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Diffstat (limited to 'Alc/effects/chorus.cpp')
-rw-r--r-- | Alc/effects/chorus.cpp | 561 |
1 files changed, 561 insertions, 0 deletions
diff --git a/Alc/effects/chorus.cpp b/Alc/effects/chorus.cpp new file mode 100644 index 00000000..b658098e --- /dev/null +++ b/Alc/effects/chorus.cpp @@ -0,0 +1,561 @@ +/** + * OpenAL cross platform audio library + * Copyright (C) 2013 by Mike Gorchak + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Library General Public + * License as published by the Free Software Foundation; either + * version 2 of the License, or (at your option) any later version. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Library General Public License for more details. + * + * You should have received a copy of the GNU Library General Public + * License along with this library; if not, write to the + * Free Software Foundation, Inc., + * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. + * Or go to http://www.gnu.org/copyleft/lgpl.html + */ + +#include "config.h" + +#include <math.h> +#include <stdlib.h> + +#include "alMain.h" +#include "alAuxEffectSlot.h" +#include "alError.h" +#include "alu.h" +#include "filters/defs.h" + + +static_assert(AL_CHORUS_WAVEFORM_SINUSOID == AL_FLANGER_WAVEFORM_SINUSOID, "Chorus/Flanger waveform value mismatch"); +static_assert(AL_CHORUS_WAVEFORM_TRIANGLE == AL_FLANGER_WAVEFORM_TRIANGLE, "Chorus/Flanger waveform value mismatch"); + +enum WaveForm { + WF_Sinusoid, + WF_Triangle +}; + +struct ALchorusState final : public ALeffectState { + ALfloat *SampleBuffer; + ALsizei BufferLength; + ALsizei offset; + + ALsizei lfo_offset; + ALsizei lfo_range; + ALfloat lfo_scale; + ALint lfo_disp; + + /* Gains for left and right sides */ + struct { + ALfloat Current[MAX_OUTPUT_CHANNELS]; + ALfloat Target[MAX_OUTPUT_CHANNELS]; + } Gains[2]; + + /* effect parameters */ + enum WaveForm waveform; + ALint delay; + ALfloat depth; + ALfloat feedback; +}; + +static ALvoid ALchorusState_Destruct(ALchorusState *state); +static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device); +static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props); +static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALchorusState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALchorusState); + + +static void ALchorusState_Construct(ALchorusState *state) +{ + new (state) ALchorusState{}; + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALchorusState, ALeffectState, state); + + state->BufferLength = 0; + state->SampleBuffer = NULL; + state->offset = 0; + state->lfo_offset = 0; + state->lfo_range = 1; + state->waveform = WF_Triangle; +} + +static ALvoid ALchorusState_Destruct(ALchorusState *state) +{ + al_free(state->SampleBuffer); + state->SampleBuffer = NULL; + + ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); + state->~ALchorusState(); +} + +static ALboolean ALchorusState_deviceUpdate(ALchorusState *state, ALCdevice *Device) +{ + const ALfloat max_delay = maxf(AL_CHORUS_MAX_DELAY, AL_FLANGER_MAX_DELAY); + ALsizei maxlen; + + maxlen = NextPowerOf2(float2int(max_delay*2.0f*Device->Frequency) + 1u); + if(maxlen <= 0) return AL_FALSE; + + if(maxlen != state->BufferLength) + { + void *temp = al_calloc(16, maxlen * sizeof(ALfloat)); + if(!temp) return AL_FALSE; + + al_free(state->SampleBuffer); + state->SampleBuffer = static_cast<float*>(temp); + state->BufferLength = maxlen; + } + + memset(state->SampleBuffer, 0, state->BufferLength*sizeof(ALfloat)); + memset(state->Gains, 0, sizeof(state->Gains)); + + return AL_TRUE; +} + +static ALvoid ALchorusState_update(ALchorusState *state, const ALCcontext *Context, const ALeffectslot *Slot, const ALeffectProps *props) +{ + const ALsizei mindelay = MAX_RESAMPLE_PADDING << FRACTIONBITS; + const ALCdevice *device = Context->Device; + ALfloat frequency = (ALfloat)device->Frequency; + ALfloat coeffs[MAX_AMBI_COEFFS]; + ALfloat rate; + ALint phase; + + switch(props->Chorus.Waveform) + { + case AL_CHORUS_WAVEFORM_TRIANGLE: + state->waveform = WF_Triangle; + break; + case AL_CHORUS_WAVEFORM_SINUSOID: + state->waveform = WF_Sinusoid; + break; + } + + /* The LFO depth is scaled to be relative to the sample delay. Clamp the + * delay and depth to allow enough padding for resampling. + */ + state->delay = maxi(float2int(props->Chorus.Delay*frequency*FRACTIONONE + 0.5f), + mindelay); + state->depth = minf(props->Chorus.Depth * state->delay, + (ALfloat)(state->delay - mindelay)); + + state->feedback = props->Chorus.Feedback; + + /* Gains for left and right sides */ + CalcAngleCoeffs(-F_PI_2, 0.0f, 0.0f, coeffs); + ComputePanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[0].Target); + CalcAngleCoeffs( F_PI_2, 0.0f, 0.0f, coeffs); + ComputePanGains(&device->Dry, coeffs, Slot->Params.Gain, state->Gains[1].Target); + + phase = props->Chorus.Phase; + rate = props->Chorus.Rate; + if(!(rate > 0.0f)) + { + state->lfo_offset = 0; + state->lfo_range = 1; + state->lfo_scale = 0.0f; + state->lfo_disp = 0; + } + else + { + /* Calculate LFO coefficient (number of samples per cycle). Limit the + * max range to avoid overflow when calculating the displacement. + */ + ALsizei lfo_range = float2int(minf(frequency/rate + 0.5f, (ALfloat)(INT_MAX/360 - 180))); + + state->lfo_offset = float2int((ALfloat)state->lfo_offset/state->lfo_range* + lfo_range + 0.5f) % lfo_range; + state->lfo_range = lfo_range; + switch(state->waveform) + { + case WF_Triangle: + state->lfo_scale = 4.0f / state->lfo_range; + break; + case WF_Sinusoid: + state->lfo_scale = F_TAU / state->lfo_range; + break; + } + + /* Calculate lfo phase displacement */ + if(phase < 0) phase = 360 + phase; + state->lfo_disp = (state->lfo_range*phase + 180) / 360; + } +} + +static void GetTriangleDelays(ALint *RESTRICT delays, ALsizei offset, const ALsizei lfo_range, + const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay, + const ALsizei todo) +{ + ALsizei i; + for(i = 0;i < todo;i++) + { + delays[i] = fastf2i((1.0f - fabsf(2.0f - lfo_scale*offset)) * depth) + delay; + offset = (offset+1)%lfo_range; + } +} + +static void GetSinusoidDelays(ALint *RESTRICT delays, ALsizei offset, const ALsizei lfo_range, + const ALfloat lfo_scale, const ALfloat depth, const ALsizei delay, + const ALsizei todo) +{ + ALsizei i; + for(i = 0;i < todo;i++) + { + delays[i] = fastf2i(sinf(lfo_scale*offset) * depth) + delay; + offset = (offset+1)%lfo_range; + } +} + + +static ALvoid ALchorusState_process(ALchorusState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels) +{ + const ALsizei bufmask = state->BufferLength-1; + const ALfloat feedback = state->feedback; + const ALsizei avgdelay = (state->delay + (FRACTIONONE>>1)) >> FRACTIONBITS; + ALfloat *RESTRICT delaybuf = state->SampleBuffer; + ALsizei offset = state->offset; + ALsizei i, c; + ALsizei base; + + for(base = 0;base < SamplesToDo;) + { + const ALsizei todo = mini(256, SamplesToDo-base); + ALint moddelays[2][256]; + alignas(16) ALfloat temps[2][256]; + + if(state->waveform == WF_Sinusoid) + { + GetSinusoidDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale, + state->depth, state->delay, todo); + GetSinusoidDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range, + state->lfo_range, state->lfo_scale, state->depth, state->delay, + todo); + } + else /*if(state->waveform == WF_Triangle)*/ + { + GetTriangleDelays(moddelays[0], state->lfo_offset, state->lfo_range, state->lfo_scale, + state->depth, state->delay, todo); + GetTriangleDelays(moddelays[1], (state->lfo_offset+state->lfo_disp)%state->lfo_range, + state->lfo_range, state->lfo_scale, state->depth, state->delay, + todo); + } + state->lfo_offset = (state->lfo_offset+todo) % state->lfo_range; + + for(i = 0;i < todo;i++) + { + ALint delay; + ALfloat mu; + + // Feed the buffer's input first (necessary for delays < 1). + delaybuf[offset&bufmask] = SamplesIn[0][base+i]; + + // Tap for the left output. + delay = offset - (moddelays[0][i]>>FRACTIONBITS); + mu = (moddelays[0][i]&FRACTIONMASK) * (1.0f/FRACTIONONE); + temps[0][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask], + delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask], + mu); + + // Tap for the right output. + delay = offset - (moddelays[1][i]>>FRACTIONBITS); + mu = (moddelays[1][i]&FRACTIONMASK) * (1.0f/FRACTIONONE); + temps[1][i] = cubic(delaybuf[(delay+1) & bufmask], delaybuf[(delay ) & bufmask], + delaybuf[(delay-1) & bufmask], delaybuf[(delay-2) & bufmask], + mu); + + // Accumulate feedback from the average delay of the taps. + delaybuf[offset&bufmask] += delaybuf[(offset-avgdelay) & bufmask] * feedback; + offset++; + } + + for(c = 0;c < 2;c++) + MixSamples(temps[c], NumChannels, SamplesOut, state->Gains[c].Current, + state->Gains[c].Target, SamplesToDo-base, base, todo); + + base += todo; + } + + state->offset = offset; +} + + +struct ChorusStateFactory final : public EffectStateFactory { + ChorusStateFactory() noexcept; +}; + +static ALeffectState *ChorusStateFactory_create(ChorusStateFactory *UNUSED(factory)) +{ + ALchorusState *state; + + NEW_OBJ0(state, ALchorusState)(); + if(!state) return NULL; + + return STATIC_CAST(ALeffectState, state); +} + +DEFINE_EFFECTSTATEFACTORY_VTABLE(ChorusStateFactory); + +ChorusStateFactory::ChorusStateFactory() noexcept + : EffectStateFactory{GET_VTABLE2(ChorusStateFactory, EffectStateFactory)} +{ +} + +EffectStateFactory *ChorusStateFactory_getFactory(void) +{ + static ChorusStateFactory ChorusFactory{}; + return STATIC_CAST(EffectStateFactory, &ChorusFactory); +} + + +void ALchorus_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) +{ + ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_CHORUS_WAVEFORM: + if(!(val >= AL_CHORUS_MIN_WAVEFORM && val <= AL_CHORUS_MAX_WAVEFORM)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid chorus waveform"); + props->Chorus.Waveform = val; + break; + + case AL_CHORUS_PHASE: + if(!(val >= AL_CHORUS_MIN_PHASE && val <= AL_CHORUS_MAX_PHASE)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus phase out of range"); + props->Chorus.Phase = val; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param); + } +} +void ALchorus_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) +{ ALchorus_setParami(effect, context, param, vals[0]); } +void ALchorus_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) +{ + ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_CHORUS_RATE: + if(!(val >= AL_CHORUS_MIN_RATE && val <= AL_CHORUS_MAX_RATE)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus rate out of range"); + props->Chorus.Rate = val; + break; + + case AL_CHORUS_DEPTH: + if(!(val >= AL_CHORUS_MIN_DEPTH && val <= AL_CHORUS_MAX_DEPTH)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus depth out of range"); + props->Chorus.Depth = val; + break; + + case AL_CHORUS_FEEDBACK: + if(!(val >= AL_CHORUS_MIN_FEEDBACK && val <= AL_CHORUS_MAX_FEEDBACK)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus feedback out of range"); + props->Chorus.Feedback = val; + break; + + case AL_CHORUS_DELAY: + if(!(val >= AL_CHORUS_MIN_DELAY && val <= AL_CHORUS_MAX_DELAY)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Chorus delay out of range"); + props->Chorus.Delay = val; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param); + } +} +void ALchorus_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) +{ ALchorus_setParamf(effect, context, param, vals[0]); } + +void ALchorus_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) +{ + const ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_CHORUS_WAVEFORM: + *val = props->Chorus.Waveform; + break; + + case AL_CHORUS_PHASE: + *val = props->Chorus.Phase; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid chorus integer property 0x%04x", param); + } +} +void ALchorus_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) +{ ALchorus_getParami(effect, context, param, vals); } +void ALchorus_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) +{ + const ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_CHORUS_RATE: + *val = props->Chorus.Rate; + break; + + case AL_CHORUS_DEPTH: + *val = props->Chorus.Depth; + break; + + case AL_CHORUS_FEEDBACK: + *val = props->Chorus.Feedback; + break; + + case AL_CHORUS_DELAY: + *val = props->Chorus.Delay; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid chorus float property 0x%04x", param); + } +} +void