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-rw-r--r--Alc/effects/chorus.cpp561
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diff --git a/Alc/effects/chorus.cpp b/Alc/effects/chorus.cpp
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+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2013 by Mike Gorchak
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+#include "alMain.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+#include "filters/defs.h"
+
+
+static_assert(AL_CHORUS_WAVEFORM_SINUSOID == AL_FLANGER_WAVEFORM_SINUSOID, "Chorus/Flanger waveform value mismatch");
+static_assert(AL_CHORUS_WAVEFORM_TRIANGLE == AL_FLANGER_WAVEFORM_TRIANGLE, "Chorus/Flanger waveform value mismatch");
+
+enum WaveForm {
+ WF_Sinusoid,
+ WF_Triangle
+};
+
+struct ALchorusState final : public ALeffectState {
+ ALfloat *SampleBuffer;
+ ALsizei BufferLength;
+ ALsizei offset;
+
+ ALsizei lfo_offset;
+ ALsizei lfo_range;
+ ALfloat lfo_scale;
+ ALint lfo_disp;
+
+ /* Gains for left and right sides */
+ struct {
+ ALfloat Current[MAX_OUTPUT_CHANNELS];
+ ALfloat Target[MAX_OUTPUT_CHANNELS];
+ } Gains[2];
+
+ /* effect parameters */
+ enum WaveForm waveform;
+ ALint delay;
+ ALfloat depth;
+ ALfloat feedback;
+};
+
+static ALvoid ALchorusState_Destruct(ALchorusState *state);
+static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device);
+static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props);
+static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALchorusState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState);
+
+
+static void ALchorusState_Construct(ALchorusState *state)
+{
+ new (state) ALchorusState{};
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALchorusState, ALeffectState, state);
+
+ state->BufferLength = 0;
+ state->SampleBuffer = NULL;
+ state->offset = 0;
+ state->lfo_offset = 0;
+ state->lfo_range = 1;
+ state->waveform = WF_Triangle;
+}
+
+static ALvoid ALchorusState_Destruct(ALchorusState *state)
+{
+ al_free(state->SampleBuffer);
+ state->SampleBuffer = NULL;
+
+ ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
+ state->~ALchorusState();
+}
+
+static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device)
+{
+ const ALfloat max_delay = maxf(AL_CHORUS_MAX_DELAY, AL_FLANGER_MAX_DELAY);
+ ALsizei maxlen;
+
+ maxlen = NextPowerOf2(float2int(max_delay*2.0f*Device->Frequency) + 1u);
+ if(maxlen <= 0) return AL_FALSE;
+
+ if(maxlen != state->BufferLength)
+ {
+ void *temp = al_calloc(16, maxlen * sizeof(ALfloat));
+ if(!temp) return AL_FALSE;
+
+ al_free(state->SampleBuffer);
+ state->SampleBuffer = static_cast<float*>(temp);
+ state->BufferLength = maxlen;
+ }
+
+ memset(state->SampleBuffer, 0, state->BufferLength*sizeof(ALfloat));
+ memset(state->Gains, 0, sizeof(state->Gains));
+
+ return AL_TRUE;
+}
+
+static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props)
+{
+ const ALsizei mindelay = MAX_RESAMPLE_PADDING << FRACTIONBITS;
+ const ALCdevice *device = Context->Device;
+ ALfloat frequency = (ALfloat)device->Frequency;
+ ALfloat coeffs[MAX_AMBI_COEFFS];
+ ALfloat rate;
+ ALint phase;
+
+ switch(props->Chorus.Waveform)
+ {
+ case AL_CHORUS_WAVEFORM_TRIANGLE:
+ state->waveform = WF_Triangle;
+ break;
+ case AL_CHORUS_WAVEFORM_SINUSOID:
+ state->waveform = WF_Sinusoid;
+ break;
+ }
+
+ /* The LFO depth is scaled to be relative to the sample delay. Clamp the
+ * delay and depth to allow enough padding for resampling.
+ */
+ state->delay = maxi(float2int(props->Chorus.Delay*frequency*FRACTIONONE + 0.5f),
+ mindelay);
+ state->depth = minf(props->Chorus.Depth * state->delay,
+ (ALfloat)(state->delay - mindelay));
+
+ state->feedback = props->Chorus.Feedback;
+
+ /* Gains for left and right sides */
+ CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs);
+ ComputePanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[0].Target);
+ CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs);
+ ComputePanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[1].Target);
+
+ phase = props->Chorus.Phase;
+ rate = props->Chorus.Rate;
+ if(!(rate > 0.0f))
+ {
+ state->lfo_offset = 0;
+ state->lfo_range = 1;
+ state->lfo_scale = 0.0f;
+ state->lfo_disp = 0;
+ }
+ else
+ {
+ /* Calculate LFO coefficient (number of samples per cycle). Limit the
+ * max range to avoid overflow when calculating the displacement.
