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-rw-r--r--Alc/effects/chorus.c11
1 files changed, 6 insertions, 5 deletions
diff --git a/Alc/effects/chorus.c b/Alc/effects/chorus.c
index f4383aa5..ad978c3a 100644
--- a/Alc/effects/chorus.c
+++ b/Alc/effects/chorus.c
@@ -57,7 +57,7 @@ typedef struct ALchorusState {
static ALvoid ALchorusState_Destruct(ALchorusState *state);
static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device);
-static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props);
+static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props);
static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
@@ -115,9 +115,10 @@ static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Dev
return AL_TRUE;
}
-static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device, const ALeffectslot *Slot, const ALeffectProps *props)
+static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props)
{
- ALfloat frequency = (ALfloat)Device->Frequency;
+ const ALCdevice *device = Context->Device;
+ ALfloat frequency = (ALfloat)device->Frequency;
ALfloat coeffs[MAX_AMBI_COEFFS];
ALfloat rate;
ALint phase;
@@ -138,9 +139,9 @@ static ALvoid ALchorusState_update(ALchorusState *state, const ALCdevice *Device
/* Gains for left and right sides */
CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs);
- ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
+ ComputePanningGains(device->Dry, coeffs, Slot->Params.Gain, state->Gain[0]);
CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs);
- ComputePanningGains(Device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
+ ComputePanningGains(device->Dry, coeffs, Slot->Params.Gain, state->Gain[1]);
phase = props->Chorus.Phase;
rate = props->Chorus.Rate;