ALchorus_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) +{ ALchorus_getParamf(effect, context, param, vals); } + +DEFINE_ALEFFECT_VTABLE(ALchorus); + + +/* Flanger is basically a chorus with a really short delay. They can both use + * the same processing functions, so piggyback flanger on the chorus functions. + */ +struct FlangerStateFactory final : public EffectStateFactory { + FlangerStateFactory() noexcept; +}; + +ALeffectState *FlangerStateFactory_create(FlangerStateFactory *UNUSED(factory)) +{ + ALchorusState *state; + + NEW_OBJ0(state, ALchorusState)(); + if(!state) return NULL; + + return STATIC_CAST(ALeffectState, state); +} + +DEFINE_EFFECTSTATEFACTORY_VTABLE(FlangerStateFactory); + +FlangerStateFactory::FlangerStateFactory() noexcept + : EffectStateFactory{GET_VTABLE2(FlangerStateFactory, EffectStateFactory)} +{ +} + +EffectStateFactory *FlangerStateFactory_getFactory(void) +{ + static FlangerStateFactory FlangerFactory{}; + return STATIC_CAST(EffectStateFactory, &FlangerFactory); +} + + +void ALflanger_setParami(ALeffect *effect, ALCcontext *context, ALenum param, ALint val) +{ + ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_FLANGER_WAVEFORM: + if(!(val >= AL_FLANGER_MIN_WAVEFORM && val <= AL_FLANGER_MAX_WAVEFORM)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Invalid flanger waveform"); + props->Chorus.Waveform = val; + break; + + case AL_FLANGER_PHASE: + if(!(val >= AL_FLANGER_MIN_PHASE && val <= AL_FLANGER_MAX_PHASE)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger phase out of range"); + props->Chorus.Phase = val; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param); + } +} +void ALflanger_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) +{ ALflanger_setParami(effect, context, param, vals[0]); } +void ALflanger_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) +{ + ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_FLANGER_RATE: + if(!(val >= AL_FLANGER_MIN_RATE && val <= AL_FLANGER_MAX_RATE)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger rate out of range"); + props->Chorus.Rate = val; + break; + + case AL_FLANGER_DEPTH: + if(!(val >= AL_FLANGER_MIN_DEPTH && val <= AL_FLANGER_MAX_DEPTH)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger depth out of range"); + props->Chorus.Depth = val; + break; + + case AL_FLANGER_FEEDBACK: + if(!(val >= AL_FLANGER_MIN_FEEDBACK && val <= AL_FLANGER_MAX_FEEDBACK)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger feedback out of range"); + props->Chorus.Feedback = val; + break; + + case AL_FLANGER_DELAY: + if(!(val >= AL_FLANGER_MIN_DELAY && val <= AL_FLANGER_MAX_DELAY)) + SETERR_RETURN(context, AL_INVALID_VALUE,, "Flanger delay out of range"); + props->Chorus.Delay = val; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param); + } +} +void ALflanger_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) +{ ALflanger_setParamf(effect, context, param, vals[0]); } + +void ALflanger_getParami(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *val) +{ + const ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_FLANGER_WAVEFORM: + *val = props->Chorus.Waveform; + break; + + case AL_FLANGER_PHASE: + *val = props->Chorus.Phase; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid flanger integer property 0x%04x", param); + } +} +void ALflanger_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) +{ ALflanger_getParami(effect, context, param, vals); } +void ALflanger_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) +{ + const ALeffectProps *props = &effect->Props; + switch(param) + { + case AL_FLANGER_RATE: + *val = props->Chorus.Rate; + break; + + case AL_FLANGER_DEPTH: + *val = props->Chorus.Depth; + break; + + case AL_FLANGER_FEEDBACK: + *val = props->Chorus.Feedback; + break; + + case AL_FLANGER_DELAY: + *val = props->Chorus.Delay; + break; + + default: + alSetError(context, AL_INVALID_ENUM, "Invalid flanger float property 0x%04x", param); + } +} +void ALflanger_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) +{ ALflanger_getParamf(effect, context, param, vals); } + +DEFINE_ALEFFECT_VTABLE(ALflanger); |