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Diffstat (limited to 'Alc/dsound.c')
-rw-r--r-- | Alc/dsound.c | 294 |
1 files changed, 294 insertions, 0 deletions
diff --git a/Alc/dsound.c b/Alc/dsound.c new file mode 100644 index 00000000..5d688567 --- /dev/null +++ b/Alc/dsound.c @@ -0,0 +1,294 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 1999-2007 by authors. + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., 59 Temple Place - Suite 330, + * Boston, MA 02111-1307, USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#include <stdlib.h> +#include <stdio.h> +#include <memory.h> + +#include <windows.h> +#include <mmsystem.h> +#include <dsound.h> + +#include "alMain.h" +#include "AL/al.h" +#include "AL/alc.h" + + +typedef struct { + // DirectSound Playback Device + LPDIRECTSOUND lpDS; + LPDIRECTSOUNDBUFFER DSpbuffer; + LPDIRECTSOUNDBUFFER DSsbuffer; + MMRESULT ulDSTimerID; +} DSoundData; + + +static ALCchar *DeviceList[16]; + +static void CALLBACK DirectSoundProc(UINT uID,UINT uReserved,DWORD_PTR dwUser,DWORD_PTR dwReserved1,DWORD_PTR dwReserved2) +{ + static DWORD OldWriteCursor=0; + + ALCdevice *pDevice = (ALCdevice *)dwUser; + DSoundData *pData = pDevice->ExtraData; + DWORD PlayCursor,WriteCursor; + BYTE *WritePtr1,*WritePtr2; + DWORD WriteCnt1,WriteCnt2; + WAVEFORMATEX OutputType; + DWORD BytesPlayed; + DWORD BufSize; + HRESULT DSRes; + + (void)uID; + (void)uReserved; + (void)dwReserved1; + (void)dwReserved2; + + BufSize = pDevice->UpdateFreq * pDevice->FrameSize; + + // Get current play and write cursors + IDirectSoundBuffer_GetCurrentPosition(pData->DSsbuffer,&PlayCursor,&WriteCursor); + if (!OldWriteCursor) OldWriteCursor=WriteCursor-PlayCursor; + + // Get the output format and figure the number of bytes played (block aligned) + IDirectSoundBuffer_GetFormat(pData->DSsbuffer,&OutputType,sizeof(WAVEFORMATEX),NULL); + BytesPlayed=((((WriteCursor<OldWriteCursor)?(BufSize+WriteCursor-OldWriteCursor):(WriteCursor-OldWriteCursor))/OutputType.nBlockAlign)*OutputType.nBlockAlign); + + // Lock output buffer started at 40msec in front of the old write cursor (15msec in front of the actual write cursor) + DSRes=IDirectSoundBuffer_Lock(pData->DSsbuffer,(OldWriteCursor+(OutputType.nSamplesPerSec/25)*OutputType.nBlockAlign)%BufSize,BytesPlayed,(LPVOID*)&WritePtr1,&WriteCnt1,(LPVOID*)&WritePtr2,&WriteCnt2,0); + + // If the buffer is lost, restore it, play and lock + if (DSRes==DSERR_BUFFERLOST) + { + IDirectSoundBuffer_Restore(pData->DSsbuffer); + IDirectSoundBuffer_Play(pData->DSsbuffer,0,0,DSBPLAY_LOOPING); + DSRes=IDirectSoundBuffer_Lock(pData->DSsbuffer,(OldWriteCursor+(OutputType.nSamplesPerSec/25)*OutputType.nBlockAlign)%BufSize,BytesPlayed,(LPVOID*)&WritePtr1,&WriteCnt1,(LPVOID*)&WritePtr2,&WriteCnt2,0); + } + + // Successfully locked the output buffer + if (DSRes==DS_OK) + { + // If we have an active context, mix data directly into output buffer otherwise fill with silence + SuspendContext(NULL); + if(pDevice->Context) + { + if (WritePtr1) + aluMixData(pDevice->Context, WritePtr1, WriteCnt1, pDevice->Format); + if (WritePtr2) + aluMixData(pDevice->Context, WritePtr2, WriteCnt2, pDevice->Format); + } + else + { + if (WritePtr1) memset(WritePtr1, 0, WriteCnt1); + if (WritePtr2) memset(WritePtr2, 0, WriteCnt2); + } + ProcessContext(NULL); + + // Unlock output buffer only when successfully locked + IDirectSoundBuffer_Unlock(pData->DSsbuffer,WritePtr1,WriteCnt1,WritePtr2,WriteCnt2); + } + + // Update old write cursor location + OldWriteCursor=((OldWriteCursor+BytesPlayed)%BufSize); +} + + +static ALCboolean DSoundOpenPlayback(ALCdevice *device, const ALCchar *deviceName) +{ + DSBUFFERDESC DSBDescription; + DSoundData *pData = NULL; + WAVEFORMATEX OutputType; + HRESULT hr; + + if(deviceName) + { + int i; + for(i = 0;DeviceList[i];i++) + { + if(strcmp(deviceName, DeviceList[i]) == 0) + break; + } + if(!DeviceList[i]) + return ALC_FALSE; + } + + //Platform specific + memset(&OutputType, 0, sizeof(WAVEFORMATEX)); + OutputType.wFormatTag = WAVE_FORMAT_PCM; + OutputType.nChannels = device->Channels; + OutputType.wBitsPerSample = (((device->Format==AL_FORMAT_MONO16)||(device->Format==AL_FORMAT_STEREO16)||(device->Format==AL_FORMAT_QUAD16))?16:8); + OutputType.nBlockAlign = OutputType.nChannels*OutputType.wBitsPerSample/8; + OutputType.nSamplesPerSec = device->Frequency; + OutputType.nAvgBytesPerSec = OutputType.nSamplesPerSec*OutputType.nBlockAlign; + OutputType.cbSize = 0; + + //Initialise requested device + + pData = calloc(1, sizeof(DSoundData)); + if(!pData) + { + SetALCError(ALC_OUT_OF_MEMORY); + return ALC_FALSE; + } + + //Init COM + CoInitialize(NULL); + + //DirectSound Init code + hr = CoCreateInstance(&CLSID_DirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (LPVOID*)&pData->lpDS); + if(SUCCEEDED(hr)) + hr = IDirectSound_Initialize(pData->lpDS, NULL); + if(SUCCEEDED(hr)) + hr = IDirectSound_SetCooperativeLevel(pData->lpDS, GetForegroundWindow(), DSSCL_PRIORITY); + + if(SUCCEEDED(hr)) + { + memset(&DSBDescription,0,sizeof(DSBUFFERDESC)); + DSBDescription.dwSize=sizeof(DSBUFFERDESC); + DSBDescription.dwFlags=DSBCAPS_PRIMARYBUFFER; + hr = IDirectSound_CreateSoundBuffer(pData->lpDS, &DSBDescription, &pData->DSpbuffer, NULL); + } + if(SUCCEEDED(hr)) + hr = IDirectSoundBuffer_SetFormat(pData->DSpbuffer,&OutputType); + + if(SUCCEEDED(hr)) + { + memset(&DSBDescription,0,sizeof(DSBUFFERDESC)); + DSBDescription.dwSize=sizeof(DSBUFFERDESC); + DSBDescription.dwFlags=DSBCAPS_GLOBALFOCUS|DSBCAPS_GETCURRENTPOSITION2; + DSBDescription.dwBufferBytes=device->UpdateFreq * device->FrameSize; + DSBDescription.lpwfxFormat=&OutputType; + hr = IDirectSound_CreateSoundBuffer(pData->lpDS, &DSBDescription, &pData->DSsbuffer, NULL); + } + + if(SUCCEEDED(hr)) + hr = IDirectSoundBuffer_Play(pData->DSsbuffer, 0, 0, DSBPLAY_LOOPING); + + if(FAILED(hr)) + { + if (pData->DSsbuffer) + IDirectSoundBuffer_Release(pData->DSsbuffer); + if (pData->DSpbuffer) + IDirectSoundBuffer_Release(pData->DSpbuffer); + if (pData->lpDS) + IDirectSound_Release(pData->lpDS); + + free(pData); + return ALC_FALSE; + } + + pData->ulDSTimerID = timeSetEvent(25, 0, (LPTIMECALLBACK)DirectSoundProc, (DWORD)device, (UINT)TIME_CALLBACK_FUNCTION|TIME_PERIODIC); + device->MaxNoOfSources = 256; + + if(deviceName) + strcpy(device->szDeviceName, deviceName); + else + strcpy(device->szDeviceName, DeviceList[0]); + + device->ExtraData = pData; + return ALC_TRUE; +} + +static void DSoundClosePlayback(ALCdevice *device) +{ + DSoundData *pData = device->ExtraData; + + // Stop and release the DS timer + if (pData->ulDSTimerID) + timeKillEvent(pData->ulDSTimerID); + + // Wait ... just in case any timer events happen + Sleep(100); + + SuspendContext(NULL); + + if (pData->DSsbuffer) + IDirectSoundBuffer_Release(pData->DSsbuffer); + if (pData->DSpbuffer) + IDirectSoundBuffer_Release(pData->DSpbuffer); + IDirectSound_Release(pData->lpDS); + + //Deinit COM + CoUninitialize(); + + ProcessContext(NULL); + + free(pData); + device->ExtraData = NULL; +} + + +static ALCboolean DSoundOpenCapture(ALCdevice *pDevice, const ALCchar *deviceName, ALCuint frequency, ALCenum format, ALCsizei SampleSize) +{ + (void)pDevice; + (void)deviceName; + (void)frequency; + (void)format; + (void)SampleSize; + return ALC_FALSE; +} + +static void DSoundCloseCapture(ALCdevice *pDevice) +{ + (void)pDevice; +} + +static void DSoundStartCapture(ALCdevice *pDevice) +{ + (void)pDevice; +} + +static void DSoundStopCapture(ALCdevice *pDevice) +{ + (void)pDevice; +} + +static void DSoundCaptureSamples(ALCdevice *pDevice, ALCvoid *pBuffer, ALCuint lSamples) +{ + (void)pDevice; + (void)pBuffer; + (void)lSamples; +} + +static ALCuint DSoundAvailableSamples(ALCdevice *pDevice) +{ + (void)pDevice; + return 0; +} + + +BackendFuncs DSoundFuncs = { + DSoundOpenPlayback, + DSoundClosePlayback, + DSoundOpenCapture, + DSoundCloseCapture, + DSoundStartCapture, + DSoundStopCapture, + DSoundCaptureSamples, + DSoundAvailableSamples +}; + +void alcDSoundInit(BackendFuncs *FuncList) +{ + *FuncList = DSoundFuncs; + + DeviceList[0] = AppendDeviceList("DirectSound Software"); + AppendAllDeviceList(DeviceList[0]); +} |