diff options
Diffstat (limited to 'Alc/alcReverb.c')
-rw-r--r-- | Alc/alcReverb.c | 64 |
1 files changed, 33 insertions, 31 deletions
diff --git a/Alc/alcReverb.c b/Alc/alcReverb.c index 911705aa..24d1eb39 100644 --- a/Alc/alcReverb.c +++ b/Alc/alcReverb.c @@ -371,7 +371,7 @@ static __inline ALint aluCart2LUTpos(ALfloat re, ALfloat im) // This updates the reverb state. This is called any time the reverb effect // is loaded into a slot. -ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffectslot *Slot, ALeffect *Effect) +ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffect *Effect) { ALverbState *State = (ALverbState*)effect; ALuint index; @@ -567,11 +567,12 @@ ALvoid VerbUpdate(ALeffectState *effect, ALCcontext *Context, ALeffectslot *Slot // This processes the reverb state, given the input samples and an output // buffer. -ALvoid VerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) +ALvoid VerbProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) { ALverbState *State = (ALverbState*)effect; ALuint index; ALfloat early[4], late[4], out[4]; + ALfloat gain = Slot->Gain; for(index = 0;index < SamplesToDo;index++) { @@ -579,30 +580,31 @@ ALvoid VerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *Sam ReverbInOut(State, SamplesIn[index], early, late); // Mix early reflections and late reverb. - out[0] = early[0] + late[0]; - out[1] = early[1] + late[1]; - out[2] = early[2] + late[2]; - out[3] = early[3] + late[3]; + out[0] = (early[0] + late[0]) * gain; + out[1] = (early[1] + late[1]) * gain; + out[2] = (early[2] + late[2]) * gain; + out[3] = (early[3] + late[3]) * gain; // Output the results. - SamplesOut[index][FRONT_LEFT] += out [0]; - SamplesOut[index][FRONT_RIGHT] += out [1]; - SamplesOut[index][FRONT_CENTER] += out [3]; - SamplesOut[index][SIDE_LEFT] += out [0]; - SamplesOut[index][SIDE_RIGHT] += out [1]; - SamplesOut[index][BACK_LEFT] += out [0]; - SamplesOut[index][BACK_RIGHT] += out [1]; - SamplesOut[index][BACK_CENTER] += out [2]; + SamplesOut[index][FRONT_LEFT] += out[0]; + SamplesOut[index][FRONT_RIGHT] += out[1]; + SamplesOut[index][FRONT_CENTER] += out[3]; + SamplesOut[index][SIDE_LEFT] += out[0]; + SamplesOut[index][SIDE_RIGHT] += out[1]; + SamplesOut[index][BACK_LEFT] += out[0]; + SamplesOut[index][BACK_RIGHT] += out[1]; + SamplesOut[index][BACK_CENTER] += out[2]; } } // This processes the EAX reverb state, given the input samples and an output // buffer. -ALvoid EAXVerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) +ALvoid EAXVerbProcess(ALeffectState *effect, const ALeffectslot *Slot, ALuint SamplesToDo, const ALfloat *SamplesIn, ALfloat (*SamplesOut)[OUTPUTCHANNELS]) { ALverbState *State = (ALverbState*)effect; ALuint index; ALfloat early[4], late[4]; + ALfloat gain = Slot->Gain; for(index = 0;index < SamplesToDo;index++) { @@ -613,29 +615,29 @@ ALvoid EAXVerbProcess(ALeffectState *effect, ALuint SamplesToDo, const ALfloat * // panning adjust according to OUTPUTCHANNELS, the output from the // reverb engine is not so scalable. SamplesOut[index][FRONT_LEFT] += - (State->Early.PanGain[FRONT_LEFT] * early[0]) + - (State->Late.PanGain[FRONT_LEFT] * late[0]); + (State->Early.PanGain[FRONT_LEFT]*early[0] + + State->Late.PanGain[FRONT_LEFT]*late[0]) * gain; SamplesOut[index][FRONT_RIGHT] += - (State->Early.PanGain[FRONT_RIGHT] * early[1]) + - (State->Late.PanGain[FRONT_RIGHT] * late[1]); + (State->Early.PanGain[FRONT_RIGHT]*early[1] + + State->Late.PanGain[FRONT_RIGHT]*late[1]) * gain; SamplesOut[index][FRONT_CENTER] += - (State->Early.PanGain[FRONT_CENTER] * early[3]) + - (State->Late.PanGain[FRONT_CENTER] * late[3]); + (State->Early.PanGain[FRONT_CENTER]*early[3] + + State->Late.PanGain[FRONT_CENTER]*late[3]) * gain; SamplesOut[index][SIDE_LEFT] += - (State->Early.PanGain[SIDE_LEFT] * early[0]) + - (State->Late.PanGain[SIDE_LEFT] * late[0]); + (State->Early.PanGain[SIDE_LEFT]*early[0] + + State->Late.PanGain[SIDE_LEFT]*late[0]) * gain; SamplesOut[index][SIDE_RIGHT] += - (State->Early.PanGain[SIDE_RIGHT] * early[1]) + - (State->Late.PanGain[SIDE_RIGHT] * late[1]); + (State->Early.PanGain[SIDE_RIGHT]*early[1] + + State->Late.PanGain[SIDE_RIGHT]*late[1]) * gain; SamplesOut[index][BACK_LEFT] += - (State->Early.PanGain[BACK_LEFT] * early[0]) + - (State->Late.PanGain[BACK_LEFT] * late[0]); + (State->Early.PanGain[BACK_LEFT]*early[0] + + State->Late.PanGain[BACK_LEFT]*late[0]) * gain; SamplesOut[index][BACK_RIGHT] += - (State->Early.PanGain[BACK_RIGHT] * early[1]) + - (State->Late.PanGain[BACK_RIGHT] * late[1]); + (State->Early.PanGain[BACK_RIGHT]*early[1] + + State->Late.PanGain[BACK_RIGHT]*late[1]) * gain; SamplesOut[index][BACK_CENTER] += - (State->Early.PanGain[BACK_CENTER] * early[2]) + - (State->Late.PanGain[BACK_CENTER] * late[2]); + (State->Early.PanGain[BACK_CENTER]*early[2] + + State->Late.PanGain[BACK_CENTER]*late[2]) * gain; } } |