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-rw-r--r--Alc/effects/dedicated.c184
1 files changed, 0 insertions, 184 deletions
diff --git a/Alc/effects/dedicated.c b/Alc/effects/dedicated.c
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--- a/Alc/effects/dedicated.c
+++ /dev/null
@@ -1,184 +0,0 @@
-/**
- * OpenAL cross platform audio library
- * Copyright (C) 2011 by Chris Robinson.
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
-
-#include "config.h"
-
-#include <stdlib.h>
-
-#include "alMain.h"
-#include "alAuxEffectSlot.h"
-#include "alError.h"
-#include "alu.h"
-#include "filters/defs.h"
-
-
-typedef struct ALdedicatedState {
- DERIVE_FROM_TYPE(ALeffectState);
-
- ALfloat CurrentGains[MAX_OUTPUT_CHANNELS];
- ALfloat TargetGains[MAX_OUTPUT_CHANNELS];
-} ALdedicatedState;
-
-static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state);
-static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *device);
-static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
-static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
-DECLARE_DEFAULT_ALLOCATORS(ALdedicatedState)
-
-DEFINE_ALEFFECTSTATE_VTABLE(ALdedicatedState);
-
-
-static void ALdedicatedState_Construct(ALdedicatedState *state)
-{
- ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
- SET_VTABLE2(ALdedicatedState, ALeffectState, state);
-}
-
-static ALvoid ALdedicatedState_Destruct(ALdedicatedState *state)
-{
- ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
-}
-
-static ALboolean ALdedicatedState_deviceUpdate(ALdedicatedState *state, ALCdevice *UNUSED(device))
-{
- ALsizei i;
- for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
- state->CurrentGains[i] = 0.0f;
- return AL_TRUE;
-}
-
-static ALvoid ALdedicatedState_update(ALdedicatedState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
-{
- const ALCdevice *device = context->Device;
- ALfloat Gain;
- ALsizei i;
-
- for(i = 0;i < MAX_OUTPUT_CHANNELS;i++)
- state->TargetGains[i] = 0.0f;
-
- Gain = slot->Params.Gain * props->Dedicated.Gain;
- if(slot->Params.EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
- {
- int idx;
- if((idx=GetChannelIdxByName(&device->RealOut, LFE)) != -1)
- {
- STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
- STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
- state->TargetGains[idx] = Gain;
- }
- }
- else if(slot->Params.EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
- {
- int idx;
- /* Dialog goes to the front-center speaker if it exists, otherwise it
- * plays from the front-center location. */
- if((idx=GetChannelIdxByName(&device->RealOut, FrontCenter)) != -1)
- {
- STATIC_CAST(ALeffectState,state)->OutBuffer = device->RealOut.Buffer;
- STATIC_CAST(ALeffectState,state)->OutChannels = device->RealOut.NumChannels;
- state->TargetGains[idx] = Gain;
- }
- else
- {
- ALfloat coeffs[MAX_AMBI_COEFFS];
- CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs);
-
- STATIC_CAST(ALeffectState,state)->OutBuffer = device->Dry.Buffer;
- STATIC_CAST(ALeffectState,state)->OutChannels = device->Dry.NumChannels;
- ComputePanGains(&device->Dry, coeffs, Gain, state->TargetGains);
- }
- }
-}
-
-static ALvoid ALdedicatedState_process(ALdedicatedState *state, ALsizei SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
-{
- MixSamples(SamplesIn[0], NumChannels, SamplesOut, state->CurrentGains,
- state->TargetGains, SamplesToDo, 0, SamplesToDo);
-}
-
-
-typedef struct DedicatedStateFactory {
- DERIVE_FROM_TYPE(EffectStateFactory);
-} DedicatedStateFactory;
-
-ALeffectState *DedicatedStateFactory_create(DedicatedStateFactory *UNUSED(factory))
-{
- ALdedicatedState *state;
-
- NEW_OBJ0(state, ALdedicatedState)();
- if(!state) return NULL;
-
- return STATIC_CAST(ALeffectState, state);
-}
-
-DEFINE_EFFECTSTATEFACTORY_VTABLE(DedicatedStateFactory);
-
-
-EffectStateFactory *DedicatedStateFactory_getFactory(void)
-{
- static DedicatedStateFactory DedicatedFactory = { { GET_VTABLE2(DedicatedStateFactory, EffectStateFactory) } };
-
- return STATIC_CAST(EffectStateFactory, &DedicatedFactory);
-}
-
-
-void ALdedicated_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
-{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); }
-void ALdedicated_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
-{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); }
-void ALdedicated_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
-{
- ALeffectProps *props = &effect->Props;
- switch(param)
- {
- case AL_DEDICATED_GAIN:
- if(!(val >= 0.0f && isfinite(val)))
- SETERR_RETURN(context, AL_INVALID_VALUE,, "Dedicated gain out of range");
- props->Dedicated.Gain = val;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param);
- }
-}
-void ALdedicated_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
-{ ALdedicated_setParamf(effect, context, param, vals[0]); }
-
-void ALdedicated_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
-{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer property 0x%04x", param); }
-void ALdedicated_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
-{ alSetError(context, AL_INVALID_ENUM, "Invalid dedicated integer-vector property 0x%04x", param); }
-void ALdedicated_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
-{
- const ALeffectProps *props = &effect->Props;
- switch(param)
- {
- case AL_DEDICATED_GAIN:
- *val = props->Dedicated.Gain;
- break;
-
- default:
- alSetError(context, AL_INVALID_ENUM, "Invalid dedicated float property 0x%04x", param);
- }
-}
-void ALdedicated_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
-{ ALdedicated_getParamf(effect, context, param, vals); }
-
-DEFINE_ALEFFECT_VTABLE(ALdedicated);