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-rw-r--r--Alc/effects/distortion.cpp289
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diff --git a/Alc/effects/distortion.cpp b/Alc/effects/distortion.cpp
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+/**
+ * OpenAL cross platform audio library
+ * Copyright (C) 2013 by Mike Gorchak
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Library General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Library General Public License for more details.
+ *
+ * You should have received a copy of the GNU Library General Public
+ * License along with this library; if not, write to the
+ * Free Software Foundation, Inc.,
+ * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+ * Or go to http://www.gnu.org/copyleft/lgpl.html
+ */
+
+#include "config.h"
+
+#include <math.h>
+#include <stdlib.h>
+
+#include "alMain.h"
+#include "alAuxEffectSlot.h"
+#include "alError.h"
+#include "alu.h"
+#include "filters/defs.h"
+
+
+struct ALdistortionState final : public ALeffectState {
+ /* Effect gains for each channel */
+ ALfloat Gain[MAX_OUTPUT_CHANNELS];
+
+ /* Effect parameters */
+ BiquadFilter lowpass;
+ BiquadFilter bandpass;
+ ALfloat attenuation;
+ ALfloat edge_coeff;
+
+ ALfloat Buffer[2][BUFFERSIZE];
+};
+
+static ALvoid ALdistortionState_Destruct(ALdistortionState *state);
+static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *state, ALCdevice *device);
+static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props);
+static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels);
+DECLARE_DEFAULT_ALLOCATORS(ALdistortionState)
+
+DEFINE_ALEFFECTSTATE_VTABLE(ALdistortionState);
+
+
+static void ALdistortionState_Construct(ALdistortionState *state)
+{
+ new (state) ALdistortionState{};
+ ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
+ SET_VTABLE2(ALdistortionState, ALeffectState, state);
+}
+
+static ALvoid ALdistortionState_Destruct(ALdistortionState *state)
+{
+ ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
+ state->~ALdistortionState();
+}
+
+static ALboolean ALdistortionState_deviceUpdate(ALdistortionState *state, ALCdevice *UNUSED(device))
+{
+ BiquadFilter_clear(&state->lowpass);
+ BiquadFilter_clear(&state->bandpass);
+ return AL_TRUE;
+}
+
+static ALvoid ALdistortionState_update(ALdistortionState *state, const ALCcontext *context, const ALeffectslot *slot, const ALeffectProps *props)
+{
+ const ALCdevice *device = context->Device;
+ ALfloat frequency = (ALfloat)device->Frequency;
+ ALfloat coeffs[MAX_AMBI_COEFFS];
+ ALfloat bandwidth;
+ ALfloat cutoff;
+ ALfloat edge;
+
+ /* Store waveshaper edge settings. */
+ edge = sinf(props->Distortion.Edge * (F_PI_2));
+ edge = minf(edge, 0.99f);
+ state->edge_coeff = 2.0f * edge / (1.0f-edge);
+
+ cutoff = props->Distortion.LowpassCutoff;
+ /* Bandwidth value is constant in octaves. */
+ bandwidth = (cutoff / 2.0f) / (cutoff * 0.67f);
+ /* Multiply sampling frequency by the amount of oversampling done during
+ * processing.
+ */
+ BiquadFilter_setParams(&state->lowpass, BiquadType_LowPass, 1.0f,
+ cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth)
+ );
+
+ cutoff = props->Distortion.EQCenter;
+ /* Convert bandwidth in Hz to octaves. */
+ bandwidth = props->Distortion.EQBandwidth / (cutoff * 0.67f);
+ BiquadFilter_setParams(&state->bandpass, BiquadType_BandPass, 1.0f,
+ cutoff / (frequency*4.0f), calc_rcpQ_from_bandwidth(cutoff / (frequency*4.0f), bandwidth)
+ );
+
+ CalcAngleCoeffs(0.0f, 0.0f, 0.0f, coeffs);
+ ComputePanGains(&device->Dry, coeffs, slot->Params.Gain*props->Distortion.Gain, state->Gain);
+}
+
+static ALvoid ALdistortionState_process(ALdistortionState *state, ALsizei SamplesToDo, const ALfloat (*RESTRICT SamplesIn)[BUFFERSIZE], ALfloat (*RESTRICT SamplesOut)[BUFFERSIZE], ALsizei NumChannels)
+{
+ ALfloat (*RESTRICT buffer)[BUFFERSIZE] = state->Buffer;
+ const ALfloat fc = state->edge_coeff;
+ ALsizei base;
+ ALsizei i, k;
+
+ for(base = 0;base < SamplesToDo;)
+ {
+ /* Perform 4x oversampling to avoid aliasing. Oversampling greatly
+ * improves distortion quality and allows to implement lowpass and
+ * bandpass filters using high frequencies, at which classic IIR
+ * filters became unstable.
+ */
+ ALsizei todo = mini(BUFFERSIZE, (SamplesToDo-base) * 4);
+
+ /* Fill oversample buffer using zero stuffing. Multiply the sample by
+ * the amount of oversampling to maintain the signal's power.
+ */
+ for(i = 0;i < todo;i++)
+ buffer[0][i] = !(i&3) ? SamplesIn[0][(i>>2)+base] * 4.0f : 0.0f;
+
+ /* First step, do lowpass filtering of original signal. Additionally
+ * perform buffer interpolation and lowpass cutoff for oversampling
+ * (which is fortunately first step of distortion). So combine three
+ * operations into the one.
