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-rw-r--r--Alc/effects/dedicated.c18
1 files changed, 7 insertions, 11 deletions
diff --git a/Alc/effects/dedicated.c b/Alc/effects/dedicated.c
index ea028046..e3014967 100644
--- a/Alc/effects/dedicated.c
+++ b/Alc/effects/dedicated.c
@@ -55,21 +55,17 @@ static ALvoid ALdedicatedState_update(ALdedicatedState *state, ALCdevice *device
Gain = Slot->Gain * Slot->EffectProps.Dedicated.Gain;
if(Slot->EffectType == AL_EFFECT_DEDICATED_LOW_FREQUENCY_EFFECT)
- state->gains[LFE] = Gain;
+ {
+ if(GetChannelIdxByName(device, LFE) != -1)
+ state->gains[LFE] = Gain;
+ }
else if(Slot->EffectType == AL_EFFECT_DEDICATED_DIALOGUE)
{
- ALboolean done = AL_FALSE;
/* Dialog goes to the front-center speaker if it exists, otherwise it
* plays from the front-center location. */
- for(i = 0;i < device->NumSpeakers;i++)
- {
- if(device->Speaker[i].ChanName == FrontCenter)
- {
- state->gains[FrontCenter] = Gain;
- done = AL_TRUE;
- }
- }
- if(!done)
+ if(GetChannelIdxByName(device, FrontCenter) != -1)
+ state->gains[FrontCenter] = Gain;
+ else
{
static const ALfloat front_dir[3] = { 0.0f, 0.0f, -1.0f };
ComputeDirectionalGains(device, front_dir, Gain, state->gains);