+ */
+ ALsizei lfo_range = float2int(minf(frequency/rate + 0.5f, (ALfloat)(INT_MAX/360 - 180)));
+
+ state->lfo_offset = float2int((ALfloat)state->lfo_offset/state->lfo_range*
+ lfo_range + 0.5f) % lfo_range;
+ state->lfo_range = lfo_range;
+ switch(state->waveform)
+ {
+ case WF_Triangle:
+ state->lfo_scale = 4.0f / state->lfo_range;
+ break;
+ case WF_Sinusoid:
+ state->lfo_scale = F_TAU / state->lfo_range;
+ break;
+ }
+
+ /* Calculate lfo phase displacement */
+ if(phase < 0) phase = 360 + phase;
+ state->lfo_disp = (state->lfo_range*phase + 180) / 360;
+ }
+}
+
+static void GetTriangleDelays(ALint *RESTRICT delays, ALsizei offset, const ALsizei lfo_range,
+ const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
+ const ALsizei todo)
+{
+ ALsizei i;
+ for(i = 0;i < todo;i++)
+ {
+ delays[i] = fastf2i((1.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay;
+ offset = (offset+1)%lfo_range;
+ }
+}
+
+static void GetSinusoidDelays(ALint *RESTRICT delays, ALsizei offset, const ALsizei lfo_range,
+ const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay,
+ const ALsizei todo)
+{
+ ALsizei i;
+ for(i = 0;i < todo;i++)
+ {
+ delays[i] = fastf2i(sinf(lfo_scale*offset) * depth) + delay;
+ offset = (offset+1)%lfo_range;
+ }
+}
+
+
+static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
+{
+ const ALsizei bufmask = state->BufferLength-1;
+ const ALfloat feedback = state->feedback;
+ const ALsizei avgdelay = (state->delay + (FRACTIONONE>>1)) >> FRACTIONBITS;
+ ALfloat *RESTRICT delaybuf = state->SampleBuffer;
+ ALsizei offset = state->offset;
+ ALsizei i, c;
+ ALsizei base;
+
+ for(base = 0;base < SamplesToDo;)
+ {
+ const ALsizei todo = mini(256, SamplesToDo-base);
+ ALint moddelays[2][256];
+ alignas(16) ALfloat temps[2][256];
+
+ if(state->waveform == WF_Sinusoid)
+ {
+ GetSinusoidDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale,
+ state->depth, state->delay, todo);
+ GetSinusoidDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range,
+ state->lfo_range, state->lfo_scale, state->depth, state->delay,
+ todo);
+ }
+ else /*if(state->waveform == WF_Triangle)*/
+ {
+ GetTriangleDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale,
+ state->depth, state->delay, todo);
+ GetTriangleDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range,
+ state->lfo_range, state->lfo_scale, state->depth, state->delay,
+ todo);
+ }
+ state->lfo_offset = (state->lfo_offset+todo) % state->lfo_range;
+
+ for(i = 0;i < todo;i++)
+ {
+ ALint delay;
+ ALfloat mu;
+
+ // Feed the buffer's input first (necessary for delays < 1).
+ delaybuf[offset&bufmask] = SamplesIn[0][base+i];
+
+ // Tap for the left output.
+ delay = offset - (moddelays[0][i]>>FRACTIONBITS);
+ mu = (moddelays[0][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
+ temps[0][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
+ delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
+ mu);
+
+ // Tap for the right output.
+ delay = offset - (moddelays[1][i]>>FRACTIONBITS);
+ mu = (moddelays[1][i]&FRACTIONMASK) * (1.0f/FRACTIONONE);
+ temps[1][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask],
+ delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask],
+ mu);
+
+ // Accumulate feedback from the average delay of the taps.
+ delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback;
+ offset++;
+ }
+
+ for(c = 0;c < 2;c++)
+ MixSamples(temps[c], NumChannels, SamplesOut, state->Gains[c].Current,
+ state->Gains[c].Target, SamplesToDo-base, base, todo);
+
+ base += todo;
+ }
+
+ state->offset = offset;
+}
+
+
+struct ChorusStateFactory final : public EffectStateFactory {
+ ChorusStateFactory() noexcept;
+};
+
+static ALeffectState *ChorusStateFactory_create(ChorusStateFactory *UNUSED(factory))
+{
+ ALchorusState *state;
+
+ NEW_OBJ0(state, ALchorusState)();
+ if(!state) return NULL;
+
+ return STATIC_CAST(ALeffectState, state);
+}
+
+DEFINE_EFFECTSTATEFACTORY_VTABLE(ChorusStateFactory);
+
+ChorusStateFactory::ChorusStateFactory() noexcept
+ : EffectStateFactory{GET_VTABLE2(ChorusStateFactory, EffectStateFactory)}
+{
+}
+
+EffectStateFactory *ChorusStateFactory_getFactory(void)
+{
+ static ChorusStateFactory ChorusFactory{};
+ return STATIC_CAST(EffectStateFactory, &ChorusFactory);
+}
+
+
+void ALchorus_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
+{
+ ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_CHORUS_WAVEFORM:
+ if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid chorus waveform");
+ props->Chorus.Waveform = val;
+ break;
+
+ case AL_CHORUS_PHASE:
+ if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus phase out of range");
+ props->Chorus.Phase = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
+ }
+}
+void ALchorus_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
+{ ALchorus_setParami(effect, context, param, vals[0]); }
+void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
+{
+ ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_CHORUS_RATE:
+ if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus rate out of range");
+ props->Chorus.Rate = val;
+ break;
+
+ case AL_CHORUS_DEPTH:
+ if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus depth out of range");
+ props->Chorus.Depth = val;
+ break;
+
+ case AL_CHORUS_FEEDBACK:
+ if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus feedback out of range");
+ props->Chorus.Feedback = val;
+ break;
+
+ case AL_CHORUS_DELAY:
+ if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus delay out of range");
+ props->Chorus.Delay = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
+ }
+}
+void ALchorus_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
+{ ALchorus_setParamf(effect, context, param, vals[0]); }
+
+void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
+{
+ const ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_CHORUS_WAVEFORM:
+ *val = props->Chorus.Waveform;
+ break;
+
+ case AL_CHORUS_PHASE:
+ *val = props->Chorus.Phase;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param);
+ }
+}
+void ALchorus_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
+{ ALchorus_getParami(effect, context, param, vals); }
+void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
+{
+ const ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_CHORUS_RATE:
+ *val = props->Chorus.Rate;
+ break;
+
+ case AL_CHORUS_DEPTH:
+ *val = props->Chorus.Depth;
+ break;
+
+ case AL_CHORUS_FEEDBACK:
+ *val = props->Chorus.Feedback;
+ break;
+
+ case AL_CHORUS_DELAY:
+ *val = props->Chorus.Delay;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param);
+ }
+}
+void ALchorus_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
+{ ALchorus_getParamf(effect, context, param, vals); }
+
+DEFINE_ALEFFECT_VTABLE(ALchorus);
+
+
+/* Flanger is basically a chorus with a really short delay. They can both use
+ * the same processing functions, so piggyback flanger on the chorus functions.
+ */
+struct FlangerStateFactory final : public EffectStateFactory {
+ FlangerStateFactory() noexcept;
+};
+
+ALeffectState *FlangerStateFactory_create(FlangerStateFactory *UNUSED(factory))
+{
+ ALchorusState *state;
+
+ NEW_OBJ0(state, ALchorusState)();
+ if(!state) return NULL;
+
+ return STATIC_CAST(ALeffectState, state);
+}
+
+DEFINE_EFFECTSTATEFACTORY_VTABLE(FlangerStateFactory);
+
+FlangerStateFactory::FlangerStateFactory() noexcept
+ : EffectStateFactory{GET_VTABLE2(FlangerStateFactory, EffectStateFactory)}
+{
+}
+
+EffectStateFactory *FlangerStateFactory_getFactory(void)
+{
+ static FlangerStateFactory FlangerFactory{};
+ return STATIC_CAST(EffectStateFactory, &FlangerFactory);
+}
+
+
+void ALflanger_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val)
+{
+ ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_FLANGER_WAVEFORM:
+ if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid flanger waveform");
+ props->Chorus.Waveform = val;
+ break;
+
+ case AL_FLANGER_PHASE:
+ if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger phase out of range");
+ props->Chorus.Phase = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
+ }
+}
+void ALflanger_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
+{ ALflanger_setParami(effect, context, param, vals[0]); }
+void ALflanger_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
+{
+ ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_FLANGER_RATE:
+ if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger rate out of range");
+ props->Chorus.Rate = val;
+ break;
+
+ case AL_FLANGER_DEPTH:
+ if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger depth out of range");
+ props->Chorus.Depth = val;
+ break;
+
+ case AL_FLANGER_FEEDBACK:
+ if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger feedback out of range");
+ props->Chorus.Feedback = val;
+ break;
+
+ case AL_FLANGER_DELAY:
+ if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger delay out of range");
+ props->Chorus.Delay = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
+ }
+}
+void ALflanger_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
+{ ALflanger_setParamf(effect, context, param, vals[0]); }
+
+void ALflanger_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val)
+{
+ const ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_FLANGER_WAVEFORM:
+ *val = props->Chorus.Waveform;
+ break;
+
+ case AL_FLANGER_PHASE:
+ *val = props->Chorus.Phase;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param);
+ }
+}
+void ALflanger_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
+{ ALflanger_getParami(effect, context, param, vals); }
+void ALflanger_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
+{
+ const ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_FLANGER_RATE:
+ *val = props->Chorus.Rate;
+ break;
+
+ case AL_FLANGER_DEPTH:
+ *val = props->Chorus.Depth;
+ break;
+
+ case AL_FLANGER_FEEDBACK:
+ *val = props->Chorus.Feedback;
+ break;
+
+ case AL_FLANGER_DELAY:
+ *val = props->Chorus.Delay;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param);
+ }
+}
+void ALflanger_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
+{ ALflanger_getParamf(effect, context, param, vals); }
+
+DEFINE_ALEFFECT_VTABLE(ALflanger);