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-rw-r--r--Alc/effects/reverb.c72
1 files changed, 26 insertions, 46 deletions
diff --git a/Alc/effects/reverb.c b/Alc/effects/reverb.c
index ef25c076..7068e077 100644
--- a/Alc/effects/reverb.c
+++ b/Alc/effects/reverb.c
@@ -88,11 +88,16 @@ typedef struct ALreverbState {
ALfloat Filter;
} Mod; // EAX only
- // Initial effect delay.
+ /* Core delay line (early reflections and late reverb tap from this). */
DelayLine Delay;
- // The tap points for the initial delay. First tap goes to early
- // reflections, the last to late reverb.
+ /* The tap points for the initial delay. First tap goes to early
+ * reflections, second to late reverb.
+ */
ALuint DelayTap[2];
+ /* There are actually 4 decorrelator taps, but the first occurs at the late
+ * reverb tap.
+ */
+ ALuint DecoTap[3];
struct {
// Early reflections are done with 4 delay lines.
@@ -105,12 +110,6 @@ typedef struct ALreverbState {
ALfloat PanGain[4][MAX_OUTPUT_CHANNELS+2];
} Early;
- // Decorrelator delay line.
- DelayLine Decorrelator;
- // There are actually 4 decorrelator taps, but the first occurs at the
- // initial sample.
- ALuint DecoTap[3];
-
struct {
// Output gain for late reverb.
ALfloat Gain;
@@ -213,6 +212,9 @@ static void ALreverbState_Construct(ALreverbState *state)
state->Delay.Line = NULL;
state->DelayTap[0] = 0;
state->DelayTap[1] = 0;
+ state->DecoTap[0] = 0;
+ state->DecoTap[1] = 0;
+ state->DecoTap[2] = 0;
for(index = 0;index < 4;index++)
{
@@ -222,12 +224,6 @@ static void ALreverbState_Construct(ALreverbState *state)
state->Early.Offset[index] = 0;
}
- state->Decorrelator.Mask = 0;
- state->Decorrelator.Line = NULL;
- state->DecoTap[0] = 0;
- state->DecoTap[1] = 0;
- state->DecoTap[2] = 0;
-
state->Late.Gain = 0.0f;
state->Late.DensityGain = 0.0f;
state->Late.ApFeedCoeff = 0.0f;
@@ -407,11 +403,15 @@ static ALboolean AllocLines(ALuint frequency, ALreverbState *State)
totalSamples += CalcLineLength(length, totalSamples, frequency, 1,
&State->Mod.Delay);
- // The initial delay is the sum of the reflections and late reverb
- // delays. This must include space for storing a loop update to feed the
- // early reflections, decorrelator, and echo.
+ /* The initial delay is the sum of the reflections and late reverb delays.
+ * The decorrelator length is calculated from the lowest reverb density (a
+ * parameter value of 1). This must include space for storing a loop
+ * update.
+ */
length = AL_EAXREVERB_MAX_REFLECTIONS_DELAY +
AL_EAXREVERB_MAX_LATE_REVERB_DELAY;
+ length += (DECO_FRACTION * DECO_MULTIPLIER * DECO_MULTIPLIER) *
+ LATE_LINE_LENGTH[0] * (1.0f + LATE_LINE_MULTIPLIER);
totalSamples += CalcLineLength(length, totalSamples, frequency,
MAX_UPDATE_SAMPLES, &State->Delay);
@@ -420,14 +420,6 @@ static ALboolean AllocLines(ALuint frequency, ALreverbState *State)
totalSamples += CalcLineLength(EARLY_LINE_LENGTH[index], totalSamples,
frequency, 0, &State->Early.Delay[index]);
- // The decorrelator line is calculated from the lowest reverb density (a
- // parameter value of 1). This must include space for storing a loop update
- // to feed the late reverb.
