diff options
Diffstat (limited to 'Alc/effects/reverb.c')
-rw-r--r-- | Alc/effects/reverb.c | 109 |
1 files changed, 2 insertions, 107 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c index 392c2258..caa02328 100644 --- a/Alc/effects/reverb.c +++ b/Alc/effects/reverb.c @@ -214,13 +214,6 @@ static const ALfloat LATE_LINE_LENGTHS[NUM_LINES] = 1.9419362e-3f, 2.4466860e-3f, 3.3791220e-3f, 3.8838720e-3f }; -/* This coefficient is used to define the delay scale from the sinus, according - * to the modulation depth property. This value must be below the shortest late - * line length, otherwise with certain parameters (high mod time, low density) - * the downswing can sample before the input. - */ -static const ALfloat MODULATION_DEPTH_COEFF = 0.001f; - typedef struct DelayLineI { /* The delay lines use interleaved samples, with the lengths being powers @@ -268,18 +261,6 @@ typedef struct EarlyReflections { ALfloat PanGain[NUM_LINES][MAX_OUTPUT_CHANNELS]; } EarlyReflections; -typedef struct Modulator { - /* The vibrato time is tracked with an index over a modulus-wrapped range - * (in samples). - */ - ALsizei Index; - ALsizei Range; - ALfloat IdxScale; - - /* The LFO delay scale (in samples scaled by FRACTIONONE). */ - ALfloat Depth[2]; -} Modulator; - typedef struct LateReverb { /* Attenuation to compensate for the modal density and decay rate of the * late lines. @@ -336,8 +317,6 @@ typedef struct ALreverbState { EarlyReflections Early; - Modulator Mod; - LateReverb Late; /* Indicates the cross-fade point for delay line reads [0,FADE_SAMPLES]. */ @@ -347,7 +326,6 @@ typedef struct ALreverbState { ALsizei Offset; /* Temporary storage used when processing. */ - alignas(16) ALsizei ModulationDelays[NUM_LINES][MAX_UPDATE_SAMPLES][2]; alignas(16) ALfloat AFormatSamples[NUM_LINES][MAX_UPDATE_SAMPLES]; alignas(16) ALfloat ReverbSamples[NUM_LINES][MAX_UPDATE_SAMPLES]; alignas(16) ALfloat EarlySamples[NUM_LINES][MAX_UPDATE_SAMPLES]; @@ -412,12 +390,6 @@ static void ALreverbState_Construct(ALreverbState *state) state->Early.Coeff[i] = 0.0f; } - state->Mod.Index = 0; - state->Mod.Range = 1; - state->Mod.IdxScale = 0.0f; - state->Mod.Depth[0] = 0.0f; - state->Mod.Depth[1] = 0.0f; - state->Late.DensityGain = 0.0f; state->Late.Delay.Mask = 0; @@ -554,12 +526,9 @@ static ALboolean AllocLines(const ALuint frequency, ALreverbState *State) &State->Late.VecAp.Delay); /* The late delay lines are calculated from the larger of the maximum - * density line length or the maximum echo time, and includes the maximum - * modulation-related delay. The modulator's delay is calculated from the - * depth coefficient. + * density line length or the maximum echo time. */ - length = maxf(AL_EAXREVERB_MAX_ECHO_TIME, LATE_LINE_LENGTHS[NUM_LINES-1]*multiplier) + - MODULATION_DEPTH_COEFF; + length = maxf(AL_EAXREVERB_MAX_ECHO_TIME, LATE_LINE_LENGTHS[NUM_LINES-1]*multiplier); totalSamples += CalcLineLength(length, totalSamples, frequency, 0, &State->Late.Delay); @@ -965,39 +934,6 @@ static void CalcT60DampingCoeffs(const ALfloat length, const ALfloat lfDecayTime } } -/* Update the EAX modulation index, range, and depth. Keep in mind that this - * kind of vibrato is additive and not multiplicative as one may expect. The - * downswing will sound stronger than the upswing. - */ -static ALvoid UpdateModulator(const ALfloat modTime, const ALfloat modDepth, - const ALuint frequency, Modulator *Mod) -{ - ALsizei range; - - /* Modulation is calculated in two parts. - * - * The modulation time effects the speed of the sinus. An index out of the - * current range (both in samples) is incremented each sample, so a longer - * time implies a larger range. When the timing changes, the index is - * rescaled to the new range to keep the sinus consistent. - */ - range = fastf2i(modTime*frequency + 0.5f); - Mod->Index = (ALsizei)(Mod->Index * (ALint64)range / Mod->Range)%range; - Mod->Range = range; - Mod->IdxScale = F_TAU / range; - - /* The modulation depth effects the scale of the sinus, which varies the - * delay for the