_RIGHT] += samp;
+ }
+}
+
+ALeffectState *ModulatorCreate(void)
+{
+ ALmodulatorState *state;
+
+ state = malloc(sizeof(*state));
+ if(!state)
+ return NULL;
+
+ state->state.Destroy = ModulatorDestroy;
+ state->state.DeviceUpdate = ModulatorDeviceUpdate;
+ state->state.Update = ModulatorUpdate;
+ state->state.Process = ModulatorProcess;
+
+ return &state->state;
+}