- length = (DECO_FRACTION * DECO_MULTIPLIER * DECO_MULTIPLIER) *
- LATE_LINE_LENGTH[0] * (1.0f + LATE_LINE_MULTIPLIER);
- totalSamples += CalcLineLength(length, totalSamples, frequency, MAX_UPDATE_SAMPLES,
- &State->Decorrelator);
-
// The late all-pass lines.
for(index = 0;index < 4;index++)
totalSamples += CalcLineLength(ALLPASS_LINE_LENGTH[index], totalSamples,
@@ -462,7 +454,6 @@ static ALboolean AllocLines(ALuint frequency, ALreverbState *State)
// Update all delays to reflect the new sample buffer.
RealizeLineOffset(State->SampleBuffer, &State->Delay);
- RealizeLineOffset(State->SampleBuffer, &State->Decorrelator);
for(index = 0;index < 4;index++)
{
RealizeLineOffset(State->SampleBuffer, &State->Early.Delay[index]);
@@ -697,7 +688,7 @@ static ALvoid UpdateDecorrelator(ALfloat density, ALuint frequency, ALreverbStat
{
length = (DECO_FRACTION * powf(DECO_MULTIPLIER, (ALfloat)index)) *
LATE_LINE_LENGTH[0] * (1.0f + (density * LATE_LINE_MULTIPLIER));
- State->DecoTap[index] = fastf2u(length * frequency);
+ State->DecoTap[index] = fastf2u(length * frequency) + State->DelayTap[1];
}
}
@@ -1023,12 +1014,12 @@ static ALvoid ALreverbState_update(ALreverbState *State, const ALCdevice *Device
UpdateDelayLine(props->Reverb.ReflectionsDelay, props->Reverb.LateReverbDelay,
frequency, State);
- // Update the early lines.
- UpdateEarlyLines(props->Reverb.LateReverbDelay, State);
-
// Update the decorrelator.
UpdateDecorrelator(props->Reverb.Density, frequency, State);
+ // Update the early lines.
+ UpdateEarlyLines(props->Reverb.LateReverbDelay, State);
+
// Get the mixing matrix coefficients (x and y).
CalcMatrixCoeffs(props->Reverb.Diffusion, &x, &y);
// Then divide x into y to simplify the matrix calculation.
@@ -1230,17 +1221,6 @@ static inline ALvoid LateReverb(ALreverbState *State, ALuint todo, ALfloat (*res
ALuint offset;
ALuint base, i;
- // Feed the decorrelator from the energy-attenuated output of the second
- // delay tap.
- offset = State->Offset;
- for(i = 0;i < todo;i++)
- {
- ALfloat sample = DelayLineOut(&State->Delay, offset - State->DelayTap[1]) *
- State->Late.DensityGain;
- DelayLineIn(&State->Decorrelator, offset, sample);
- offset++;
- }
-
offset = State->Offset;
for(base = 0;base < todo;)
{
@@ -1250,10 +1230,10 @@ static inline ALvoid LateReverb(ALreverbState *State, ALuint todo, ALfloat (*res
for(i = 0;i < tmp_todo;i++)
{
/* Obtain four decorrelated input samples. */
- f[0] = DelayLineOut(&State->Decorrelator, offset);
- f[1] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[0]);
- f[2] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[1]);
- f[3] = DelayLineOut(&State->Decorrelator, offset-State->DecoTap[2]);
+ f[0] = DelayLineOut(&State->Delay, offset-State->DelayTap[1]) * State->Late.DensityGain;
+ f[1] = DelayLineOut(&State->Delay, offset-State->DecoTap[0]) * State->Late.DensityGain;
+ f[2] = DelayLineOut(&State->Delay, offset-State->DecoTap[1]) * State->Late.DensityGain;
+ f[3] = DelayLineOut(&State->Delay, offset-State->DecoTap[2]) * State->Late.DensityGain;
/* Add the decayed results of the cyclical delay lines, then pass
* the results through the low-pass filters.