+ */
+ BiquadFilter_process(&state->lowpass, buffer[1], buffer[0], todo);
+
+ /* Second step, do distortion using waveshaper function to emulate
+ * signal processing during tube overdriving. Three steps of
+ * waveshaping are intended to modify waveform without boost/clipping/
+ * attenuation process.
+ */
+ for(i = 0;i < todo;i++)
+ {
+ ALfloat smp = buffer[1][i];
+
+ smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
+ smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp)) * -1.0f;
+ smp = (1.0f + fc) * smp/(1.0f + fc*fabsf(smp));
+
+ buffer[0][i] = smp;
+ }
+
+ /* Third step, do bandpass filtering of distorted signal. */
+ BiquadFilter_process(&state->bandpass, buffer[1], buffer[0], todo);
+
+ todo >>= 2;
+ for(k = 0;k < NumChannels;k++)
+ {
+ /* Fourth step, final, do attenuation and perform decimation,
+ * storing only one sample out of four.
+ */
+ ALfloat gain = state->Gain[k];
+ if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
+ continue;
+
+ for(i = 0;i < todo;i++)
+ SamplesOut[k][base+i] += gain * buffer[1][i*4];
+ }
+
+ base += todo;
+ }
+}
+
+
+struct DistortionStateFactory final : public EffectStateFactory {
+ DistortionStateFactory() noexcept;
+};
+
+static ALeffectState *DistortionStateFactory_create(DistortionStateFactory *UNUSED(factory))
+{
+ ALdistortionState *state;
+
+ NEW_OBJ0(state, ALdistortionState)();
+ if(!state) return NULL;
+
+ return STATIC_CAST(ALeffectState, state);
+}
+
+DEFINE_EFFECTSTATEFACTORY_VTABLE(DistortionStateFactory);
+
+DistortionStateFactory::DistortionStateFactory() noexcept
+ : EffectStateFactory{GET_VTABLE2(DistortionStateFactory, EffectStateFactory)}
+{
+}
+
+EffectStateFactory *DistortionStateFactory_getFactory(void)
+{
+ static DistortionStateFactory DistortionFactory{};
+ return STATIC_CAST(EffectStateFactory, &DistortionFactory);
+}
+
+
+void ALdistortion_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint UNUSED(val))
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); }
+void ALdistortion_setParamiv(ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, const ALint *UNUSED(vals))
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); }
+void ALdistortion_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
+{
+ ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_DISTORTION_EDGE:
+ if(!(val >= AL_DISTORTION_MIN_EDGE && val <= AL_DISTORTION_MAX_EDGE))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion edge out of range");
+ props->Distortion.Edge = val;
+ break;
+
+ case AL_DISTORTION_GAIN:
+ if(!(val >= AL_DISTORTION_MIN_GAIN && val <= AL_DISTORTION_MAX_GAIN))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion gain out of range");
+ props->Distortion.Gain = val;
+ break;
+
+ case AL_DISTORTION_LOWPASS_CUTOFF:
+ if(!(val >= AL_DISTORTION_MIN_LOWPASS_CUTOFF && val <= AL_DISTORTION_MAX_LOWPASS_CUTOFF))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion low-pass cutoff out of range");
+ props->Distortion.LowpassCutoff = val;
+ break;
+
+ case AL_DISTORTION_EQCENTER:
+ if(!(val >= AL_DISTORTION_MIN_EQCENTER && val <= AL_DISTORTION_MAX_EQCENTER))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ center out of range");
+ props->Distortion.EQCenter = val;
+ break;
+
+ case AL_DISTORTION_EQBANDWIDTH:
+ if(!(val >= AL_DISTORTION_MIN_EQBANDWIDTH && val <= AL_DISTORTION_MAX_EQBANDWIDTH))
+ SETERR_RETURN(context, AL_INVALID_VALUE,, "Distortion EQ bandwidth out of range");
+ props->Distortion.EQBandwidth = val;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x",
+ param);
+ }
+}
+void ALdistortion_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
+{ ALdistortion_setParamf(effect, context, param, vals[0]); }
+
+void ALdistortion_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(val))
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer property 0x%04x", param); }
+void ALdistortion_getParamiv(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum param, ALint *UNUSED(vals))
+{ alSetError(context, AL_INVALID_ENUM, "Invalid distortion integer-vector property 0x%04x", param); }
+void ALdistortion_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
+{
+ const ALeffectProps *props = &effect->Props;
+ switch(param)
+ {
+ case AL_DISTORTION_EDGE:
+ *val = props->Distortion.Edge;
+ break;
+
+ case AL_DISTORTION_GAIN:
+ *val = props->Distortion.Gain;
+ break;
+
+ case AL_DISTORTION_LOWPASS_CUTOFF:
+ *val = props->Distortion.LowpassCutoff;
+ break;
+
+ case AL_DISTORTION_EQCENTER:
+ *val = props->Distortion.EQCenter;
+ break;
+
+ case AL_DISTORTION_EQBANDWIDTH:
+ *val = props->Distortion.EQBandwidth;
+ break;
+
+ default:
+ alSetError(context, AL_INVALID_ENUM, "Invalid distortion float property 0x%04x",
+ param);
+ }
+}
+void ALdistortion_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
+{ ALdistortion_getParamf(effect, context, param, vals); }
+
+DEFINE_ALEFFECT_VTABLE(ALdistortion);