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-rw-r--r--Alc/alcReverb.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/Alc/alcReverb.c b/Alc/alcReverb.c
index 4126b3e4..7579933e 100644
--- a/Alc/alcReverb.c
+++ b/Alc/alcReverb.c
@@ -474,12 +474,13 @@ ALboolean VerbDeviceUpdate(ALeffectState *effect, ALCdevice *Device)
ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Effect)
{
ALverbState *State = (ALverbState*)effect;
+ ALuint frequency = Context->Device->Frequency;
ALuint index;
ALfloat length, mixCoeff, cw, g, coeff;
ALfloat hfRatio = Effect->Reverb.DecayHFRatio;
// Calculate the master low-pass filter (from the master effect HF gain).
- cw = cos(2.0 * M_PI * Effect->Reverb.HFReference / Context->Frequency);
+ cw = cos(2.0*M_PI * Effect->Reverb.HFReference / frequency);
g = __max(Effect->Reverb.GainHF, 0.0001f);
State->LpFilter.coeff = 0.0f;
if(g < 0.9999f) // 1-epsilon
@@ -487,7 +488,7 @@ ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Ef
// Calculate the initial delay taps.
length = Effect->Reverb.ReflectionsDelay;
- State->Tap[0] = (ALuint)(length * Context->Frequency);
+ State->Tap[0] = (ALuint)(length * frequency);
length += Effect->Reverb.LateReverbDelay;
@@ -504,7 +505,7 @@ ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Ef
length += LATE_LINE_LENGTH[0] *
(1.0f + (Effect->Reverb.Density * LATE_LINE_MULTIPLIER)) *
(DECO_FRACTION * (pow(DECO_MULTIPLIER, (ALfloat)index) - 1.0f));
- State->Tap[1 + index] = (ALuint)(length * Context->Frequency);
+ State->Tap[1 + index] = (ALuint)(length * frequency);
}
// Calculate the early reflections gain (from the master effect gain, and
@@ -596,7 +597,7 @@ ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Ef
}
// Calculate the low-pass filter frequency.
- cw = cos(2.0f * M_PI * Effect->Reverb.HFReference / Context->Frequency);
+ cw = cos(2.0*M_PI * Effect->Reverb.HFReference / frequency);
for(index = 0;index < 4;index++)
{
@@ -604,7 +605,7 @@ ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, const ALeffect *Ef
length = LATE_LINE_LENGTH[index] * (1.0f + (Effect->Reverb.Density *
LATE_LINE_MULTIPLIER));
// Calculate the delay offset for the cyclical delay lines.
- State->Late.Offset[index] = (ALuint)(length * Context->Frequency);
+ State->Late.Offset[index] = (ALuint)(length * frequency);
// Calculate the gain (coefficient) for each cyclical line.
State->Late.Coeff[index] = pow(10.0f, length / Effect->Reverb.DecayTime *