diff options
Diffstat (limited to 'Alc/effects/dedicated.c')
-rw-r--r-- | Alc/effects/dedicated.c | 140 |
1 files changed, 73 insertions, 67 deletions
diff --git a/Alc/effects/dedicated.c b/Alc/effects/dedicated.c index e09cc682..0e1fd389 100644 --- a/Alc/effects/dedicated.c +++ b/Alc/effects/dedicated.c @@ -23,114 +23,126 @@ #include <stdlib.h> #include "alMain.h" -#include "alFilter.h" #include "alAuxEffectSlot.h" #include "alError.h" #include "alu.h" +#include "filters/defs.h" typedef struct ALdedicatedState { DERIVE_FROM_TYPE(ALeffectState); - ALfloat gains[MAX_OUTPUT_CHANNELS]; + ALfloat CurrentGains[MAX_OUTPUT_CHANNELS]; + ALfloat TargetGains[MAX_OUTPUT_CHANNELS]; } ALdedicatedState; +static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state); +static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *device); +static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props); +static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels); +DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState) + +DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState); + + +static void ALdedicatedState_Construct(ALdedicatedState *state) +{ + ALeffectState_Construct(STATIC_CAST(ALeffectState, state)); + SET_VTABLE2(ALdedicatedState, ALeffectState, state); +} -static ALvoid ALdedicatedState_Destruct(ALdedicatedState *UNUSED(state)) +static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state) { + ALeffectState_Destruct(STATIC_CAST(ALeffectState,state)); } -static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *UNUSED(state), ALCdevice *UNUSED(device)) +static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *UNUSED(device)) { + ALsizei i; + for(i = 0;i < MAX_OUTPUT_CHANNELS;i++) + state->CurrentGains[i] = 0.0f; return AL_TRUE; } -static ALvoid ALdedicatedState_update(ALdedicatedState *state, ALCdevice *device, const ALeffectslot *Slot) +static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props) { + const ALCdevice *device = context->Device; ALfloat Gain; - ALuint i; + ALsizei i; for(i = 0;i < MAX_OUTPUT_CHANNELS;i++) - state->gains[i] = 0.0f; + state->TargetGains[i] = 0.0f; - Gain = Slot->Gain * Slot->EffectProps.Dedicated.Gain; - if(Slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) + Gain = slot->Params.Gain * props->Dedicated.Gain; + if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT) { int idx; - if((idx=GetChannelIdxByName(device, LFE)) != -1) - state->gains[idx] = Gain; + if((idx=GetChannelIdxByName(&device->RealOut, LFE)) != -1) + { + STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer; + STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels; + state->TargetGains[idx] = Gain; + } } - else if(Slot->EffectType == AL_EFFECT_DEDICATED_DIALOGUE) + else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE) { int idx; /* Dialog goes to the front-center speaker if it exists, otherwise it * plays from the front-center location. */ - if((idx=GetChannelIdxByName(device, FrontCenter)) != -1) - state->gains[idx] = Gain; + if((idx=GetChannelIdxByName(&device->RealOut, FrontCenter)) != -1) + { + STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer; + STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels; + state->TargetGains[idx] = Gain; + } else { - static const ALfloat front_dir[3] = { 0.0f, 0.0f, -1.0f }; - ComputeDirectionalGains(device, front_dir, Gain, state->gains); + ALfloat coeffs[MAX_AMBI_COEFFS]; + CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs); + + STATIC_CAST(ALeffectState,state)->OutBuffer = device->Dry.Buffer; + STATIC_CAST(ALeffectState,state)->OutChannels = device->Dry.NumChannels; + ComputePanGains(&device->Dry, coeffs, Gain, state->TargetGains); } } } -static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALuint SamplesToDo, const ALfloat *restrict SamplesIn, ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels) +static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels) { - const ALfloat *gains = state->gains; - ALuint i, c; - - for(c = 0;c < NumChannels;c++) - { - if(!(fabsf(gains[c]) > GAIN_SILENCE_THRESHOLD)) - continue; - - for(i = 0;i < SamplesToDo;i++) - SamplesOut[c][i] = SamplesIn[i] * gains[c]; - } + MixSamples(SamplesIn[0], NumChannels, SamplesOut, state->CurrentGains, + state->TargetGains, SamplesToDo, 0, SamplesToDo); } -DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState) - -DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState); - -typedef struct ALdedicatedStateFactory { - DERIVE_FROM_TYPE(ALeffectStateFactory); -} ALdedicatedStateFactory; +typedef struct DedicatedStateFactory { + DERIVE_FROM_TYPE(EffectStateFactory); +} DedicatedStateFactory; -ALeffectState *ALdedicatedStateFactory_create(ALdedicatedStateFactory *UNUSED(factory)) +ALeffectState *DedicatedStateFactory_create(DedicatedStateFactory *UNUSED(factory)) { ALdedicatedState *state; - ALsizei s; - state = ALdedicatedState_New(sizeof(*state)); + NEW_OBJ0(state, ALdedicatedState)(); if(!state) return NULL; - SET_VTABLE2(ALdedicatedState, ALeffectState, state); - - for(s = 0;s < MAX_OUTPUT_CHANNELS;s++) - state->gains[s] = 0.0f; return STATIC_CAST(ALeffectState, state); } -DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALdedicatedStateFactory); +DEFINE_EFFECTSTATEFACTORY_VTABLE(DedicatedStateFactory); -ALeffectStateFactory *ALdedicatedStateFactory_getFactory(void) +EffectStateFactory *DedicatedStateFactory_getFactory(void) { - static ALdedicatedStateFactory DedicatedFactory = { { GET_VTABLE2(ALdedicatedStateFactory, ALeffectStateFactory) } }; + static DedicatedStateFactory DedicatedFactory = { { GET_VTABLE2(DedicatedStateFactory, EffectStateFactory) } }; - return STATIC_CAST(ALeffectStateFactory, &DedicatedFactory); + return STATIC_CAST(EffectStateFactory, &DedicatedFactory); } -void ALdedicated_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val)) -{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } -void ALdedicated_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals) -{ - ALdedicated_setParami(effect, context, param, vals[0]); -} +void ALdedicated_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val)) +{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); } +void ALdedicated_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals)) +{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); } void ALdedicated_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val) { ALeffectProps *props = &effect->Props; @@ -138,25 +150,21 @@ void ALdedicated_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, { case AL_DEDICATED_GAIN: if(!(val >= 0.0f && isfinite(val))) - SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE); + SETERR_RETURN(context, AL_INVALID_VALUE,, "Dedicated gain out of range"); props->Dedicated.Gain = val; break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param); } } void ALdedicated_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals) -{ - ALdedicated_setParamf(effect, context, param, vals[0]); -} +{ ALdedicated_setParamf(effect, context, param, vals[0]); } -void ALdedicated_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val)) -{ SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); } -void ALdedicated_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals) -{ - ALdedicated_getParami(effect, context, param, vals); -} +void ALdedicated_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val)) +{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); } +void ALdedicated_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals)) +{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); } void ALdedicated_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val) { const ALeffectProps *props = &effect->Props; @@ -167,12 +175,10 @@ void ALdedicated_getParamf(const ALeffect *effect, ALCcontext *context, ALenum p break; default: - SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); + alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param); } } void ALdedicated_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals) -{ - ALdedicated_getParamf(effect, context, param, vals); -} +{ ALdedicated_getParamf(effect, context, param, vals); } DEFINE_ALEFFECT_VTABLE(ALdedicated); |