tapped output. This delay changing over time changes the - * pitch, creating the modulation effect. The scale needs to be multiplied - * by the modulation time (itself scaled by the max modulation time) so - * that a given depth produces a consistent shift in frequency over all - * ranges of time. - */ - Mod->Depth[1] = modDepth * MODULATION_DEPTH_COEFF * - (modTime / AL_EAXREVERB_MAX_MODULATION_TIME) * - frequency * FRACTIONONE; -} - /* Update the offsets for the main effect delay line. */ static ALvoid UpdateDelayLine(const ALfloat earlyDelay, const ALfloat lateDelay, const ALfloat density, const ALfloat decayTime, const ALuint frequency, ALreverbState *State) { @@ -1313,10 +1249,6 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCcontext *Conte hfDecayTime = clampf(props->Reverb.DecayTime * hfRatio, AL_EAXREVERB_MIN_DECAY_TIME, AL_EAXREVERB_MAX_DECAY_TIME); - /* Update the modulator parameters. */ - UpdateModulator(props->Reverb.ModulationTime, props->Reverb.ModulationDepth, - frequency, &State->Mod); - /* Update the late lines. */ UpdateLateLines(props->Reverb.Density, props->Reverb.Diffusion, lfDecayTime, props->Reverb.DecayTime, hfDecayTime, @@ -1345,8 +1277,6 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCcontext *Conte break; } } - if(State->Mod.Depth[1] != State->Mod.Depth[0]) - State->FadeCount = 0; } @@ -1392,34 +1322,6 @@ static inline ALvoid DelayLineIn4Rev(DelayLineI *Delay, ALsizei offset, const AL Delay->Line[offset][i] = in[NUM_LINES-1-i]; } -static void CalcModulationDelays(Modulator *Mod, ALsizei (*restrict delays)[MAX_UPDATE_SAMPLES][2], - const ALsizei (*restrict offsets)[2], const ALsizei todo) -{ - const ALsizei phase_offset = Mod->Range >> 2; - ALfloat sinus; - ALsizei c, i; - - for(c = 0;c < NUM_LINES;c++) - { - ALsizei offset0 = offsets[c][0] << FRACTIONBITS; - ALsizei offset1 = offsets[c][1] << FRACTIONBITS; - ALsizei index = Mod->Index + phase_offset*c; - for(i = 0;i < todo;i++) - { - /* Calculate the sinus rhythm (dependent on modulation time and the - * sampling rate). - */ - sinus = sinf(index * Mod->IdxScale); - index = (index+1) % Mod->Range; - - /* Calculate the read offset. */ - delays[c][i][0] = fastf2i(sinus*Mod->Depth[0]) + offset0; - delays[c][i][1] = fastf2i(sinus*Mod->Depth[1]) + offset1; - } - } - Mod->Index = (Mod->Index+todo) % Mod->Range; -} - /* Applies a scattering matrix to the 4-line (vector) input. This is used * for both the below vector all-pass model and to perform modal feed-back * delay network (FDN) mixing. @@ -1619,15 +1521,12 @@ static inline void LateT60Filter(ALfloat *restrict out, const ALfloat *restrict static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo, ALfloat fade, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES]) { - ALsizei (*restrict moddelay)[MAX_UPDATE_SAMPLES][2] = State->ModulationDelays; const ALfloat apFeedCoeff = State->ApFeedCoeff; const ALfloat mixX = State->MixX; const ALfloat mixY = State->MixY; ALsizei offset; ALsizei i, j; - CalcModulationDelays(&State->Mod, moddelay, State->Late.Offset, todo); - offset = State->Offset; for(i = 0;i < todo;i++) { @@ -1664,15 +1563,12 @@ static ALvoid LateReverb_Faded(ALreverbState *State, const ALsizei todo, ALfloat static ALvoid LateReverb_Unfaded(ALreverbState *State, const ALsizei todo, ALfloat fade, ALfloat (*restrict out)[MAX_UPDATE_SAMPLES]) { - ALsizei (*restrict moddelay)[MAX_UPDATE_SAMPLES][2] = State->ModulationDelays; const ALfloat apFeedCoeff = State->ApFeedCoeff; const ALfloat mixX = State->MixX; const ALfloat mixY = State->MixY; ALsizei offset; ALsizei i, j; - CalcModulationDelays(&State->Mod, moddelay, State->Late.Offset, todo); - offset = State->Offset; for(i = 0;i < todo;i++) { @@ -1774,7 +1670,6 @@ static ALvoid ALreverbState_process(ALreverbState *State, ALsizei SamplesToDo, c State->Late.VecAp.Offset[c][0] = State->Late.VecAp.Offset[c][1]; State->Late.Offset[c][0] = State->Late.Offset[c][1]; } - State->Mod.Depth[0] = State->Mod.Depth[1]; } /* Mix the A-Format results to output, implicitly converting back to |