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-rw-r--r--Alc/effects/reverb.c43
1 files changed, 22 insertions, 21 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index 4354e022..39d449ee 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -1493,10 +1493,11 @@ static inline void VectorPartialScatter(ALfloat *restrict out, const ALfloat *re
* line processing and non-transitional processing.
*/
#define DECL_TEMPLATE(T) \
-static void VectorAllpass_##T(ALfloat *restrict vec, const ALsizei offset, \
- const ALfloat feedCoeff, const ALfloat xCoeff, \
- const ALfloat yCoeff, const ALfloat mu, \
- VecAllpass *Vap) \
+static void VectorAllpass_##T(ALfloat *restrict out, \
+ const ALfloat *restrict in, \
+ const ALsizei offset, const ALfloat feedCoeff, \
+ const ALfloat xCoeff, const ALfloat yCoeff, \
+ const ALfloat mu, VecAllpass *Vap) \
{ \
ALfloat f[NUM_LINES], fs[NUM_LINES]; \
ALfloat input; \
@@ -1506,13 +1507,12 @@ static void VectorAllpass_##T(ALfloat *restrict vec, const ALsizei offset, \
\
for(i = 0;i < NUM_LINES;i++) \
{ \
- input = vec[i]; \
- vec[i] = T##DelayLineOut(&Vap->Delay, offset-Vap->Offset[i][0], \
+ input = in[i]; \
+ out[i] = T##DelayLineOut(&Vap->Delay, offset-Vap->Offset[i][0], \
offset-Vap->Offset[i][1], i, mu) - \
feedCoeff*input; \
- f[i] = input + feedCoeff*vec[i]; \
+ f[i] = input + feedCoeff*out[i]; \
} \
- \
VectorPartialScatter(fs, f, xCoeff, yCoeff); \
\
DelayLineIn4(&Vap->Delay, offset, fs); \
@@ -1563,12 +1563,12 @@ static ALvoid EarlyReflection_##T(ALreverbState *State, const ALsizei todo, \
for(i = 0;i < todo;i++) \
{ \
for(j = 0;j < NUM_LINES;j++) \
- f[j] = T##DelayLineOut(&State->Delay, \
+ fr[j] = T##DelayLineOut(&State->Delay, \
offset-State->EarlyDelayTap[j][0], \
offset-State->EarlyDelayTap[j][1], j, fade \
) * State->EarlyDelayCoeff[j]; \
\
- VectorAllpass_##T(f, offset, apFeedCoeff, mixX, mixY, fade, \
+ VectorAllpass_##T(f, fr, offset, apFeedCoeff, mixX, mixY, fade, \
&State->Early.VecAp); \
\
DelayLineIn4Rev(&State->Early.Delay, offset, f); \
@@ -1606,12 +1606,15 @@ static inline ALfloat FirstOrderFilter(const ALfloat in, const ALfloat *restrict
}
/* Applies the two T60 damping filter sections. */
-static inline ALfloat LateT60Filter(T60Filter *filter, const ALfloat in)
+static inline void LateT60Filter(ALfloat *restrict out, const ALfloat *restrict in,
+ T60Filter *filter)
{
- return FirstOrderFilter(
- FirstOrderFilter(in, filter->HFCoeffs, filter->HFState),
- filter->LFCoeffs, filter->LFState
- );
+ ALsizei i;
+ for(i = 0;i < NUM_LINES;i++)
+ out[i] = FirstOrderFilter(
+ FirstOrderFilter(in[i], filter[i].HFCoeffs, filter[i].HFState),
+ filter[i].LFCoeffs, filter[i].LFState
+ );
}
/* This generates the reverb tail using a modified feed-back delay network
@@ -1657,9 +1660,8 @@ static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo, ALfloat
offset - State->Late.Offset[j][1], j, fade
);
- for(j = 0;j < NUM_LINES;j++)
- f[j] = LateT60Filter(&State->Late.T60[j], f[j]);
- VectorAllpass_Faded(f, offset, apFeedCoeff, mixX, mixY, fade,
+ LateT60Filter(fr, f, State->Late.T60);
+ VectorAllpass_Faded(f, fr, offset, apFeedCoeff, mixX, mixY, fade,
&State->Late.VecAp);
for(j = 0;j < NUM_LINES;j++)
@@ -1698,9 +1700,8 @@ static ALvoid LateReverb_Unfaded(ALreverbState *State, const ALsizei todo, ALflo
for(j = 0;j < NUM_LINES;j++)
f[j] += DelayLineOut(&State->Late.Delay, offset-State->Late.Offset[j][0], j);
- for(j = 0;j < NUM_LINES;j++)
- f[j] = LateT60Filter(&State->Late.T60[j], f[j]);
- VectorAllpass_Unfaded(f, offset, apFeedCoeff, mixX, mixY, fade,
+ LateT60Filter(fr, f, State->Late.T60);
+ VectorAllpass_Unfaded(f, fr, offset, apFeedCoeff, mixX, mixY, fade,
&State->Late.VecAp);
for(j = 0;j < NUM_LINES;j++)